• Tag Archives retrogaming
  • The One (November 1989)

    Source: The One – Issue Number 14 – November 1989

    The One was a gaming magazine that was published in the U.K. It covered various systems over the year but it was primarily a 16-bit computer games magazine. In 1989 it was mostly covering the Amiga, Atari ST and PC. The November 1989 issue includes:

    • Disk – The cover disk included with the magazine this month includes an add-on for the Amiga and Atari ST versions of Populous called Final Frontier.
    • Letters – Letters from readers about Deluxe Paint, game construction kits, Power Drift, and more.
    • News – A look an an interesting new game called Atomic Lunch, new games coming for Christmas including Space Harrier II, Scramble Spirits, Liverpool, Saint and Greavsie, Terry’s Big Adventure, and more
    • Work In Progress – An in-depth look at a game still under development, Chase HQ.
    • Reviews – Reviews of Future Wars: Time Traveler for the Amiga, Power Drift for the Amiga, Tintin on the Moon for the Atari ST, Pro Tennis Tour for the Atari ST, Eye of Horus for the PC (DOS), North and South for the Amiga, Interphase for the Amiga, and Batman for the Amiga.
    • Play Guide – A strategy guide for Xenon II.
    • Tips – Tips and tricks for Paperboy, Dragon’s Lair, Continental Circus, Dynamite Dux, Indiana Jones and the Last Crusade, The New Zealand Story, Rick Dangerous, and Robocop.

    • Demos – A look at various demos for the Amiga and Atari ST as well as where to get them.
    • Showcase – Budding programmers, graphic artists, and musicians submit their work for consideration.
    • Graphics – Creating 64-color art on 16-color displays with EA’s Fusion.
    • Arcades – A look at new and upcoming arcade games including Big Run (Jaleco), U.N. Squadron
    • (Capcom), Sky Adventure (SNK), and Omega Mission (UPL/American Sammy).

    …and more!


  • The One (June 1992)

    Source: The One – June 1992

    The One was a U.K. published magazine that covered 16-bit computer and video games. The specific systems covered varied over the years it was published. By 1992 it was pretty much exclusively an Amiga magazine. The June 1992 issue includes:

    • The Disks – This magazine came with cover disks for your Amiga with all kinds of goodies. This month’s disks included Indiana Jones and the Fate of Atlantis (demo), Galaxians (public domain), Formula One Grand Prix Cheats, Pushover, and more.
    • News – Virgin to distribute Cannon Fodder, Gamemaster TV show to return, Bart Versus the World to be converted for Amiga, Hook conversion coming for the Amiga, Titus working on Crazy Cars III, and more.
    • Letters – Letters from readers about Jimmy White’s Whirlwind Snooker, making games from old movies, adult games, and more.
    • Team 17 Interview – An interview with members of the then one year old Team 17. Alien Breed was probably their biggest hit at that time.

    • Work In Progress – A look at games under development including Premiere, Zool, Galactic, and Rookies.
    • A600 – A look at the new Amiga 600. It was basically an Amiga 500 in a newer (and smaller) form factor.
    • Reviews – Reviews of Sensible Soccer (Renegade), Legend (Mindscape), Jim Power (Loricel), Hostile Breed (Palace), Jaguar XJ220 (Core Design), Ork (Psygnosis), Ashes of Empire (Mirage), Dune (Virgin), Floor 13 (Virgin), The Addams Family (Ocean), Colin Curly’s Pushover (Ocean), G-Loc (US Gold), and Wizkid (Ocean).
    • Kill Zone – Tips and tricks for Titus The Fox (Titus), Shadowlands (Domark), Harlequin (Gremlin), F1 Grand Prix (Microprose), The Blues Brothers (Titus), Final Fight (US Gold), Supercars 2, and more.

    • Win a Dune(?) – Win prizes with a Dune theme including the movie, the book, the game, or a poster.
    • Cheapos – A look at currently available bargain priced games including Anarchy, Pro Tennis Tour, International 3D Tennis, The Shoot-‘Em-Up Construction Kit, Steg, Dizzy’s Excellent Adventures, and more.
    • Win A Hard Drive – A competition to win a GVP hard drive for the Amiga 500.
    • PD Zone – A look at the latest public domain titles and collections.
    • Previews – Previews of soon to be released games including Monkey Island 2: LeChuck’s Revenge (US Gold/Lucasfilm), Risky Woods (Electronic Arts), Red Zone (Psygnosis), Silly Putty (System 3), Rampart (Domark), and Aquaventura (Psygnosis).

    …and more!


  • Computer Gaming World (June 1992)

    Source: Computer Gaming World – Issue Number 95 – June 1992

    Computer Gaming World was my favorite computer gaming magazine and a very long running one. The first issue was published in 1981 and in 2006 it was bought by Microsoft and turned into Games for Windows. Despite this, it kept much of the same format and staff as before so it continued to be a good magazine it just didn’t survive much longer. The June 1992 issue includes:

