• Tag Archives Broderbund
  • Spare Change (Commodore 64)

    Broderbund killing it again with another quality game. I loved Spare Change when I was a kid. Loved. It. Set in an arcade or amusement park type place, two robots run around stealing tokens from all the machines and putting them in a piggy bank. Your job, as the arcade owner/good samaritan/random guy who doesn’t know what’s going on, is to save and bank the tokens (in those white cubes on the left of the screen). But in order to do this you need to stall the robots from their thieving spree, so you must use some of the tokens to insert in the various amusement machines in the place to distract them. The robots thankfully aren’t very smart and immediately flock to the source of the distraction that you choose (in screens 2 and 3 you can see them dancing around like idiots in front of the jukebox), giving you a few seconds to pinch some tokens. If you run out, the cash register provides money for more (and the safe provides money for the register). The more tokens you save, the more money you have next level.

    Level 1 begins with just the jukebox to distract them. I quickly memorized the 3 short songs it plays at an early age, because as soon as they end the robots briefly fumble about, as if they’re realizing, “Oh right, we were robbing this place blind, weren’t we” and then scramble off to continue doing so. Level 1 also features a phone but it’s useless; level 2 is when a second phone appears that you can use to get them to yap to each other briefly. A popcorn machine with some very realistic popping noise and action appears in level 3 (and I got pretty good at this game in order to get there because I really liked the popcorn machine).

    10 tokens in the bank opens the door to the intermission between levels, the mysterious “Zerk Show,” which initially sounds like something restricted to 18 and older but it is really just a short slapstick routine involving the two robots for your mild amusement.

    http://darth-azrael.tumblr.com/post/164815501813/c64screengrabs-broderbund-killing-it-again-with






  • Mindwheel (1984)

    Mindwheel (Synapse & Broderbund – 1984)

    http://darth-azrael.tumblr.com/post/163171956635/obscurevideogames-mindwheel-synapse-software

    If you happen to be a fan of text adventures and are looking for something on par with the Infocom games, then Mindwheel by Synapse Software would be an excellent choice. Much like Zork and the other Infocom games, Mindwheel was written to run on a parser designed to be the basis for multiple games. A total of four games were released using this parser (BTZ) and three more were planned.

    Mindwheel was released in 1985 for the Apple II, Atari 8-bit (box pictured above), Commodore 64, Macintosh and DOS. The game came with a ~70 page book with backstory leading you up to where you start the game. Mindwheel and it’s successors were published shortly after Broderbund acquired Synapse. This acquisition led to a light delay in Mindwheel being published. It was originally scheduled to be published late in 1984 but didn’t make it out until early 1985. Less than a year later, Synapse was shut down which probably explains why the final three games using the BTZ parser were never released. Or it could well be more accurate to say that the brief commercial viability of interactive fiction as a genre came to an end leading to Synapse being shut down.

    The creation of Mindwheel and the history of interactive fiction in general is pretty interesting. A good place for more info is here: http://www.filfre.net/2014/03/mindwhell-or-the-poet-and-the-hackers/

    I am not aware of Mindwheel having been re-released but it is easily obtainable for various emulators and can even be played via your web browser here: http://mindwheelgame.com/ (though you can’t save).

    Incidentally, BTZ stood for “Better Than Zork”…