• Tag Archives 1989
  • Final Fight (1989)

    Final Fight
    Publisher: Capcom (Arcade, X68000, SNES, JP/NA GBA, PS2, PS3, Xbox, 360, iOS)  U.S. Gold (Amiga, CPC, ST, C64, ZX), SEGA (Sega CD), Ubisoft (EU GBA)
    Developer: Capcom (Arcade, X68000, SNES, GBA, PS3, 360, iOS), Creative Materials (Amiga, CPC, ST, C64, ZX), A Wave (Sega CD), Backbone Entertainment (PS2, Xbox)
    Platform: Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, X68000, Super Famicom / Super Nintendo Entertainment System, Mega CD / Sega CD, Game Boy Advance, PlayStation 2, Xbox, PlayStation 3, Xbox 360, iOS
    Year: 1989 (Arcade), 1990 (SFC), 1991 (SNES, Amiga, CPC, ST, C64, ZX), 1992 (X68000), 1993 (Sega CD), 2001 (GBA), 2005 (NA/EU PS2/Xbox), 2006 (JP PS2), 2010 (PS3, 360), 2011 (iOS)




    Final Fight was released by Capcom as an arcade game in 1989. Final Fight is a side-scrolling beat-em-up playable by two players and is one of the classics of the genre. The game was originally intended to be a sequel to Street Fighter (which did eventually come around a little later) and was initially titled Street Fighter ’89 but after the success of Double Dragon it was changed from a fighting game to a side-scrolling beat-em-up. According to the developers, inspiration for much of the game came from Double Dragon II and the movie Streets of Fire. Much of the same development team did go on to create Street Fighter II.

    Final Fight was ported to a large number of home systems in various waves. The initial wave in 1991 saw ports for the Commodore 64, Atari ST, Amiga and Super Nintendo (probably the highest profile port) among others. In 1993 a Sega CD port was released. In 2001 a Game Boy Advance port came along. In 2005 PS2 and Xbox versions were developed. In 2010 PS3 and Xbox 360 ports happened. Finally, in 2011 there was an iOS port. The Super Nintendo version was also released for the Wii Virtual Console in 2007 and the Wii U Virtual Console in 2013.

    The 8-bit ports were not great, partially due to the limitations of those systems but also partially because insufficient time was spent actually developing them. The 16-bit computer ports didn’t fare much better. The Super Nintendo port was the best of the early ports but even it lacked two-player mode and a few other things. The Sega CD version which came a couple of years later was probably the best 16-bit port and did have the two-player mode.


  • Amiga Plus, June/July 1989

    Amiga Plus, June/July 1989