    Features

    • Laura Bow and Daggers, II – A sneak preview of The Dagger of Amon Ra, an adventure game from Sierra that is a sequel to The Colonel’s Bequest.
    • The Holy Grail of the Mass Market – Coverage of the Spring Symposium of the Software Publishers Association including discussion of various ways computer software will become mass market product.
    • How I Spent My Working Vacation – Some observations about computers and computer gaming in Japan and China. Some observations include: Not very many Japanese homes have computers despite perceptions to the contrary – the NEC 9801 was one of the more popular machines there at the time and dedicated word processors were more common. American games have had mixed results in Japan with, for example, Sim City being very popular and Sim Earth not so much. Taiwan has more personal computer penetration into the home market than Japan though games do not sell particularly well.
    • Electronic Arts’ Populous II – A review of Populous II for the Amiga. I played Populous on the Super NES but I don’t believe I ever played Populous II.
    • It Takes a Genus – A review of a game collection called GX Games that includes Apples & Oranges, Mind Plus, Space Miner, Puzzler and Black Jack. What is interesting about it is that it includes source code for all of the games.
    • Seven CDs of Gold – Coverage of the Seventh International Conference and Exposition on Multimedia and CD-ROM. Sony introduced the CD-ROM XA player which was a portable DOS based machine with 640K of RAM and 320×200 256 color display that supported multimedia applications. By the time I got my first “PC” a little over a year after this issue was published, CD-ROM drives were starting to become common.
    • Paragon Software’s Twilight: 2000 – Review of this post-apocalyptic (post World War III) game set in the year 2000 for DOS based on the pencil and paper game of the same name.
    • That’s Edutainment – An overview of several “edutainment” titles including Designasaurus II, SimEarth, EcoSaurus, Balance of the Planet, The Secret Codes of C.Y.P.H.E.R., Whales!, Grizzly Bears, Audubon Wildlife Adventure, and others.
    • Celtic Perceptions – A review of Celtic Legends, a fantasy based war game from UbiSoft for the Amiga.
    • Evil-Minded Professor – A review of Sherlock Holmes, Consulting Detective, a CD based adventure game for the CDTV, DOS, Macintosh, TurboGrafx-16 CD-ROM, and FM Towns.
    • New Anchors for Uncharted Waters – A strategy guide for Uncharted Waters that includes coordinates of various ports, notes on them, available goods, etc.
    • Maskirovka or Perestroika? – A preview of Crisis in the Kremlin from Spectrum Holobyte for DOS.
    • The CGW Stock Watch – A look at how various gaming related stocks were doing at the time including Sierra, Electronic Arts, MicroProse, Broderbund, and others.
    • Do You Hear What I Hear? – On overview of the various sound cards on the market at the time including the Roland LAPC-1, Roland CM-32L, Soundblaster (Creative Labs), Thunderboard (MediaVision), Sound Master II (Covox), Pro-Audio Spectrum (MediaVision), Sound Blaster Pro (Creative Labs), Ad Lib, Ad Lib Gold 1000, Ad Lib Gold 2000, and others.
    • Abstracts on Computer Game Design – A look at articles 4.6, 5.1, and 5.4 of The Journal of Computer Game Design. Some topics include computer games vs. video games, the perils of Hollywood thinking, and the myth of the mass market.
    • Sedan Soccer – A review of Wild Wheels from Ocean for the Amiga and DOS. It’s sort of a soccer game played with cars.
    • A Conversation With Raymond E. Feist – Raymond E. Feist talks about the upcoming computer game based on his Riftwar fantasy saga.
    • Sentimental Strategy – A preview of Solitaire’s Journey. This game consists of 105 different solitaire games but to make things more interesting it combines these games into different campaigns including a ‘quest’ and a ‘journey’.
    • On Becoming a More Perfect General – A strategy guide for the World War II Scenario Disk for The Perfect General.
    • Getting More Action Out of Action Stations! – A review of Action Stations! Scenario, an add on for Action Stations! which is a naval surface combat simulator for the Amiga and DOS. This expansion adds historical battles, hypothetical battles, alternate universe battles, as well as additional utilities and more.
    • No Nonsense From Napoleon – Strategies and tactics for L’Empereur from KOEI.
    • A Rambling ‘Mech from BattleTech – A preview of GEnie’s multi-player BattleTech game. This was a MechWarrior style game that could be played via GEnie’s online service.
    • Paiktography of Modern Warfare – A list of wargames along with a brief description and review. These games cover “modern” combat eras from Korea to sci-fi (1950-2000).
    • He Said, She Said – A review of Birds of Prey for the Amiga, a combat flight simulator featuring various aircraft.


    Table of Contents from the June 1992 issue of Computer Gaming World (continued)

    Departments

    • Taking a Peek – A brief look at new and upcoming games including Solid State Pinball Tristan, Computer Third Reich, Just Grandma and Me, FernGully: The Last Rain Forest, Virtual Reality Studio, Black Crypt, Planet’s Edge, Spectre, Thunderhawk, and others.
    • Rumors – New Spellcasting game, Task Force 1942 from MicroProse, Eric the Unready, Sega CD-ROM upcoming U.S. launch, Quest for Glory 3, and more.
    • Once Upon a Time (Computer Game History) – A look at past games including Wizardry: Proving Grounds of the Mad Overlord and the games it influenced.
    • Scorpion’s View (Magic Candle II) – Commentary on Magic Candle II, a computer fantasy role-playing game that is of course the sequel to the original Magic Candle.
    • Scorpion’s Mail (Game Hints) – Hints for Eye of the Beholder, Eye of the Beholder II, Secret of Monkey Island II, Might & Magic III, Bane of the Cosmic Forge, Spellcasting 201, Elvira II, and Willy Beamish.
    • Over There (European Games Report) – A look at recent games published in Europe including Armour-Geddon (Psygnosis), Hill Street Blues (Krisills), Air Bucks (Impressions), Crime City (Impressions), and more.
    • PC Research/SPA Top Games – Various lists of top games. The Top DOS game was Star Trek: 25th Anniversary, the top Amiga game was Team Suzuki, the top Macintosh game was Flight Simulator, the top education title was Where in the World is Carmen Sandiego?. At the top of the EAD Top 25 list was AD&D: Eye of the Beholder II: Legend of Darkmoon.
    • Editorial – A look at Sierra’s vision for online gaming, virtual reality, and the state of Computer Gaming World.

    …and more!