• Category Archives Amiga
  • Commodore Power/Play, December 1985/January 1986

    Commodore Power/Play, December 1985/January 1986



    Commodore Power/Play was one of Commodore’s official publications in the 1980s. The January 1985 issue includes:

    Departments

    • Letters
    • Adventure Road – Infocom introduces 128K Adventures
    • News From The Front
    • Game Reviews
      • Master of the Lamps
      • Racing Destruction Set
      • Six Gun Shootout
      • Winter Games
      • Maxwell Manor
      • Speller’s Duel
      • Questron
      • Summer Games II
      • Combat Leader
      • Fireworks Celebration Kit
      • Skyfox
      • Beach-Head II
      • Knights of the Desert
      • B.C. II: Grog’s Revenge
    • Computer Wizard – Computer Counting, Part 1
    • Jiffies
      • Computer Christmas Card
      • Headliner
      • Top Shooter
      • INSTR 128
    • The Computer Scientist – A Very Simple Computer
    • Game Programs
      • Periscope
      • Letter Getter
    • User Groups
    • Book Reviews – The Printer Book
    • How To Enter Programs
    • In Power/Play
    • Behind the Programs
      • Tom Snyder is Hands-On for Kids
      • The Jazz Scats
    • Advertiser’s Index

    Features

    • Last-Minute Gift Guide for the Computerist Who Has Everything – From beeping keyrings to “sound” pens to diskette ties, you’ll find something here that will surprise and delight your computing friends.
    • Amiga Update: The Workbench User Interface – Thanks to the Workbench software that comes with Commodore’s new Amiga personal computer you can start putting the machine through its paces as soon as you take it out of the box and plug it in.
    • The Year In Computers – Great moments (or at least memorable ones) in computing this past year, as high-tech continued to make headlines and history.
    • Keeping Your Computer Equipment Alive and Well – Keep it cool, keep it clean, keep it for a long time. Get the inside story on TLC for your Commodore system.

    …and more!


  • Commodore Magazine, June 1987


    Commodore Magazine, June 1987

    Commodore Magazine was Commodore’s final iteration of an official publication. While I’ve never been a fan of “official” publication in the video game world, I always thought Commodore Magazine was a high quality publication. The June 1987 issue includes:

    Departments

    • Letters
    • News
    • Adventure Road – The Bard’s Tale II – More Mazes, More Monsters, More Magic
    • Tips & Tricks – Hints for Fun and Utility
    • Technical Tips
      • Interfacing Commodore’s User Port, Part 2
      • How to Keep Your Drive Alive
    • Software Reviews
      • Destroyer
      • Operation Terminal
      • Labyrinth
      • Indoor Sports
      • GFL Championship Football
      • World Games
      • Balance of Power
      • Buyer’s Guide to 128 BASIC Compilers
    • Computer Tutor – C Tutorial, Part 3
    • Law – Copyright Update
    • The Inside Track
      • Tech Notes
      • How to Get Your Program Published
    • Game Programs< - Pink Elephants/li>
    • Jiffies
      • Renumber BASIC
      • Subliminal Messenger
      • Envelopes
      • Lock Your Line
    • 64 Users Only
      • Print Screen Utility
      • Fun with Einstein
    • 128 Users Only
      • The 128 Mode
      • Playing with POINTER
    • Amiga Update – AmigaBASIC Tutorial

    …and more!




  • The Guide to Computer Living – September 1986

    The Guide to Computer Living – September 1986