• Tag Archives Computer Gaming World
  • Computer Gaming World (June 1992)

    Source: Computer Gaming World – Issue Number 95 – June 1992

    Computer Gaming World was my favorite computer gaming magazine and a very long running one. The first issue was published in 1981 and in 2006 it was bought by Microsoft and turned into Games for Windows. Despite this, it kept much of the same format and staff as before so it continued to be a good magazine it just didn’t survive much longer. The June 1992 issue includes:

    Features

    • Laura Bow and Daggers, II – A sneak preview of The Dagger of Amon Ra, an adventure game from Sierra that is a sequel to The Colonel’s Bequest.
    • The Holy Grail of the Mass Market – Coverage of the Spring Symposium of the Software Publishers Association including discussion of various ways computer software will become mass market product.
    • How I Spent My Working Vacation – Some observations about computers and computer gaming in Japan and China. Some observations include: Not very many Japanese homes have computers despite perceptions to the contrary – the NEC 9801 was one of the more popular machines there at the time and dedicated word processors were more common. American games have had mixed results in Japan with, for example, Sim City being very popular and Sim Earth not so much. Taiwan has more personal computer penetration into the home market than Japan though games do not sell particularly well.
    • Electronic Arts’ Populous II – A review of Populous II for the Amiga. I played Populous on the Super NES but I don’t believe I ever played Populous II.
    • It Takes a Genus – A review of a game collection called GX Games that includes Apples & Oranges, Mind Plus, Space Miner, Puzzler and Black Jack. What is interesting about it is that it includes source code for all of the games.
    • Seven CDs of Gold – Coverage of the Seventh International Conference and Exposition on Multimedia and CD-ROM. Sony introduced the CD-ROM XA player which was a portable DOS based machine with 640K of RAM and 320×200 256 color display that supported multimedia applications. By the time I got my first “PC” a little over a year after this issue was published, CD-ROM drives were starting to become common.
    • Paragon Software’s Twilight: 2000 – Review of this post-apocalyptic (post World War III) game set in the year 2000 for DOS based on the pencil and paper game of the same name.
    • That’s Edutainment – An overview of several “edutainment” titles including Designasaurus II, SimEarth, EcoSaurus, Balance of the Planet, The Secret Codes of C.Y.P.H.E.R., Whales!, Grizzly Bears, Audubon Wildlife Adventure, and others.
    • Celtic Perceptions – A review of Celtic Legends, a fantasy based war game from UbiSoft for the Amiga.
    • Evil-Minded Professor – A review of Sherlock Holmes, Consulting Detective, a CD based adventure game for the CDTV, DOS, Macintosh, TurboGrafx-16 CD-ROM, and FM Towns.
    • New Anchors for Uncharted Waters – A strategy guide for Uncharted Waters that includes coordinates of various ports, notes on them, available goods, etc.
    • Maskirovka or Perestroika? – A preview of Crisis in the Kremlin from Spectrum Holobyte for DOS.
    • The CGW Stock Watch – A look at how various gaming related stocks were doing at the time including Sierra, Electronic Arts, MicroProse, Broderbund, and others.
    • Do You Hear What I Hear? – On overview of the various sound cards on the market at the time including the Roland LAPC-1, Roland CM-32L, Soundblaster (Creative Labs), Thunderboard (MediaVision), Sound Master II (Covox), Pro-Audio Spectrum (MediaVision), Sound Blaster Pro (Creative Labs), Ad Lib, Ad Lib Gold 1000, Ad Lib Gold 2000, and others.
    • Abstracts on Computer Game Design – A look at articles 4.6, 5.1, and 5.4 of The Journal of Computer Game Design. Some topics include computer games vs. video games, the perils of Hollywood thinking, and the myth of the mass market.
    • Sedan Soccer – A review of Wild Wheels from Ocean for the Amiga and DOS. It’s sort of a soccer game played with cars.
    • A Conversation With Raymond E. Feist – Raymond E. Feist talks about the upcoming computer game based on his Riftwar fantasy saga.
    • Sentimental Strategy – A preview of Solitaire’s Journey. This game consists of 105 different solitaire games but to make things more interesting it combines these games into different campaigns including a ‘quest’ and a ‘journey’.
    • On Becoming a More Perfect General – A strategy guide for the World War II Scenario Disk for The Perfect General.
    • Getting More Action Out of Action Stations! – A review of Action Stations! Scenario, an add on for Action Stations! which is a naval surface combat simulator for the Amiga and DOS. This expansion adds historical battles, hypothetical battles, alternate universe battles, as well as additional utilities and more.
    • No Nonsense From Napoleon – Strategies and tactics for L’Empereur from KOEI.
    • A Rambling ‘Mech from BattleTech – A preview of GEnie’s multi-player BattleTech game. This was a MechWarrior style game that could be played via GEnie’s online service.
    • Paiktography of Modern Warfare – A list of wargames along with a brief description and review. These games cover “modern” combat eras from Korea to sci-fi (1950-2000).
    • He Said, She Said – A review of Birds of Prey for the Amiga, a combat flight simulator featuring various aircraft.


