• Tag Archives Treasure
  • Stretch Panic (PlayStation 2)

    game_go_001_-_2001_jun_017

    Source: Computer & Video Game Magazines – GameGo! – Volume 1, Issue 1 – 2001

    Stretch Panic was notable for being Treasure’s first 3D game. It was released for the PlayStation 2 in 2001. It had some fairly unique game play elements, primarily the ability for the main character (Linda) to stretch, pinch and bend objects and opponents with a scarf. You play the role of Linda as she sets out to rescue her twelve sisters who are possessed by demons. Fortunately, Linda has full control over a scarf possessed by a 13th demon which is what gives it magical abilities.

    I never really played this game. It received mixed reviews with a very positive one featured above in GameGo! magazine. Electronic Gaming Monthly on the other hand only gave it 4.9/10 stars. I would tend to trust the EGM review though I’m still a little bitter about that fact that GameGo! took my subscription money and then never published another issue. This game gets some relatively high and extremely low scores in other places as well though.

    This game was called Freak Out in Europe and Hippa Linda in Japan. There weren’t any sequels or remakes of this game that I am aware of but fortunately, used copies are reasonably priced. This doesn’t seem to be a particularly rare game. For Treasure fans it might be worthwhile to track down a copy if you don’t already have one but for everyone else, maybe try it on an emulator if you can before you buy.






  • Mischief Makers (Nintendo 64)

    Some quick verification of dates confirms my suspicion about this game. When “Yuke-Yuke Trouble Makers” hits Japanese shelves on June 27th 1997, there just isn’t quite anything else like it on the market, at least not on the Nintendo 64. Most English-speaking fans will liberally call this game “weird”, and by any reasonable “weird” standards, there is absolutely nothing even remotely close to this weird that’s already released on this platform by the time of that JP release. As far as other regions go, Americans already had “Clayfighter 63 1/3″ upon Mischief Makers’ NA release. That one IS a pretty weird game, but it’s worth noting that Japan never saw a release, and I personally would also say it isn’t close to as strange as Mischief Makers. Some other notably strange Nintendo 64 cartridges came out around the tail end of 1997. “Chameleon Twist” comes to mind. Still, I would say of all the Nintendo 64 cartridges that I know about or have played that got released in any form in 1997 or earlier, Mischief Makers is the most unusual. It simply stands alone.

    Why? Because Treasure put it out, that’s why. Mischief Makers isn’t even the weirdest thing that Treasure had put out at this time. Which of these blurbs seems more strange: “A kawaii robotic personal assistant sets out to save her genius inventor on the alien planet Clancer where everything has a face, and the only thing she can do is grab, shake and throw things” OR “Ronald McDonald drops acid and follows a treasure map”? I don’t know. You tell me. Rather than “weird”, the best descriptor for the game is “unique. It’s the whole package: The music is distinct and uses distinct synthesizers, the graphics are lush and wonderful, the bizarre humor comes in spades, and every single level is its own unique experience. The resulting cartridge is one that has unarguably achieved cult status. This game is a primo piece for collectors, speedrunners, and even romantics (was this truly the geekiest thing anyone has ever gotten away with?). Explain it however you may; for whatever reason people just ADORE this game.

    Mischief Makers is a 2D game, and this likely put off some of the less savvy consumers who were spoiled by the Nintendo 64’s new 3D capabilities. As I mentioned, the entire premise of the game is somewhat minimalist. Marina Lightyears is our surprisingly lovable protagonist, and her basic capabilities include grabbing things, shaking things, and using a dash booster to achieve higher speed. The resulting gameplay is more varied and exciting than that limited scope may imply. You cannot say this game lacks personality. A friend spontaneously transforms into a giant robot. There is a do-or-die dodgeball contest with a tiny kitten. In a level called “Clance War”, explosives fall endlessly from the sky and Marina collects items in trenches. Every level has a special gold gem to find and an S-Rank time to achieve – speedrunners settle your beating hearts. Half the time this game feels like a puzzle game, and those puzzles are often quite challenging. This game is difficult to comprehend and even more difficult to forget.

