• Tag Archives SNES
  • Super Putty (Super Nintendo)

    Source: Game Players – Issue Number 37 – February 1994


    I remember it seemed like almost every game for the Super Nintendo had the word “Super” in front of it. Perhaps it makes some sense with Super Putty. I mean would anyone buy a game named “Putty”? In any case, the protagonist is a ball of putty with super powers so the designation fits…

    Super Putty is a fairly typical 2D platformer. You play the role of the um… blob of putty. But it is super putty after all. You have the ability to stretch, absorb and bounce among other things. Your mission is to rescue and destroy. That is, destroy whatever you are not rescuing.

    This does not seem to have been a particularly popular or well known game. At least I don’t recall it from back in the day. However, it got pretty good reviews overall and it really isn’t a bad game. It’s just that there were a LOT of 2D platformers to choose from that time period and this one doesn’t necessarily stand out. Kind of like first person shooters today. Super Putty adds quite a bit of humor to the mix which is a plus. If there is a complaint to be made, I guess its that things can get a little repetitive after a while.

    Super Putty was developed by System 3 and was also released for the Amiga and Amiga CD32. If you like 2D platformers than this is worth trying. You’ll have to track down an original copy (not too hard) or resort to emulation though as I don’t think this is a game that has been re-released on modern platforms.

    The review above was taken from the February 1994 issue of Game Players magazine.


  •  Super Play (January 1995)

    Source: Super Play – Issue 27 – January 1995



    Super Play is a U.K. based magazine specializing in the Super Nintendo. It was published from November 1992 to September 1996 for a total of 47 issues. Issue Number 17 from January 1995 includes:

    Regulars

    • Super Express – It’s Christmas! And boy does our news reflect this. Well actually it doesn’t. But it’s still the best news section in any SNES mag ever.
    • Gamefreak – The Yule period doesn’t quite extend to your questions. But that’s because you probably wrote them way back in October or something. Still, at least it’s snowing outside.
    • Mode 7 – Christmas is coming – the goose is getting fat. But seeing as it can’t read, it’s unlikely to glean loads of top tips and gaming hints from Mode 7, that’s for damn sure.
    • Supermarket – Will Santa empty his sack in your bedroom this Christmas? If he does, and you’re not happy about it, see Supermarket for the goodies you really want.
    • Play Back – A letters page which, surprisingly, doesn’t mention Christmas a great deal – if at all, in fact. Even though it is Christmas, our favorite time of year.
    • What Cart? – Snuggle up in front of the fire. Gaze at the festooned tree and wait for those sleigh bells. And as you fall asleep, think of all the carts you could look up in our massive guide.
    • Back Issues – During the festive time, what could be better than eating and drinking a lot. Reading back issue could, in fact. And ordering some of them as well.
    • Irresponsible Pictures – We were about to call this section Irresponsible Christmas. but we realized it doesn’t make much reference to the Holy date of Christ’s birth and that, so we didn’t, in the end.

    UK & Import Game Reviews

    • Blackhawk
    • Bonkers
    • Demon’s Blazon – At last! A game which Brian Blessed would to be proud to plug into his SNES!
    • Donkey Kong Country – Could this be the best RPG ever? D’you know, we think it could be. It certainly looks dead good on our cover, there.
    • Dragon Ball Z 3
    • Hebereke’s Popoon
    • Jurassic Park II
    • Kid Klown
    • The Great Circus Mystery
    • Newman-Haas Racing
    • Nosferatu – A classic game of the undead. See whether it’ll send a chill up your Yuletide spine…
    • Pitfall: The Mayan Adventure
    • Super Punch Out!! – A boxing game? That’s not very Christmassy! Anyway – you might be surprised by the quality of this boxing game. Have a look right now.
    • Ultimate Parodius – A great shoot-’em’up for Christmas. What could be better? In fact, what could be better than Ultimate Parodius? Find out by checking our review.
    • WWF Raw

    Super Player’s Guide

    • Rock ‘N’ Roll Racing – During the festive period, who can resist a game of this? Not Edward Woodward, that’s for sure. Laugh as he takes you through this classic game. Or our Zy Nicholson does, at least.

    …and more!


  • Capcom Fighter Power Stick GS

    https://darth-azrael.tumblr.com/post/643947140140433408/videogameads-capcom-fighter-power-stick-gs-ad

    It seems like third-party controllers used to be a bigger deal back in the 16-bit era than they are today. One of those reasons is Street Fighter II. That game single-handedly created a new market for controllers. Don’t get me wrong, 3rd party controllers go back to at least the Atari 2600 and continue to exist to this day but I don’t think there was ever more variety in style, function or manufacturer than during the 16-bit era.

    When the Sega Genesis was first introduced, it came with a three button controller. Only a minor upgrade from the two button controllers of the NES and SMS eras. The Super Nintendo came along a few years later and had more buttons but in an odd…for the time…configuration in which there were four buttons where you expect buttons to be and two shoulder buttons. There were other controllers available and people tended to buy these because they were cheaper or because they had extra features like auto-fire. There were also arcade stick style controllers for those that preferred them. This was pretty much the state of 16-bit controllers until Street Fighter II came along.

    The Street Fighter II arcade game featured six-buttons, all of which were really critical for game play. The popularity of Street Fighter II cannot be overstated. In an era when arcades were already dying, this game brought new life. When home conversions came along, it was a big deal how close they came to the arcade original. One thing was missing though and that was a controller with enough buttons. The SNES controller had enough of course but they were in an awkward layout for this game. However, this problem was quickly remedied by the introduction of a variety of 3rd party controllers with the appropriate number of buttons.

    Capcom, the creator of Street Fighter II, sold their own brand of controllers. If you are cynical enough, you might even think they created a successful game that needed six buttons just so they could also sell millions of controllers. This particular ad is for the Capcom Fighter Power Stick GS. That sure is a mouthful. In addition to having the appropriate number of buttons in a similar layout to the arcade version of Street Fighter II, it also added features like slow motion and turbo. I believe this particular controller was available for both the Sega Genesis and Super Nintendo though I’m not sure if any other systems (or the PC) had this controller available. If not, there were a variety of similar ones.

    These controllers tended to be rather expensive. This ad doesn’t mention a price but somewhere around $70 wouldn’t surprise me. And that was even more money in the early 1990s than it is today. However, if you were a fighting game aficionado, whether Street Fighter II or any of the multitude of fighting games it spawned, then this style controller was really a must have. I never used this one but since it is by Capcom and hence virtually the official Street Fighter II controller, it has to be great, right? Until you snap off the stick in a rage anyway…