    Table of Contents from the June 1992 issue of Computer Gaming World (continued)

    Departments

    • Taking a Peek – A brief look at new and upcoming games including Solid State Pinball Tristan, Computer Third Reich, Just Grandma and Me, FernGully: The Last Rain Forest, Virtual Reality Studio, Black Crypt, Planet’s Edge, Spectre, Thunderhawk, and others.
    • Rumors – New Spellcasting game, Task Force 1942 from MicroProse, Eric the Unready, Sega CD-ROM upcoming U.S. launch, Quest for Glory 3, and more.
    • Once Upon a Time (Computer Game History) – A look at past games including Wizardry: Proving Grounds of the Mad Overlord and the games it influenced.
    • Scorpion’s View (Magic Candle II) – Commentary on Magic Candle II, a computer fantasy role-playing game that is of course the sequel to the original Magic Candle.
    • Scorpion’s Mail (Game Hints) – Hints for Eye of the Beholder, Eye of the Beholder II, Secret of Monkey Island II, Might & Magic III, Bane of the Cosmic Forge, Spellcasting 201, Elvira II, and Willy Beamish.
    • Over There (European Games Report) – A look at recent games published in Europe including Armour-Geddon (Psygnosis), Hill Street Blues (Krisills), Air Bucks (Impressions), Crime City (Impressions), and more.
    • PC Research/SPA Top Games – Various lists of top games. The Top DOS game was Star Trek: 25th Anniversary, the top Amiga game was Team Suzuki, the top Macintosh game was Flight Simulator, the top education title was Where in the World is Carmen Sandiego?. At the top of the EAD Top 25 list was AD&D: Eye of the Beholder II: Legend of Darkmoon.
    • Editorial – A look at Sierra’s vision for online gaming, virtual reality, and the state of Computer Gaming World.

    …and more!


  • Computer Gaming World (March 1989)

    Source: Computer Gaming World – Issue Number 57 – March 1989

    Computer Gaming World would eventually become a PC only magazine but in 1989 it was still covering other machines such as the Amiga, Atari ST and Commodore 64. The March 1989 issue includes:

    Features

    • Decisive Battles of the Civil War, Vol. III – Review of this Civil War strategy game from SSG for the Commodore 64 (also available for the Apple II). This game recreates historic battles that occurred between May 1864 and April 1865.
    • In Harm’s Way – Review of this tactical naval combat game for DOS (also available for the Apple II, Commodore 64, and Atari ST) that covers battles in the Pacific between 1943 and 1944.
    • Twilight Zone Hints – Hints for the game Twilight Zone.
    • Battles of Napoleon – Review of this strategy game for the Apple II that covers the Napoleonic period.
    • Tower Toppler – A review of this addictive arcade style game for the Commodore 64 (also available for the Amiga, Atari ST, Apple II, and DOS) in which you must climb to the top of a tower while avoiding obstacles.
    • Road Raider – Review of this apparently Mad Max inspired game for the Amiga (also available for the Atari ST and Commodore 64).
    • Heavy Metal – Review of this tank combat game for the Commodore 64. It combines elements of strategy, arcade action and simulation and like Echelon, is advertised to work the the Lip Stik which was simply a cheap headset with microphone that fired your weapon when you said “fire” or anything at all.
    • Might & Magic II – Review of this classic role-playing game sequel for the Apple II (coming soon at the time of review for the Commodore 64 and DOS).
    • Sorcerer Lord – A review of this fantasy based combat game for the Amiga (also available for DOS).
    • The Legend of Blacksilver – Review of this classic RPG from Epyx for the Commodore 64 (also available for the Apple II and DOS).
    • Strike Fleet Strategy Notes – A strategy guide, emphasizing anti-submarine warfare, for Strike Fleet from Electronic Arts.
    • Neuromancer – Review of this game for the Commodore 64 (also available for the Apple II) based on William Gibson’s classic cyberpunk novel of the same name.
    • Caveman Ugh-Lympics – Kind of like the Olympic themed Winter Games and Summer games only with cavemen, cavemen themed events, and more humor. Reviewed here for the Commodore 64.
    • Grand Prix Circuit – Accolade’s classic racing game reviewed here for the Commodore 64 (also available for DOS). I had this game for the C64 and I would spend hours recreating full length races. It’s amazing my hands still function.