    Mischief Makers was Treasure’s first game for a Nintendo console, and Nintendo 64 enthusiasts know this game. When considering “underrated” N64 cartridges, this is gonna be one of the first that springs to mind. It takes some time to get used to, and as a result it is a bit of a sleeper. Reception at the time was lukewarm, so the game did not receive any sequels (yet) as did Treasure’s other N64 cartridges, “Bangai-O” and “Sin & Punishment”. In fact, those other games ended up only seeing Japanese releases on the Nintendo 64, perhaps as a response to Mischief Makers’ mild market impact (that is purely speculative on my part, I have no idea what MM’s exact sales figures were). However I have heard nary a negative retrospective review of this game; only upon initial release was anyone at all skeptical. Now, it is known as a shining gem of the N64 library, a must-play cartridge that is beyond compare.

    http://darth-azrael.tumblr.com/post/165649557133/mischief-makers

    Treasure ultimately gained a reputation as a developer of high quality games with unique gameplay characteristics. Mischief Makers was their first release on the Nintendo 64 and their first release for a Nintendo console. Mischief Makers was also the first 2D (really 2.5D) side-scrolling game for the Nintendo 64.

    This game seems to be viewed through the lens of nostalgia much better than it was when it was contemporary. Reviews at the time of its release were mostly average and noted the unique gameplay characteristics but also indicated that it had a rather steep learning curve and was brief with little replay value. More recent retrospective reviews consider this game to be one of the most underrated games on the Nintendo 64.

    In Mischief Makers, the player takes the role of a robotic maid off to save her kidnapped creator. The unique control mechanism is to pick up objects and then shake and throw them. Shaking objects can change their function or reveal treasure or other items. The game is action oriented but also contains a number of puzzles to solve.

    To date there are no sequels, remakes or re-releases available for this game. The only way to play it today is with a Nintendo 64 or via emulation. However, given the nature and popularity of Treasure, this game seems more likely than many to eventually see some sort of re-release and/or sequel down the road.





  • Dynamite Headdy (Sega Genesis)

    It seems like you could always count on Treasure to provide a quality game. Dynamite Headdy released in 1994 for the Sega Genesis is no exception to that rule. Written by some of the same team that worked on Gunstar Heroes, Dynamite Headdy on its surface appeared to be just another side scrolling platform game of the type that was so common in that era. In a way it was, but it happened to be a spectacular example of that genre.

    In Dynamite Headdy you take the role of a puppet named Headdy who uses his head as his primary weapon. Not just A head though, there are actually many heads that each act as their own sort of power-up. There are quite a few of these power ups including ones that give invincibility, increase speed, restore health, give you a halo of spinning fireballs and there are even heads to find that will take you to bonus levels among other things. His head can be thrown as a weapon, used as a grappling hook, and a for a variety of other fun and interesting things.

    As a puppet, I suppose that it should be obvious that your goal would be to rid the world of an evil puppet master (who has the creative name of Dark Demon). This puppet master has created an army of evil minion puppets so as you can imagine, this can make for a pretty creepy vibe. The bosses are also pretty creepy on a much larger scale.

    The graphics are outstanding and there are tons tons of things going on in the background. In fact, watching what is going on in the background tell a whole story itself but paying too much attention might detract from your game play a bit :). Likewise, the game play, sound and music are all top notch as well. You would have a hard time finding a bad review of this game. Some might argue that the game wasn’t prompted or marketed well enough by Sega or it would have done better in sales. That’s probably true but how do you promote a game in which you play a puppet that throws his head around? Maybe if it had been more horror themed instead of a combination of cutesy and creepy…but then it would lose its unique feel.

    Though the Genesis version if probably the best version and the best known, Dynamite Headdy was also released for the Game Gear and Sega Master System. While those version might lose a little in terms of graphics, they are still solid. But if you are going to give it a try you might as well try the best version which is for the Genesis. And if you are a Treasure fan, a Sega fan or just a gaming fan in general, this is one you should definitely try if you haven’t already. If you don’t have a Genesis there are a few more modern re-releases that might be an option, including a release on the Wii via the Virtual Console, as part of Sonic’s Ultimate Genesis Collection on the Xbox 360 and PS3, as part of Sega Genesis Classics, via the Nintendo Switch Online Expansion Pack service and via Steam..