• Tag Archives RPG
  • Lord of the Rings, Vol. 1 (DOS)

    Lord of the Rings, Vol. 1 is a computer fantasy role playing game based on the first volume of the Lord of the Rings trilogy, The Fellowship of the Ring. This game was originally released by Interplay in 1990 though there was a later CD edition released as well. It was available on DOS based PCs, the Amiga, FM Towns, and PC-98 (the latter two being platforms available in Japan).

    I have mixed feelings about RPGs based on books. If I’ve never read the book, then I guess it doesn’t really matter. However, in the case of Lord of the Rings, I had read the books before the game existed. This affects your game experience because not only are you already familiar with the world, but with the specific story. However, the good news is that the game does add other significant side quests that aren’t in the books so you won’t be familiar with everything even if you have read the books.

    This game is played from a top down perspective and combat is turn based. This is very open ended game and you can roam wherever you want and complete various quests. Of course the main quest has to also be followed at some point in order to complete the game. This is my personal favorite style of RPG. It is reminiscent of the Gold Box AD&D games as well as other popular computer RPGs of the time.

    This game generally got positive reviews at the time it was released. The open ended nature and additional quests means that there is a little something for everyone here. The main storyline is largely intact from the book if that’s what you are looking for but there are also different quests and various ways to get there. Whether you’ve read the books or not, this should be an enjoyable game if you like RPGs of this style.

    The special edition CD-ROM version that came a long a couple of years later enhances the game somewhat. The most important thing it adds is an automapping feature. While I really like a lot of old school RPGs, I always found the ones that make you do your own mapping a bit more tedious than I would like so this is a welcome enhancement. It also adds a soundtrack and cutscenes from the 1978 Lord of the Rings cartoon. I don’t care much about the cutscenes but the soundtrack is nice.

    If you do want to give this game a try, you’ll have to find an original copy or one of the re-releases that came along a few years later. There was the above mentioned special edition that was also packaged with The Two Towers as well as a Interplay 10 year anniversary collection that included this game. Both of these were released in 1993 and I don’t think there have been any subsequent releases.

    Screen shots above are from the DOS version of the game. The ad at the top features the box art which was done by the Brothers Hildebrandt.


  • Arcus Odyssey (Sega Genesis)

    https://darth-azrael.tumblr.com/post/719984398578122752/vgjunk-arcus-odyssey-megadrive-genesis

    Arcus Odyssey was released in 1991 by Taito for the Sega Genesis. This is a fantasy role-playing game played from a top down perspective. It features a blend of exploration, combat, and character progression that makes this a stand-out game on the Genesis, at least if you like RPGs.

    In Arcus Odyssey, you can choose from four distinct characters, each with unique abilities and weapon. These include the warrior, the thief, the mage, and the cleric. This selection offers a layer of strategy, as players can tailor their experience based on their preferred style of play. The warrior is the most balanced, the thief is the most agile, the mage is the most powerful and the cleric is the most versatile.

    As with any good RPG, this game’s structure is nonlinear, allowing players to explore various interconnected levels and complete quests at their own pace. Combat is fairly straightforward and features real-time battles against a variety of enemies, including goblins, skeletons, and bosses (though I prefer turn-based combat myself). Players can attack, dodge, and use magic, with each character having their own unique combat styles.

    One of the key mechanics of the game is the way magical items and power-ups are scattered throughout the levels. Players can collect various spells and equipment which enhance their character’s capabilities. Managing inventory is crucial since you can’t carry unlimited items and you must decide which items to carry into battles and how best to use them.

    The graphics in “Arcus Odyssey” are pretty solid and do a good job of representing the 16-bit capabilities of the Sega Genesis. Sprites and other graphics are well defined and well animated. The character designs are distinctive and do a good job capturing the essence of their particular class. The environments are detailed and varied, ranging from enchanted forests to dungeons and everything in between.

    Both the music and sound effects are also well done. Arcus Odyssey features a varied soundtrack that shouldn’t bore you and helps you to get into the game. Sound effects for attacks, spells, various other things are all well done. Good music and sound effects help build tension when needed and this game does a good job of that too.

    The game is divided into multiple levels. Each level is filled with its own secrets, traps, and mix of enemies that increase in difficulty as you progress. The level design encourages exploration, with many paths leading to hidden items and power-ups. Enemies and bosses get harder to defeat as you go and require having the right strategy (and items) to beat them, especially in later stages.

    While overall, Arcus Odyssey is an excellent RPG, especially on the Genesis, it has it’s flaws as well. For instance, sometimes to complete a quest you have to backtrack through areas of the game you have already been to. This isn’t all bad but it can feel repetitive at times. Still, if you are a console RPG fan then you should pick this one up and give it a try. I’m sure you can also play it via emulations if that is your preference.