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  • Save New York! (Commodore 64)

    Save New York was released for the Commodore 64 by Creative Software in 1983. Exclusive games for the C64 weren’t all that common, not because there weren’t a lot of games released for it but because there was no exclusive licensing involved like there would later be for the NES. A popular game was likely to be released on many platforms. I’m not really sure what sales were for this game but as far as I can tell, it was only released on the Commodore 64.

    This is an arcade action game in which you must save the city from invading aliens. At first glance, this would seem to be a Defender clone. However, the game play is actually significantly more complex. Like Defender, you must try to shoot invading aliens, in this case via an aircraft that you control but it doesn’t end there.

    Unlike Defender, you must manage your fuel by collecting fuel canisters that are occasionally dropped. You also aren’t saving individual people but trying to protect the whole city. The aliens that are descending are giant spiders. If you don’t destroy them before they make to ground (or building) level, then they attach themselves to buildings and start eating them.

    In addition, in later levels, these spider aliens will drop eggs. These eggs hatch underground and to destroy these aliens you must land and descend underground. You must also avoid subway trains zipping around.

    Another strong point of this game is the multiplayer capability. Two players can play at once, controlling different colored planes. While simultaneous two player games were by no means rare on the C64, it would have been very easy to have made this a one player game or a game were players alternated turns. The two player simultaneous play adds greatly to the fun factor.

    Reviews for this game were generally positive. While it would be easy to pass this game off as just another generic action game or arcade clone, it is really a step above that. It adds some unique twists to what could have been a very generic game. Unfortunately, I don’t know of any modern re-releases. Creative Software seems to have ceased operating in late 1985 or early 1986 and it is unclear who owns the rights to the games they released, including this one.

    The ad above is from the May 1984 issue of Computer Fun.


  • Your Commodore (May 1987)

    Source: Your Commodore – Issue Number 32 – May 1987

    Your Commodore was a U.K. published magazine for Commodore 8-bit computers. This mostly meant the Commodore 64 and 128 but it also covered machines like the C16 and Plus/4. The May 1987 issue includes:

    Features

    • Gunship – This month’s game of the month. This is a combat flight simulator featuring the Apache AH-64A. It was about as realistic as it got at the time.
    • Byting Into The 6510 – The first in a series of articles on machine code programming for the 6410.
    • Platform Panic – A look at some of the most influential platform games of the time, including Impossible Mission, Wizard, Bounty Bob Strikes Back, Cauldron II, Hercules, and Monty on the Run.
    • Image System – A detailed look at this graphics software for the Commodore 64.
    • Graphix Pax – A look at some of the better graphics packages and tools for the Commodore 64, including Koala Pad, Doodle Pad, Drawing Board, PIcasso, Blazing Paddles, Cadpak, Art Studio, Artist 64, and Simon’s Basic.
    • Guide To Graphics – A guide to understanding and using the Commodore 64’s graphics power.
    • Spanner In The Works – A guide to troubleshooting and repairing your computer.

    Regulars

    • Data Statements – News and new products including a new “face lift” package for the C64 to make it look more like the 64C, Aqua Racer from Bubble Bus Software, new SSI releases from U.S. Gold, a new joystick from Epyx, and more.
    • Games Reviews – Reviews of new games including Agent Orange, Indoor Sports, Eagles Nest, Chickin Chase, Big Deal, Krakout, Mutants, Leviathan, Paperboy, Feud, Terror of the Deep, Aliens, Tomahawk, Future Knight, and Escape From Singe’s Castle.
    • I.Q. – A look at some adventure games and other types of games that require more brain power than reflex, including Hollywood Hijinks, Murder Off Miami, Masters of the Universe, Adrian Mole, and Portal.

    Programs and Utilities

    • Lower Case Graphics – A program for using the lower case character set on the C16 and Plus/4.
    • Plus/4 and C16 Character Generator – A type-in character editor for the Plus/4 and C16.
    • Sprite Editor – A type-in sprite editor for the Commodore 64.
    • Cedit – A type-in full-featured character editor for the Commodore 64.

    …and more!


  • Commodore Magazine (February 1988)

    Source: Commodore Magazine – February 1988

    I absolutely loved this magazine for the short couple of years I bought it. It covered the computer I had (Commodore 64), the computer I wanted (Amiga), and even Commodore’s PC compatible machines. The February 1988 issue includes:

    Features

    • Software “Fan”atics – Amusing stories from the Commodore 64 development world and its fans.
    • Mail Order Mania – A guide to buying your computer hardware and software via mail order…sort of like buying via the Internet today.
    • Cover Story: 101 Tips For Commodore Game Players – A compendium of tips and tricks for Commodore 64 games.

    Departments

    • Letters – Letters from readers about bowling software, disk drive repair, and setting up a Commodore 64 in limited space.
    • News – A contest related to the game President Elect, new Amiga products revealed at Comdex, an Assembly Language programming book for the Amiga, Airborne Ranger and Project Stealth Fighter released for the C64 by MicroProse, 4th & Inches released for the C64 by Accolade, Galactic Frontier releaed by Spirit Software for the C64, the SupraDrive FD-10 (10 MB removeable floppy disk drive) released for the C64, and much more.
    • Tips & Tricks – Tips and brief coding trick including a short fireworks program for the C64, a programmable caterpillar for the C64, tips for Faery Tale Adventure for the Amiga, and more.
    • 64 and 128 Software Reviews – Reviews of Rush’n Attack, Yie Ar Kung-Fu (one of my personal favorites), Wheel of Fortune, Family Feud, Jeopardy, Stationfall, Dan Dare, and Telegames Vol. 1-3.
    • Amiga Software Reviews – Reviews of DigiPaint, Phantasie I, Phatasie III (no idea why they skipped porting the second game in the series), LexCheck, Karate Kid II, City Desk, and TimeSaver.
    • Amiga Book Reviews – Reviews of Amiga Technical Reference Series, Amiga Intuition Reference Manual, Amiga Hardware Reference Manual, Amiga ROM Kernal Reference Manual: Exec, Libraries and Devices, Programmer’s Guide to the Amiga, Amiga programmer’s HandBook Second Edition, The AmigaDOS Manual Second Edition, The Amiga, and Inside the Amiga.
    • Adventure Road – A look at adventure games including Knight Orc and Phantasie III.
    • Technical Tips – Part 6 of a guide to interfacing with the Commodore 64’s user port – this is part 2 of building a digital camera.
    • Telecommunications – Inside Q-Link – Using e-mail on this online service for the Commodore 64. It would eventually become America Online.
    • Computer Tutor – A type-in vocabulary application for the Commodore 64.
    • Game Programs – A type-in game for the Commodore 64 called Kamikaze Duck in which you must catch ducks plumeting from the sky.
    • Jiffies – A short type-in program called Lil’ Helper for the Commodore 64 that helps you catalog the contents of your disks.
    • 128 Users Only – A type-in routine for the Commodore 128 that lets you easily find all of the variables in your BASIC programs.
    • Amiga Update – A type-in program for the Amiga that will speak text files as well as an update on the latest available public domain software.

    …and more!