• Tag Archives TI-99/4A
  • Timelost: A Computer Adventure (1983)

    Ok, so this game, if that is the right way to refer to it, is kind of interesting. I’ve never read or played this so I’m not exactly speaking from experience. When I first saw the cover image and read the description, I assumed that this was some sort of interactive fiction game similar to Zork only with comic book style graphics. However, that’s not exactly the case.

    It turns out that this title from Que Publishing is not exactly software at all. Instead, it is a comic book with a series of stories. As part of each story, there is an arcade style game that must be typed in that is somehow related to the story or part of it. This is a pretty novel concept and I’m not sure there was much else like it.

    From the description on the back of the book:

    Timelost is the first book in a new unique series of integrated comic adventures and computer action games.

    A teenage computer whiz and his young sister are swept through Time Holes and meet attacking Warbirds of the past, a mysterious man from the future, and a sinister Time Wizard.

    Each lost-in-time adventure is combined with an arcade-type computer action game. Explanations help new users to learn programming and suggested variations challenge young users to create more game fun.

    There doesn’t seem to be a lot of info out there on this title, however the Internet Archive does have the book that can be downloaded in full. I found an Atari version for Atari 8-bit computers and a Commodore 64 version. A list in the first few pages of the book indicates that there were Timex/Sinclair 1000, TI-99/4A, and VIC-20 versions as well. The stories would of course been the same but the type in code is a little different for each platform.

    I can’t speak to the quality of the games as I haven’t seen them yet. Type-in games are going to be relatively limited but that doesn’t mean they can’t be fun. There are six stories and six games that must be typed in to go along with them. While the games are designed to go with the story they are associated with, you don’t really need to read the stories to be able to play the games. I would expect that would have given you the best experience though. To make it even more interesting, there are descriptions of the code and suggestions of things you can modify to change the behavior of the games in different ways.

    Back when I first got my Commodore 64, I think this is something that I would have thoroughly enjoyed. Anyone who has spent hours typing in programs from a magazine can probably sympathize :). The description seems to imply that there would be other titles in the series. However, the series seems to have been cut short. I did find references to a second title called Timelost II: Techmagic, including ISBN numbers and references to Commodore 64, Apple II, and PCjr versions with a publication date of June 1985 (the original was published in 1983). However, I haven’t been able to find a cover photos, scan of the book or anything else about it. Either it never actually made it to publication or it must be pretty rare.


  • TI-99/4A: Axiom Peripherals

    Source: Home Computer Magazine – Vol. 4, No. 2

    The TI-99/4A was a powerful computer for its time, featuring what was technically a 16-bit processor. However, some poor marketing decisions by TI along with their inability to match Commodore’s prices ultimately drove them out of the market. Third party peripherals were few and far between as the TI-99/4A didn’t have a very long life. But there are a few and here are a couple from a company called Axiom.

    The first is a printer designed for the TI-99/4A witht the catchy name “Direct Connect Printer, GP-100TI”. Like many home computers, the TI didn’t have a standard printer interface built in so it required an adapter for most printers. However, the GP-100TI had this interface built-in. In addition, it had an edge connector so that additional peripherals could be chained. As far as the printer itself, it seems to be a pretty standard dot matrix printer for the time and the price really isn’t too bad considering how expensive printers could be. Having said that, I’m not sure what the quality was like.

    The other item here (with another catchy name, the “ParallAx TI Expansion Interface”) is a standalone interface for printers and other peripherals. It could be used, for example, to attach a standard parallel printer to the TI. TI made an expansion box for the TI-99/4A but it was expensive and bulky. This device appears to offer an alternative cheaper and more compact option. Like the interface built in to the printer above, devices could be daisy chained with the edge connector. At $99 it seems like a good deal, especially compared to TIs bulky option.

    I had a friend that had a TI-99/4A but I never had one. I had a Commodore 64 instead (no regrets there). Certainly if you needed a printer or to attach other various peripherals then these seem like they would have been pretty good options. This ad is from Volume 4, Number 2 of Home Computer Magazine from 1984. I didn’t have my Commodore 64 until 1986 and by then things were cheaper anyway. For example, printer interfaces were in the neighborhood of $30-$40 vs. the $99 for the one in this ad. But one of the biggest problems the TI had was the expense of add-on hardware.


  • Compute! (December 1983)

    Source: Compute! – Issue Number 43 – December 1983

    Compute was a popular multi-format magazine published throughout the 1980s and early 1990s. It was oriented towards the home user and covered the popular computers of the day. The December 1983 issue includes:

    Features

    • The Home Office – How computers can be used to do your job at home.
    • The Christmas of the Computer? – Christmas 1983 was expected to be a huge year for the home computer industry. In 1983 Coleco introduced the Adam (which failed miserably), Atari introduced the 600XL and 800XL along with a few other models that ended up being cancelled, Commodore slashed prices on the VIC-20 and Commodore 64, the first rumors of the PCJr appear, among others.
    • Calorie Cop – A type-in program for the Apple II, VIC-20, Commodore 64, TI-99/4A and Color Computer that calculates your calorie output based on activity and other inputs.
    • Paycheck Analysis – This type-in program for the VIC-20, Commodore 64, PET, Atari 8-bit, TI-99/4A, Apple II, Color Computer and Timex/Sinclair will analyze your paycheck for accuracy and project future take-home pay based on a variety of variables including base salary, cost of living, overtime, various deductions and more.
    • Utility Bill Audit – This type-in program for the Commodore 64, VIC-20, PET, TI-99/4A, Apple II and Color Computer helps you check your electric, gas, water and phone bills for accuracy.
    • Gas Mileage – This type-in program for the Apple II, Atari, Commodore 64, and VIC-20 calculates your gas mileage, including standard deviation and more.

