• Category Archives Amiga
  • Commodore Magazine (January 1989)

    Commodore Magazine
    January 1989
    Page 0 (Cover)

    Source: Commodore Magazine – January 1989



    Having a Commodore 64 at the time, Commodore Magazine was one of the few magazines I bought on a regular basis. At least for the couple of years it lasted after I found it. This was Commodore’s last iteration of an official magazine and it mostly covered the Commodore 64, Commodore 128 and Amiga line though it also included coverage of Commodore’s PC clones. The January 1989 issue includes the following:

    Features

    • Perfect Impressions – Desktop publishing programs for the Amiga have come a long way in the past year. New and updated programs have been released for every publishing need (and budget). Here’s a survey of what you can do with what’s available and how much it will cost.
    • Actionware Takes Aim at the Amiga Game Market – Actionware has released a series of Amiga titles (Commodore 64 versions to come) to be used with the Actionware Light Gun. Actionware’s light gun gives new meaning to the “shoot-’em-up arcade game.”
    • Cover Story: Roundball Software: EA Style – Electronic Arts’ best selling program of all time (Dr. J and Larry Bird Go One-on-One) has spawned a follow-up match: Jordon vs. Bird. We talked to the programs’ designers to find out how they turn basketball superstars into software superstars, and to Michael Jordon about his future on and off the court.

    Reviews

    • 64 and 128 Software Reviews
      • Road Runner
      • Clubhouse Sports
      • Renegade
      • Questron II
      • Sporting News Baseball
      • Speed Buggs
    • Amiga Software Reviews
      • Starglider II
      • CLImate and DiskMaster
      • Hunt for Red October
      • Shakespeare
      • excellence!
      • Carrier Command

    Departments

    • Letters
    • News
    • Tips & Tricks
      • Hints for Fun and Utility
      • Gold Mine
    • Projects – Synchronicity
    • Amiga Update
      • Image Processing for the Amiga
      • Amiga Public Domain
    • Adventure Road – Dungeons and Dragons
    • Red Storm Rising Ultimate Challenge Announcement
    • Graphics Contest Announcement
    • Inside Q-Link – Handling Archives
    • Pumping GEOS – Fun with Fonts
    • Programming
      • Graphbusters!
      • Castle of Spirits
      • Boggling
    • 128 Mode – Creating an Arcade Game

    …and more!


  • Deluxe Paint I (Amiga)


    Deluxe Paint I (Amiga)

    https://darth-azrael.tumblr.com/post/184627687133/koney-scanlines-deluxe-paint-1

    Did you ever wonder how game developers make artwork for their games? Well, at least in the 1980s and much of the 1990s, that answer was often Deluxe Paint (or DPaint). Deluxe paint is a bitmap graphics editor that was first released for the Amiga shortly after that platform was introduced in 1985. The Amiga 1000 was the first computer that could run Deluxe Paint.

    Deluxe Paint was produced by Electronic Arts and was originally an internal tool used by EA for their own games. As features were added, it was decided to release it as a commercial product when the Amiga was released. A PC/DOS version was released in 1988 and it became the defacto standard for many PC games.

    New versions of Deluxe Paint would be released up until 1995 when Deluxe Paint 5 was released for the Amiga. The PC version never made it past version 2 for some reason but there were different versions of version 2. The first release for PC was Deluxe Paint II in 1988, then Deluxe Paint II Enhanced in 1989 and finally, the most popular version, Deluxe Paint II Enhanced 2.0.

    Amiga releases included Deluxe Paint I in 1985, Deluxe Paint II in 1986, Deluxe Paint III in 1988, Deluxe Paint IV in 1991, Deluxe Paint 4.5 AGA (commissioned by Commodore) in 1993 and finally, Deluxe Paint V in 1995. If you are looking to make games for the Amiga or even other platforms like the Commodore 64 or PC then this is still a good tool to use today in terms of creating the artwork.

    Pictured above is the original Deluxe Paint running on an Amiga 1000.



  • Out of this World


    Out of this World

    https://darth-azrael.tumblr.com/post/184636052983/retrocgads-usa-1992-out-of-this-world

    Out of this World, known as Another World outside of North America, is a cinematic action adventure game originally released in 1991 for the Amiga and Atari ST. This game reminds me a lot of Karateka and the developer was in fact influenced by Karateka and Impossible Mission. It’s use of cut-scenes and cinematic effects was unique for the time and influenced later games like Metal Gear and many others.

    The plot of Out of this World involves a physicist who is involved in an accident that transports him to an alien world. Here he is taken prisoner and with the help of another alien he must escape. Game play is pretty straightforward with controls that allow you to run and jump and perform other situation specific actions. Early in the game you can only kick at your opponents but you eventually obtain a laser pistol with various firing modes.

    Out of this World was hugely successful and was ported to a very large number of platforms over the years. In 1992 it made its way to DOS based computers, the Super Nintendo, Sega Genesis, 3DO, and Apple IIGS (which was a port of the SNES version). A Sega CD version was also released that included a sequel exclusive to that platform, Heart of the Alien. Later in 2006 a Pocket PC version was released followed by a 15th anniversary edition for Windows XP. In 2011 a 20th anniversary edition was released initially for iOS and Android and then over the next few years via Steam, GoG and for various consoles such as the PS3, PS4, Xbox One, Vita, Wii U, Nintendo 3DS and Nintendo Switch. An Atari Jaguar version was originally planned for 1994 but its release was cancelled. It was enhanced and eventually released in 2013.

    Throughout the years, Out of this World was enhanced and improved somewhat but remained mostly the same game. The vast majority of the versions released are very good. The worst criticism is probably that the game is too short. The easiest way to play today is to pick it up via Steam or GoG or to grab any of the console versions. They are all good, including the Atari Jaguar version though it is perhaps the most difficult to obtain. This is definitely a game you should try in one form or another. There haven’t been any further sequels but there have been some games strongly influenced by Out of this World, including the Flashback, Heart of Darkness and others.

    The ad at the top is from 1992 and features the Amiga and MS-DOS versions. Screen shots are from the Amiga version of the game.