    Departments

    • Inside the Industry – News o a legal battle between Epyx and Data East over Karate Champ and World Karate Championship; Sphere (the parent company of Spectrum Holobyte) announces agreement to produce software for military flight training; Accolade promotes Test Drive II; Infogrames to acquire Epyx; and more.
    • Letters – Letters from readers about acquiring back issues, a previous “ad award” feature, a scavenger hunt, and more.
    • Taking a Peek – Brief previews of new and upcoming games including Techno Cop, The Magic Candle, Deja Vu II: Lost in Las Vegas, Balance of Power, 720, Charon 5, Guardians of Infinity, Cyber Cop, International Soccer, 3D Game Maker, Transputer, The Usurper, and Macarthur’s War.
    • Rumor Bag – Rumors about potential upcoming games including Babylon (Commodore 64), Murder Club (DOS), new versions of JetFighter, Weird Dreams, Hawks on the Edge, and more.
    • CGW Hall of Fame – Games recently added to CGW’s hall of fame include Kampfgruppe, Gettysburg, M.U.L.E., Mech Brigade, Chessmaster, War in Russia, Ultima IV, Wizardry, Starflight, Gunship, Ultima III, Might & Magic, and Bard’s Tale.
    • Game Ratings – Lists of the top 50 strategy and top 50 adventure/action games and their CGW ratings.

    …and more!


  • Computer Gaming World (December 1987)

    Source: Computer Gaming World – Issue Number 42 – December 1987

    Computer Gaming World was really the best computer gaming magazine available for most of its life. In its earlier days it covered multiple platforms but eventually became a PC only magazine. The December 1987 issue includes:

    Features

    • Plundered Hearts – A run-through of Plundered Hearts, an adventure game from Infocom which is sort of a spoof on pirate romance.
    • The Electronic Gridiron – A survey of the various computerized football games available at the time. Games covered here include 4th & Inches, GFL Championship Football, Gridiron, Football, Head Coach, Mac Pro Football, Super Bowl Sunday, 3-in-1 Football, Instant Replay, Computer Quarterback, and NFL Challenge.
    • 1987 CGW Game of the Year Awards – The 1987 Computer Gaming World Game of the Year awards were presented at DragonCon where there was also discussion of the future of computer gaming and a gaming tournament. Award winners include The Bard’s Tale II (Electronic Arts), Starflight (Electronic Arts), Leather Goddesses of Phobos (Infocom), Trinity (Infocom), Might and Magic (New World Computing), Hardball (Accolade), Marble Madness (Electronic Arts), Earl Weaver Baseball (Electronic Arts), Sinbad and the Throne of the Falcon (Cinemaware), Gunship (Microprose), Defender of the Crown (Cinemaware), Under Fire! (Avalon Hill), Balance of Power (Mindscape), BattleCruiser (SSI), Gettysburg (SSI), Battlefront (SSG), and the overall winner, Ultima IV (Origin).
    • Project: Stealth Fighter – A review of this combat flight simulator for the Commodore 64/128.
    • Beyond Zork – Review of this classic adventure game from Infocom for a variety of systems. This was one of the last games in the long running Zork series of interactive fiction games.
    • Secret Agents, Man! – A look at The Spy’s Adventures in Europe and The Spy’s Adventures in North America. These are two games in a series of educational adventure games for the Apple II.
    • Victory At Sea – The second part of a strategy guide for SSI’s Warship, a naval strategy game.
    • Battles In Normandy – A review of this World War II strategy game from SSG for the Commodore 64 and Apple II.
    • Firepower – Review of this arcade tank game from MicroIllusions for the Amiga (coming soon for the Commodore 64, Apple IIgs, and Dos).

    Departments

    • Editorial – An overview of recent changes to the magazine including both content and layout changes as CGW moved to an IBM AT and desktop publishing.
    • Taking A Peek – Previews of new and upcoming games including Thunderchopper (Apple II, Commodore 64), Wings of Fury (Apple II), California Dreams (Apple II, Commodore 64, Atari ST, Amiga), Vegas Gambler (Apple II, Commodore 64, Atari ST, Amiga, Apple IIgs, DOS), Shirley Muldowney’s Top Fuel Challenge (Commodore 64), Dark Lord (Apple II, Commodore 64), Force 7 (Commodore 64), Tomahawk (Atari, Commodore 64), Street Sports Basketball (Apple II, Commodore 64, DOS), Heartland (Commodore 64), Silicon Dreams (Apple II, Atari, Commodore 64, Amiga, Atari ST, DOS), Solar Star (Atari), Plutos (Amiga), Terrorpods (Amiga, Atari ST), 3D Helicopter Simulator (Dos), Thexder (DOS), Connect (DOS), and Halls of Montezuma (Apple II, Commodore 64).
    • Game Ratings – A list of the top 50 strategy and top 50 action/adventure games as rated by CGW.

    …and more!