    Education and Recreation

    • Nightflyer – A type-in game for the Atari 8-bit and Apple II that simulates landing a plane at night.
    • Space Thief – A type-in two-player game for the Atari 8-bit and Commodore 64 in which you must smuggle energy pods from your opponent.
    • Chopperoids – A type-in game for the Atari 8-bit that is sort of a cross between Asteroids and Choplifter.
    • Get the Gold – A type-in game for the TI-99/4A that provides a 128-chamber dungeon for you to explore and find treasure in…if you come out alive.
    • 64 Mosaic Puzzle – A type-in program that produces a sliding tile game in which you must get the tiles in the correct order.

    Reviews

    • Millionaire – A stock market simulation game for the Atari 400/800, Commodore 64, Apple II and other computers.
    • The Witness – Another interactive fiction title from Infocom for a wide variety of computers, this one featuring a murder mystery.
    • MAC/64 – An improved macro assembler for Atari 8-bit computers
    • Stellar Triumph – A two-player space combat game for the Commodore 64. A bit like asteroids but with two players and without the asteroids. However, the game is very configurable with the ability to change the amount of fule, whether or not the ships have intertia, gravity, and a variety of other parameters.
    • Gamestape 1 for the Timex/Sinclair – A package of 11 games for the Timex/Sinclair that all run with only 1K of RAM.
    • Memory Expanders for the VIC-20 – The VIC-20 only has 5K of RAM so memory expansion devices were quite popular for this machine and a lot of software took advantage of them. This review covers several VIC RAM expansions including the VI-1110 (8K), VIC-1111 (16K), RAMAX (27K plus other extras), and Golden RAM (24K).
    • TI Statistics – A package of programs that performs several common statistical functions.

    Columns and Departments

    • The Editor’s Notes – A look at the competition in the computer market in the upcoming year.
    • Readers’ Feedback – Letters from readers about disks, cassettes and temperature tolerances; a shortage of 1541 disk drives for the Commodore 64; viewing 1541 disk drive ROM; Atari XL features; dual joysticks on the TI-99/4A, Atari disk drive RAM requirements; and much more.
    • Computers and Society: High Tech, High Touch, and 1984 – An interesting perspective on the year 1984 and George Orwell’s 1984.
    • The Beginner’s Page: Zones of Unpredictability, Part 2 – Part two of a series on random numbers.
    • The World Inside the Computer: Winnie the Pooh’s Alphabet Adventures – A 4-year old’s adventure with a new computer. A pretty detailed look at the NEC Trek/PC-6001A computer and the Disney software available for it.
    • Learning with Computers – An overview of the book Learning with Logo.
    • On the Road with Fed D’Ignazio: The Electronic Chalkboards: The BBC and the PowerPad – A look at the BBC computer, particularly for education use. The BBC never really had success in the U.S. Also, a look at the PowerPad which was a large tablet input device that could be used as a touch pad, art tool, or even as a reconfigurable keyboard with overlays.
    • Friends of the Turtle: A Turtle Resource Update – A look at some of the books and other resources available for Logo and Turtle graphics.
    • Questions Beginners Ask – Questions answered about mailing tapes and disks and disk drive expense.
    • Machine Language: Hopping Around – Transferring control (jumping and branching) in machine language on the 6502.
    • Programming the TI: Computer Fun – Coordinating music and graphics on the TI-99/4A.
    • INSIGHT: Atari – Extended memory management on Atari 8-bit computers. Plus a bit about SmallTalk.
    • 64 Explorer – Information about printers and printer interfaces for the Commodore 64 and VIC-20.
    • News & Products – New products this month include a 4K buffered printer interface for Atari 8-bit computers, The VIC 20 Connection – a book about home automation with the VIC-20, MathWiz – educational program for the Commodore 64, Amper-Magic – a program to extend the power of BASIC on Apple II computers, Devil’s Dare – a strategy game for Atari 8-bit computers, Sprint Typer – a program to help learn typing for the VIC-20, and much more.

    The Journal

    • SuperBASIC 64 – A type-in program to add 37 new commands to the Commodore 64’s built-in BASIC.
    • List and Scroll for the VIC and 64 – A type-in utility program that formats listings of BASIC programs, e.g. makes each statement appear on a separate line, indents FOR-NEXT and IF-THEN statements, etc.
    • Commodore Files for Beginners, Part 2 – Part two of a series of articles on files for the Commodore 64. This part covers creating files programatically, checking for errors, reading files programatically, and more.
    • Art Museum – A Commodore 64 and VIC-20 type-in program that lets you create and save art created with the special graphics characters that are part of the character set and are printed on the keys.
    • Bitmap Graphics on the 64 – A tutorial on bitmap graphics for the Commodore 64, including how such graphics are mapped in memory.
    • Atari Screenbyter – A graphics utility that lets you create screen displays in a variety of graphics modes.
    • Disk Explorer for Commodore – A type-in program that allows you to display a disassembly of the 1541’s machine language instructions as well as a hex dump of the RAM and ROM.
    • The Hidden Pitfalls of Computer Arithmetic – A look at how you can get “wrong” results, including things like rounding errors.
    • TI Word Processor – A type-in word processor for the TI-99/4A.
    • Son of Lister for VIC and 64 – A tool to help convert BASIC programs between different Commodore computers.
    • Commas and Colons in Applesoft Strings: An Easy Way to Use Them – Commas and colons are special characters in Applesoft. This provides a workaround for printing them.
    • Atari Chartmaker – A type-in program that allows you to display custom charts on screen.
    • Comparing Commodore Machine Language Programs – This BASIC type-in program will allow you to do a diff between two machine language programs.
    • VIC/64 Clock – A type-in program that displays a real-time clock in the corner of the screen while you do other things.

    …and more!