• Tag Archives retrogaming
  • Red Zone (Sega Genesis)

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    Source: Electronic Gaming Monthly – Issue Number 67 – February 1995 

    Red Zone was a top-down shooter developed by Zyrinx, distributed by Time Warner and released for the Sega Genesis in 1994. Zyrinx itself makes for an interesting story. It was a development studio originally formed from two Amiga demo groups in Europe that relocated to Boston. They developed two games for the Genesis including this one and Subterrania which was released the previous year.

    The plot of Red Zone centers around a guy who steals some nuclear weapons from the USSR and is threatening to destroy the world. Your job, of course, is to stop him. During most of the game you will be flying a helicopter armed mostly with cannons and missiles. However, you will be on foot for some parts of the game.

    Red Zone has gotten pretty mixed reviews over the years. Early on, magazines gave it pretty mediocre reviews, citing the difficulty and poor control of the ground segments. More recent reviews are much more positive overall. The game features some pretty brilliant graphics and effects for the Genesis including rotation, real-time zoom, and full motion video compression among others. The helicopter sequences are excellent but the ground sequences take some getting used to. At the end of the day, if you want a VERY challenging top-down 16-bit shooter that was state of the art at the time and impressive even today, then you’ll have a hard time doing better than Red Zone.

    Red Zone does not have any sequels or re-releases on modern platforms and it was only ever released for the Genesis. However, the original beta version of the game, called Hardwired, was made freely available by the developer. I’m not really sure what the differences are between this beta version and the final version. Loose carts of Red Zone can be found for not too terribly high prices and both Red Zone and Hardwired can be found easily enough if you want to play on an emulator.

    The above ad is from the February 1995 issue of Electronic Gaming Monthly.





  • Duck Hunt (NES)

    Duck Hunt 🦆 for the Nintendo NES (1984)

    http://darth-azrael.tumblr.com/post/170849756853/nostalgianation-duck-hunt-for-the-nintendo-nes

    Duck Hunt was one of the original launch games for the Nintendo Entertainment System and was later included as a pack-in with Super Mario Bros. Duck Hunt was the first light gun game for the NES and the first light gun game most kids of that era probably would have played.

    Duck Hunt is a relatively simple game. Ducks appear one or two at a time and you have to try to shoot them. There is also a game mode that lets you shoot clay pigeons but the ducks are more fun. If you shoot the required number of ducks in a given round then you progress to the next round. Otherwise it’s game over. Each round gets harder with a higher number of ducks hit required. The ducks also fly faster and move more erratically as you progress. Your dog will laugh at you when you miss and you will want to shoot him but you can’t.

    Duck Hunt doesn’t have a lot of depth to keep you interested but it is fun to pick up and play once in a while, especially if you have someone to play against. Amazingly, it took until 2014 for Duck Hunt to be re-released on a different system. It became available as a Wii U Virtual Console title and was adapted to use the Wii Remote instead of a light gun. If you have an NES you probably already have Duck Hunt either by itself or on a combo cartridge with Super Mario Bros. If for some reason you don’t have one, they are certainly easy to find. Just make sure you have the NES Zapper to play it with.





  • Games For Windows (December 2007)

     

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    Source: Games For Windows – December 2007 

    I look at this magazine it is hard to believe that this came out more than ten years ago. Games for Windows was really a short-lived magazine lasting less than a years and a half. Computer Gaming World became Games for Windows in December 2006. Fortunately the editorial content didn’t really change but the rebranding didn’t help. The December 2007 issue includes:

    Departments

    • Editorial – Leave it to this guy to punch holes in the cover story we all worked so hard on. The Top 10 is a “lie?” Thanks so much, jerk.
    • Letters – We love all our readers. Even the criminally insane ones. Especially the criminally insane ones.
    • Start – What’s next for Command & Conquer 3 and Europa Universalis? We’ve got the details – and an in-depth look at how text-based adventure games have evolved over the last three decades (hint: they’re far from dead).
    • Reviews – It’s a good month for gaming, with Enemy Territory: Quake Wars, Age of Empires III: The Asian Dynasties, and F.E.A.R.: Perseus Mandate. Then again, games like Clive Barker’s Jericho and Blazing Angels 2 aren’t so good.
    • Extend – After a two-issue hiatus, armchair warmonger Brucy Geryk makes his triumphant return in this month’s installment of Tom vs. Bruce. And after that, we take a look at the depraved social makeup of a typically dysfunctional MMO guild.
    • Tech – Need new gaming gear? Read our buying guide and save yourself some money. Also, in this month’s Tech Tune-Up, learn the truth about antialiasing.
    • Greenspeak – Jeff has been fending off Valve’s amorous advances for years. This month, he becomes their bitch.

    Feature

    • Beyond the Box – Valve Software headmaster Gabe Newell and his team open up about the development of The Orange Box’s Half-Life 2: Episode Two, Team Fortress 2, and Portal. Plus: hidden Easter eggs!

    Cover Story

    • Top Ten 2008 – Our second annual Top 10 feature takes a look at some of the games we’re most looking forward to in 2008 – plus a report card on how well our 2007 picks turned out.

    …and more!