• Tag Archives VIC-20
  • Commodore User (September 1984)

    Source: Commodore User – Issue Number 12 – September 1984

    Commodore User was a magazine dedicated to Commodore computer users that was published in the U.K. In 1984 that mostly meant the Commodore 64 and VIC-20 which was already fading away. The September 1984 issue includes:

    • Control your home with a Vic or 64 – Long, long before Alexa came along, you could use computers, even 8-bit computers like the VIC-20 and Commodore 64, to control things in your home. This is the first in a series of articles on doing this. The most common standard for such things back in the day was X10.
    • The Forth dimension – part one: a do-it-yourself language – Part one in a series on the Forth programming language. Forth seemed to be immensely popular for about 5 minutes (ok, maybe a couple of years).
    • Word processing round-up: Home Office reviewed – A review of Home Office, a package that came on cassette for the Commodore 64 (originally developed for the VIC-20) that included a word processor and database program.
    • Screen scene for Vic – Reviews of games including Max, Brain Pain, Micro-Antics, Astro Fighters, Starship Escape, Martian Raider, Time Destroyers, Shark Attack, and Moons of Jupiter.
    • Fred on sound: what’s a synthesizer – An introduction to sound synthesis on the Commodore 64. The first article in a series.

    • A superior database: Superbase reviewed – A review of Superbase for the Commodore 64. I actually had this database program but never used it that much.
    • Screen Scene for 64 – Reviews of games for the Commodore 64 including Banana Drama, Cavelon, Cuthbert Goes Walkabout, Fire Ant, Jammin, Moon Buggy, Renaissance, and Slurpy.
    • Wedges and 64 Function keys – A program listing that goes with an article in a previous issue.
    • A barn for Bubble Bus – An interview with the people behind the games software company, Bubble Bus.
    • Bigger Baisc – looking at arrays – A beginners guide to using arrays in BASIC.
    • Tommy’s Tips – Questions answered about troubleshooting system freezes, problems with a 24k VIC expansion, transferring data from the VIC-20 to Commodore 64, and more.

    …and more!


  • Compute! (January 1982)

    Source: Compute! – Issue Number 20 – January 1982

    Compute!, at least in its earlier days, exclusively covered computers based on the 6502 CPU. In early 1982 these included the Commodore PET, Apple II, Atari 8-bit, VIC-20, and others. The January 1982 issue includes:

    Columns

    • The Editor’s Notes – Atari goes after creators of Atari game clones.
    • Ask The Readers – Questions asked and answerd about chaining programs in BASIC on Commodore computers, the future of the 6502, software protection, accessing all 48K of RAM on the Atari, and more.
    • Computers And Society – An article on the Turing test and measuring artificial intelligence.
    • The Beginner’s: Loops – A look at FOR loops, nesting loops and more in BASIC.
    • New Products – A new dental computer newsletter, new Atari software from Artworx, Cimarron releases CMAR file handling system for Commodore computers, and more.

    Applications

    • INVEST – A BASIC type-in program for helping you to calculate various things with regards to realestate investing.
    • Developing A Business Algorithm – Creating a program to perform various business calculations including things like interest, lease calculations, taxes, and more.
    • Anti-Hesitation Programming: A Tutorial on Arrays – Getting around slowness when using arrays in Microsoft BASIC.
    • How Random Are Sequences Of Random Numbers? – A look at the randomness of numbers generating using RND in BASIC.
    • Telecommunications: Getting Outside The Computer – A look at the computer parts and peripherals that let you communicate with the outside world. These include things such as the UART and MODEM.

    Education

    • Friends Of The Turtle – A new society with the goal of promoting turtle graphics with languages such as Atari PILOT, TI LOGO, and Apple LOGO.
    • Learning With Computers – A look at how computers might change schools in the future.

    The Apple Gazette

    • Apple Addresses – Hexadecimal and decimal addressing on the Apple II.
    • More Apple Hi-Res Shape Writer – A type-in program for creating hi-res shapes on the Apple II.
    • Lower Case With Unmodified Apple – A program that allow you to use lower case letters without hardware modification on the Apple II.
    • COMPUTE! Overview: Individual Tax Plan – A look at a program that helps you prepare your taxes on the Apple II.

    The Atari Gazette

    • Cryptogram – A type-in game for Atari 8-bit computers in which you mus decipher the code.
    • SuperFont – A type-in program for the Atari that allows you to create your own fonts.
    • Word Search – A type-in program for the Atari that allows you to create word search games.
    • Review: Screen Printer Interface (Version 2.0) – A review of this device for Atari computers that lets you capture and print the contents of your screen.
    • INSIGHT: Atari – Part three of a series on the Atari operating system. This part covers Atari I/O device handlers.

    The OSI Gazette

    • Part I: A Small Operating System: OS65D The Disk Routines – Part one of a two part series on using a disk drive with the OSI.

    The PET Gazette

    • A Yuletide Tale – A Christmas Carol starring the PET.
    • Renumbering An Appended Routine Only – A guide to appending one program to another on the PET.
    • BRANCH NEVER And QUIF Assembling On SuperPET – Assembly language programming on the SuperPET (which uses a 6809 CPU).
    • PET Repairs For The Amateur – A guide to various PET problems that are mostly the result of loose connections.
    • Realtime Clock On Your PET Screen – A type-in real-time clock routine for the PET.
    • Tape Load Test And Head Alignment – How to prepare and use a test tape for the cassette recorder of the PET to help align the heads.
    • MICROMON: An Enhanced Machine Language Monitor – A type-in machine language monitor for the PET.
    • Self-Modifying Programs in BASIC – Creating self modifying programs on the PET.

