• Category Archives Retro Games
  • SEGA Genesis Is Officially Back in Production

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  • SEGA brings Daytona back to arcades – Daytona 3 Championship USA

    You read that right, Daytona is back and just as it was first time around in the 90s, it’s set to be a game changer. Daytona USA is the pinnacle of arcade racing and now Sega is ready to bring its #1 racer screeching into the 21st century!

    It revolutionized the arcade scene when it was first launched in 1994, and this franchise can deservedly lay claim to bold statements such as iconic, classic and legendary.

    This brand new version, Daytona 3 Championship USA, features three brand new tracks including a recreation of the newly renovated Daytona International Speedway. In addition, the original three classic courses have been remastered for the modern era. New cars and new game modes bring more for players old and new to experience.

    Sega has gone all out on a cabinet design to do this global brand justice and make it stand out from the pack. The cabinet with 47” LED monitor is linkable for up to eight players and lit from top to bottom. It even has a moulded under seat engine! New game features include a live in-game camera system so you can enjoy maximum bragging rights as you overtake your friends! Also brand new to Daytona 3 is the ‘Live TV’ inspired spectator video billboard marquee with 27” display. This allows spectators to see what’s happening in the race, whether it’s a crash, a pass for position or to find out who’s winning or losing!

    “This is a game changer. This is a premium game that delivers on quality, player experience and operator features that sets a very high bar for arcade video racing games. Importantly we have based it on the original game engine that gave us the amazing ‘AI’ and ‘catch up’ feeling that we all grew to love” commented Patrick Michael, Head of Local R&D.

    The game also has an all-new party mode allowing operators to run special events easily. In addition, to assist engineers, there is the introduction of ‘Sega-IQ Intelligent Service Menus’; these are designed to offer prompts and troubleshooting advice when the onsite technician is maintaining the game.

    “At SEGA we have always been passionate about developing the best arcade racing games, it’s part of our DNA, so to have the opportunity to work on this title that truly captures the spirit of the racing scene in Daytona is nothing short of an honour.” commented Sega’s CEO Paul Williams.

    Whether players enjoyed the game back in the 90s or experience it now for the first time, they’ll find it’s easy to pick up and fun to master; with simple and quick menu options they will be straight to the starting grid. Confidence will come from the first lap and the competitive spirt will kick in as players find themselves challenging their rivals for the lead!
    Developed and manufactured to the highest quality, Daytona 3 Championship USA will feature in game rooms and FEC’s for years to come.

    Have you got what it takes to take the flag again…. because Daytona is back!

    Source: Megalextoria: Arcade » SEGA brings Daytona back to arcades – Daytona 3 Championship USA


  • Sega Saturn Soul Hackers: Extra Dungeon Disc Dump and Save Data

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    The Sega Saturn Soul Hackers: Extra Dungeon disc is one of those ephemeral trinkets from 90s Atlus history that isn’t widely discussed in great detail. Part of that is circumstantial; only 1000 of these discs were ever given out by Atlus, making tracking one down in the wild extremely difficult (I’ve only seen one ever in person in the years I’ve trawled through Japanese game stores) and limiting the amount of information that’s on it even on the Japanese Internet. Part of it also has to do with the fact that the content on it was by and large brought over to the PS1 and 3DS ports of Soul Hackers and made accessible as post-game content by way of the Extra Game mode. Compound these issues with the fact that, so far as I could tell, there wasn’t a preexisting dump of this disc circulating around publicly online and you had a relic that could well have remained in obscurity if left alone, which I personally think would be a shame, as it’s a neat little thing in its own right.

    That’s why I did some detective work and managed to acquire one of these discs for myself and now I’ve dumped it so that you, the readers, can experience the origins of this side content for yourself. Though similar to the Extra Dungeon that you’ll find in those later PS1 and 3DS version, it’s not entirely identical. Here’s an excerpt from the readme I’ve included in the dump that discusses these differences in detail (at least when it comes to the ones I could find and verify):

    -Unlike the PS1 and 3DS versions of Soul Hackers, Extra Dungeon on the Saturn actually lets you play through it without having to beat the game. In fact, all you need is a save where you have your COMP and isn’t currently inside a Vision Quest. I tested this myself and the game will in fact let you proceed as soon as you’re done with the first Vision Quest. This isn’t particularly advisable, though; the demons and bosses you fight inside are still designed for late to post-game level characters. I’ve alleviated this problem for those who don’t have a Saturn save file on hand with a hacked one of my own, which I’ll discuss how to use a little further down.
    -In terms of the actual content, there are minor differences here and there between this original version and the one used in later ports. Most notably, the only final boss present is Kyouji from the first Devil Summoner, unlike the gauntlet that sees you facing Raidou and company in the 3DS game. The layouts of the individual mini-dungeons that you visit also seem to be potentially different from the ones employed in the PS1 and 3DS version. At the very least, I can confirm that the final mini-dungeon where you have to navigate through a door puzzle before fighting Kyouji does in fact have its doors laid out a little differently than those later versions, meaning any maps or FAQs you might consult for that room in English are useless unless they’re updated to accommodate this version specifically, which is understandably unlikely.

    And there could well be even more to unearth! I just don’t know because I’m not the biggest Soul Hackers expert, as much as I otherwise like that game, so any input from the game’s superfans would be greatly appreciated.

    Anyway, as mentioned, to play this disc, you need to have a save file on hand that meets the requirements of that first bullet point. I’ve included a hacked one designed for use with the Saturn emulator SSF in the archive linked above alongside the actual dump of the game. It has the protagonist and an Agi-type Nemissa at max level with maxed out stats, the best equipment, and 10 of every item. While there are no demons included, I can confirm that this already way more than enough to beat this content. Consult the readme for more specific directions about how to copy it over if you need it. And while I haven’t tested the game in other major emulators or on real hardware, I figure it should run just fine if you have other preferences for how you play Saturn games.

    I think that’s just about it for me. As usual, while you’re free to repost this dump elsewhere, a credit to me, PepsimanGB, would be appreciated, along with a link to the Atlus Atlas (http://www.atlusatlas.com), my Atlus blog where I’m officially hosting it. This archive may be updated in the future to include scans of the printed media that originally came with this disc, but seeing as I have yet to acquire any of it yet, you should simply find the disc dump and the save data.

    Have fun with this disc! It’s been a journey getting my hands on this hand given how rare it is, but being able to make this happen has made it all worth it!

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