• Tag Archives games
  • Games for Windows (May 2007)

    games-for-windows-006-may-2007-001

    Source: Games for Windows – Issue Number 6 – May 2007 

    Microsoft bought Computer Gaming World and turned it into Game for Windows. The content didn’t really change much which was a good thing. However, it wouldn’t survive very long in its new form. The May 2007 issue includes:

    Features

    • Cover Story: Company of Heroes: Opposing Fronts – A detailed look into the second game of this World War II series.
    • Windows Vista – A detailed examination of Microsoft’s latest OS, particularly as it relates to gaming. Here they give it a mostly positive review (but then, this is a Microsoft magazine) but note driver issues. Driver issues would basically plague Windows Vista forever.

    Departments

    • Editorial – Giving credit to some of the freelance contributors to the magazine.
    • Letters – Comments on articles in previous issues, graphics vs. game play, comparability, older gamers, and more.
    • Start – A preview of Crysis; an interview with John Carmack, co-founder of id Software; a preview of The Witcher; a preview of World in Conflict; an interview with Michael Mateas and Andrew Stern, creators of Facade and The Party; A brief look at some of the latest free games including Ivan Drago: Justice Enforcer, Clean Asia, Kumoon, and Racing Pitch; a preview of Sins of a Solar Empire; and much more.
    • Reviews
      • Galactic Civilizations II: Dark Avatar – An expansion to what is probably one of the best 4X strategy games to this day. (9/10)
      • Vanguard: Saga of Heroes – An apparently terrible Everquest knock-off. (3/10)
      • City Life: World Edition – An expanded version of the original City Life city simulator with more variety. (8.5/10)
      • Command & Conquer 3: Tiberium Wars – The third game in one of the most popular real-time strategy games ever. (9/10)
      • Secrets of the Ark: A Broken Sword Game – An adventure/puzzle game. (7/10)
      • Blitzkrieg II: Fall of the Reich – A mediocre World War II themed real-time strategy game. (5/10)
      • Sam & Max: Episode 4 – Another decent entry in this comedic adventure game. (8/10)
    • Extend – Tom and Bruce go head to head in Supreme Commander. Plus a look at the latest in hardcore war-gaming, as well as casual games (like Monopoly), and more.
    • Tech – A look at some off-the-shelf small form factor gaming PCs including the Shuttle XPC 1337 Series SDXi, the Falcon Northwest FragBox II, and the Shuttle XPC P2 3700g vs. building your own. Their middle of the road parts list includes a Core 2 Duo E6600 and a GeForce 8800 GTS. Their “Dream Rig” includes a Core 2 Extreme QX6700, GeForce 8800 GTX and 4GB of DDR2-800 which combined with other needed parts comes to more than $3800.
    • Greenspeak – A tongue-in-cheek review of the best RPG ever.

    …and much more!


  • Computer Gaming World – December 1992

    Computer Gaming World, Issue Number 101, December 1992

    cgw_101-001

    Source: Computer Gaming World – Issue Number 101 – December 1992

    Computer Gaming World was the best computer games magazine there was, at least for PC games though it covered other computers as well. In the early 1990s it was just hitting its stride. The December 1992 issue includes:

    Features

    • The Buzz over Buzz – Interplay’s Race for Space Rockets Forward
    • The Holiday Helper for Software Shoppers – The Annual CGW Holiday Buying Guide
    • A Matter of Course (Design) – Part II in a Series on Course Design for Jack Nicklaus Signature Edition
    • EA’s John Madden II vs. Konami’s NFL – Jason Brooks Referees a Gridiron Showdown
    • “Hello Poetry Lovers…” – A Fireside Reading of CGW’s Readers-Turned-Poets
    • Moving Heaven & Earth – Proving That Disney Really Owns the Rights to Everything
    • The Politics of SPA – Washington D.C. Serves as the Site of Sights
    • All That Glitters is Not Boxed – Chuck Miller Launches a New Shareware Column
    • Cruise for a Corpse has the Cast Adrift – U.S. Gold Spotlights a Dead Man’s Float
    • Setting Tables in the Darklands – Survival Guide Information for Calculating Adventures
    • Gaming the Night Fantastic on The Sierra Network – The Live, Real Time, On-Line Gaming Network Expands its Frontiers
    • Seeing Mantis Means It’s Time to Prey – MicroPlay’s Space Combat Game: Threat or Mantis?
    • Kicking ‘Bots and Taking Frames – Maxis’ Robosport Meets a Well Oiled Reviewer in Jimbo Cooper
    • The Worm Turns in Dune II – Virgin’s Latest Resembles SimCity Wargaming in a Sandbox
    • Getting Off on Floor 13 May Prove Unlucky – A cloaked Charles Ardai Levels His Dagger at Virgin’s Latest

    Computer Wargaming World

    • A Fleet Inspection of SSG’s Carriers at War
    • Getting Down to the Politics – Three-Sixty’s Operation Skymaster
    • Evan Brooks Draws A Line in the Sand
    • Flight Simulator Hardware Update
    • New World for Empire Deluxe – A Sneak Preview of the Hall of Fame Classic Revisited
    • More Hordes for Warlords – And Strategies for Dealing with Them
    • A Look at Forging Cyber Empires – SSI’s Strategic Level Sci-Fi Action Game Has the Right Elements
    • Joining Team Yankee – Readysoft Gets Up Close and Personal, Even on Pacific Islands
    • Giving Static to an Air Force Commander – Impressions Scrambles Its Birds in the Middle East
    • Now Harpoon is Really Whaling! – A Reconnaissance of Updated Versions and New Releases for Harpoon

    Departments

    • Scorpion’s View (Darklands) with Counterpoint
    • Over There (European Software Report)
    • The Rumor Bag (Gossipius Maximus)
    • Inside the Industry
    • Scorpion’s Mail
    • Letters from Paradise
    • From the Cockpit (Flights of Fancy)
    • Computer Wargaming World Editorial
    • Opponents Wanted
    • Company Profile: Sir Tech Software
    • Taking a Peek
    • CGW Poll: Top 100 Games
    • What’s Hot!
    • CGW Hall of Fame
    • Editorial – A CGW Glossary

    …and more!





  • Disney and EA Announce Multi-Year Star Wars Games Agreement

    The Walt Disney Company (DIS) and Electronic Arts Inc. (EA) today announced a new multi-year exclusive licensing agreement to develop and publish globally new games based on Star Wars characters and storylines.

    Under the agreement, EA will develop and publish new Star Wars titles for a core gaming audience, spanning all interactive platforms and the most popular game genres, while Disney will retain certain rights to develop new titles within the mobile, social, tablet and online game categories.

    “This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,” said John Pleasants, Co-President of Disney Interactive. “Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world.”

    “Every developer dreams of creating games for the Star Wars universe,” said EA Labels President Frank Gibeau. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”

    Financial terms of the agreement were not disclosed.

    http://www.superhero … wars-games-agreement