    VIC-20 Update

    • TINYMON1: A Simple Monitor For The VIC – A type-in machine language monitor for the VIC-20.
    • VIC Color Tips – A tutorial for using color in your programs for the VIC-20.
    • VIC Memory Map Above Page Zero – A list of memory locations and their functions on the VIC-20.
    • ZAP! – A type-in arcade game for up to six players for the VIC-20. Try to consume various shapes while avoiding the asterix.

    …and more!


  • Compute!’s Gazette (June 1984)

    Source: Compute!’s Gazette – Issue Number 12 – June 1984

    Gazette was Compute!’s most successful spin-off magazine. It covered Commodore’s 8-bit computers, primarily the Commodore 64 but also, at times, the VIC-20, C-16/Plus 4, and Commodore 128. The June 1984 issue includes:

    Features

    • The Future Of Commodore Games – A look at some of the more mature and complex games coming to the Commodore 64. Some specific titles looked at here include Seven Cities of Gold, B.C.’s Quest For Tires, King’s Quest, Sorcerer, Blade of Blackpool, Infidel, Space Ace, and others.
    • Inside View: The Designers Behind M.U.L.E. – An interview with Dan Bunten, Bill Bunten, Jim Rushing, and Alan Watson, designers of M.U.L.E.

    Games

    • 3-D Tic-Tac-Toe – A type-in 3D Tic-Tac-Toe game for the VIC-20 and Commodore 64.
    • Castle Dungeon – A type-in graphics adventure game featuring hidden bombs to find, blind monsters to avoid, and evil wizard, and more. For the VIC-20 and Commodore 64.
    • Revenge of Cyon – A type-in game for the Commodore 64 and VIC-20 in which you must destroy ships from the Cyon Empire. It’s sort of a cross between Space Invaders and Missile Command.
    • The Frantic Fisherman – A type-in fishing game for the Commodore 64 and VIC-20 in which you must also avoid shards and thunderstorms.

    Reviews

    • Arcade-Style Games For The VIC-20 – A review of two games for the VIC-20, Skramble! and Gridder. The former seems to be the better game.
    • Easy Script: Word Processor For The 64 – Review of this word processor for the Commodore 64 from Commodore. This was a pretty good word processor for its time.
    • Worms? For The 64 – A one to four player worm training game for the Commodore 64.
    • IFR (Flight Simulator) For The VIC-20 – Given the limitations of the hardware, this was a pretty good flight simulator for the VIC-20.

    Education/Home Applications

    Computing For Families: New Standards In Home Learning, Part 2 – The second in a series of articles on using computers for education at home. It includes discussion of the best computers and software to use, guidelines for parents, and more.

    Therapy – A more advanced version of Eliza to type-in for the Commodore 64 and VIC-20.

    Spelling Critter – A type-in educational spelling game for the VIC-20 and Commodore 64.

    Shape Match – A type-in shape matching game for the Commodore 64 and VIC-20.

    Word Scramble – A type-in game for the Commodore 64 in which you must unscramble words.

    Programming

    • The Beginner’s Corner: Planning A Game Program – How to design and implement a game using Tic-Tac-Toe as an example.
    • Inside Random Numbers – A look at how random numbers are generated on the VIC-20 and Commodore 64.
    • Power BASIC: One-Touch Keywords – A type-in utility that provides shortcuts for the 52 most common BASIC keywords on the VIC-20 and Commodore 64.
    • Machine Language For Beginners: Indirect Addressing – A tutorial on indirect indexing with machine language.
    • File Copier – A type-in utility for the Commodore 64 and VIC-20 that will copy files from one disk to another using a single disk drive.
    • Hints & Tips: Appending Sequential Disk Files – A How-To for appending data to sequential files. I once wrote a journaling program on the Commodore 64 that did something like this.
    • Scroll 64 – A type-in machine language routine that lets you control scrolling from within a BASIC program.
    • Tape Data files For VIC and 64 – Examples for setting up, writing to, and reading from tape files from BASIC on the VIC-20 and Commodore 64.
    • VIC 5K Emulator – A technique for emulating having only 5K of RAM on the VIC-20 and memory expansion is installed for programs that are incompatible.
    • Tape Protection For VIC An 64 – Techniques for protecting files on tape from being copied on the VIC-20 and Commodore 64.
    • All About PRINT For VIC And 64 – A guide to using BASIC PRINT statements on the Commodore 64 and VIC-20.

    Departments

    • Editor’s Notes – A look at the growth of Gazette over its first 12 issues (with a circulation of more than 300,000). Plus, a letter on software piracy.
    • Gazette Feedback – Letters from readers about reading joystick input, using PEEK and SYS commands, double sided floppies, and more.
    • Simple Answers To Common Questions – Questions answered about machine language vs. assembly and disk drive commands.
    • Home Telecommunications – A look at using the various services on networks such as Delphi, CompuServe, and others.
    • Horizons 64 – A look at Blue Max, a new game from Synapse; a look at an Apple emulator for the Commodore 64 called the AP Modular Pak; and a comparison of the PCjr and Commodore 64.
    • VICreations – A look at new games and educational programs on the VIC-20 including Kindercomp (Human Engineered Software), Type Attack (Sirius Software), Write Now! (Cardco), Skyblazer (Broderbund), Donkey Kong (Atarisoft), Laser Zone (Human Engineered Software), and Capture the Flag (Sirius Software).
    • News And Products – A look at new products including keyboard overlays for the VIC-20 and Commodore 64, a cassette backup program from Creative Electronics, Seek-Bible for the VIC-20, PET, and Commodore 64, Doodle! graphics program for the Commodore 64, a parallel interface board for the VIC-20, Roadsearch computerized maps, and more.

    …and more!