• Tag Archives Atari VCS
  • Inside Your Atari VCS


    Source: Atari Age – Volume 1, Number 2 – July August 1982

    One of the best kinds of articles in video game magazines were technical articles about new systems. I’m talking about before the internet made this sort of information available at the drop of a hat. Here we have an ‘Inside Your VCS’ article from the July/August 1982 issue of Atari Age. Of course, they were a little behind the times even for then. The Atari 2600 had been released 5 years before in 1977. Still, it was fascinating stuff for a young kid curious about this sort of thing.

    The Atari VCS or Atari 2600 as it was later called, was a pretty simple design, certainly by today’s standards. Most of the functionality of the system was contained within 3 chips. The RIOT (RAM, input/output, interval timer device), the CPU (an 8-bit 6502 running at ~1 MHz), and the TIA (Television Interface Adapter). Most of the rest of the space on the motherboard was taken up by things like the physical interfaces (switches, cartridge port, RF output, etc.) The 6502 or variations thereof were used in tons of machines from that time like the Commodore 64, Apple II, Atari 8-bit computers, etc.

    But this was yesterday’s Atari VCS. There’s a new Atari VCS on the way that is quite a bit more sophisticated. It features an AMD Raven Ridge 2 based processor and 4-8 GB of DDR4 memory. And with HDMI output you don’t have to worry about RF interference. The 6502 has in the neighborhood of 3,500 transistors. AMDs Raven Ridge has nearly 5 billion transistors. That’s an impressive difference and I think it even beats Moore’s Law but I’ll let you do the math. The new Atari VCS will have a retro-futuristic design reminiscent of the original VCS but it’s much different inside. It will be Linux based and it will be open enough to be upgradeable (RAM and drive at least) and for you to be able to install your own OS (Windows or another Linux variant).

    I love my original VCS but I’m also looking forward to the new one…



  • JoyStik (December 1982) – How To Win At Home Video Games

    Source: JoyStik – December 1982 – How To Win At Home Video Games

    How To Win At Home Video Games was a special issue of JoyStik magazine published in December 1982, just in time for Christmas. It provided basic strategies for getting high scores in popular home video games of the time. Contents include strategies for:

    • Introduction
    • Asteroids
    • Major League Baseball
    • Berzerk
    • Defender
    • Demon Attack
    • Donkey Kong
    • K.C. Munchkin
    • Pac-Man
    • Pitfall
    • Space Hawk
    • Communist Mutants From Space
    • Kaboom!
    • Star Strike
    • Yars’ Revenge
    • Megamania
    • Space Armada
    • Astrosmash
    • Shark Attack
    • Beauty and the Beast
    • Pick Axe Pete
    • Skiing
    • Volleyball
    • The Empire Strikes Back
    • Raiders of the Lost Ark
    • Superman
    • Towering Inferno
    • Cosmic Swarm
    • Missile Command
    • Space Invaders
    • Starmaster
    • Fishing Derby
    • Lost Luggage
    • Stampede
    • Super Breakout
    • Adventure
    • Haunted House
    • Quest for the Rings
    • Utopia
    • Circus Atari
    • Demons to Diamonds
    • Fireball
    • Freeway
    • Frogger
    • K.C.’s Krazy Chase
    • Submarine Commander
    • Warlords
    • Cosmic Conflict
    • Jawbreaker
    • King Kong
    • Lady Bug
    • Monkeyshines
    • Mousetrap
    • Night Stalker
    • Room of Doom
    • Grand Prix
    • Home Run
    • Indy 500
    • NFL Football
    • PBA Bowling
    • Racquetball
    • Trick Shot
    • Turbo
    • Alien Invaders-Plus
    • Phaser Patrol
    • Space Battle
    • Space Caverns
    • Star Raiders
    • Star Voyager
    • Stellar Track
    • Zaxxon
    • Summary Chart of Games and Ratings

    …and more!


  • Pitfall! (Atari 2600)


    Don’t become a statistic in ‘Pitfall!’ on the Atari 2600.

    http://darth-azrael.tumblr.com/post/182614106009/oldgamemags-dont-become-a-statistic

    Those that enjoy the side-scrolling platform game genre today probably have Pitfall! most to thank. While perhaps not the very first game that could be included in that genre, it did define many of the features that became popular with these type games and it was also a massive popular and critical success that helped to popularize the genre.

    A2600_Pitfall.png
    Pitfall! was released by Activision in 1982 for the Atari 2600. It became one of the best selling games for that system with over 4 million sold which is an impressive number for 1982. The game is fairly simple. Run around trying to collect treasures while avoiding obstacles and enemies. You must swing over lakes of alligators on a vine Tarzan style, leap over scorpions, avoid pits, etc. While helping to define a new genre it also maintained the arcade like characteristics common with games of that era. Scoring was the ultimate goal. A perfect score could be achieved by collecting all of the treasures (of which there were 32) and avoiding the touch of any enemies or obstacles. Oh, and you also had a limited time in which to complete the game…only 20 minutes. Playing the game on those terms is definitely a challenge.

    A2600_Pitfall2.png
    Pitfall! was one of the killer apps on the Atari 2600. It is a must have if you own that system and any video game fan should really give this one a try if you have never played it. Pitfall! was ported to several other contemporary systems and has been re-released various times in it’s Atari 2600 form so there are a variety of legitimate ways to get this game. In addition, it has been easily emulated for many years. Even original cartridges are relatively cheap and plentiful. There really isn’t any excuse not to at least try this one.