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  • Super Street Fighter II (Super NES)


    https://darth-azrael.tumblr.com/post/701778197227929600

    In my mind, Street Fighter II was the last really hugely popular arcade game. Sales numbers would seem to back that up as Street Fighter II was behind only Space Invaders and Pac-Man in terms of number of machines sold. Mortal Kombat and Mortal Kombat II are also high on the list but by comparison, the original Street Fighter II sold 60,000 machines (Street Fighter II Championship Edition sold even more at 140,000 machines). By comparison, the Mortal Kombat machines only sold in the range of 20,000 to 30,000 units. See https://electronics.howstuffworks.com/the-25-best-selling-arcade-games-of-all-time.htm for more sales info.

    Being one of the most popular arcade games, it was also one of the most anticipated home conversions of all time. This was in the 16-bit era of home gaming so home systems were significantly less capably than arcade machines at the time. It was all about how close to arcade perfect you could get but there were always some sacrifices. Graphics quality, sound quality, and sometimes game play were all at least somewhat below arcade standards.

    Nintendo managed to get the first home conversion on the Super Nintendo system. The Super Nintendo had better graphics hardware than the Genesis but it also had a slower CPU. Many early games on the Super NES suffered from problems with slow-down when a lot was going on on-screen at the same time. As programmers became more familiar with the hardware, this became less of an issue over time.

    As arcade version for the Super NES go, Street Fighter II was quite good. It wasn’t perfect but no arcade conversions at the time were. The slow-down issue did occur but it was relatively minor and didn’t impact game play much. Background animations were also reduced among other slight changes. As far as home conversions go, it was about as good as you could get. There was a Genesis port that came along a little later and it was ALMOST as good but didn’t quite match the graphics quality and control of the Super NES version. The PC Engine also had an impressive port of the later Championship Edition but it was really too late for the U.S. market and the TurboGrafx-16 was pretty much dead here by that time and this game never saw a U.S. release. I’m not sure what licensing issues may have existed but if they had decided to release a Turbo Duo bundle in the U.S. at that time that included this game they probably could have sold a ton of units and extended the life of that system.

    One challenge with the home conversion of Street Fighter II and its sequels was the controller. The arcade version used a joystick and two rows of three buttons. The Super Nintendo controller actually had enough buttons though they weren’t really arranged in the ideal way for this game. Other systems didn’t even have enough buttons. Needless to say, this spawned an entire market in various six button controllers.

    While not arcade perfect, this arcade conversion was probably the most impressive there had been up to that point. Even to the casual player today, this version is perfectly fine to play instead of the arcade version. Of course, these days you can emulate the arcade version or play arcade perfect conversions on newer systems. It’s still worthwhile to check out the Super NES version or even the other conversions at the time to see how impressive they were considering the hardware they were running on.


  • Nintendo Power (July 1993)

    Source: Computer & Video Game Magazines – Nintendo Power – Issue Number 50 – July 1993

    If you were a Nintendo fan it was hard not to appreciate Nintendo Power, Nintendo’s official publication. While I don’t know that I would trust its impartiality, if there was a Nintendo game you could at least find info about it in Nintendo Power. In 1993 the Super NES was relatively new and the original NES and Game Boy were still going strong. The July 1993 issue includes:

    Super NES

    • WWF Royal Rumble – A great game for WWF fans. A look at the various characters and moves.
    • Run Saber – I never played this one but it’s a platform game that reminds me a bit of games like Strider. All the levels are shown here and it appears the game is fairly short.
    • E.V.O. Search for Eden – A game from Enix in which you must create creatures that survive the evolutionary process.
    • Edutainment – A look at several different educational games broken down by category, including Learning (Mario Is Missing, Miracle Keyboard), Fact Recall (Where in the World Is Carmen Sandiego?, Where in Time Is Carmen Sandiego?, Jeopardy), Strateg simulation and creativity (SimCity, SimEarth, Aerobiz, and Mario Paint). Not sure some of those are really “educational”.
    • Bubsy: Claws Encounters of the Furred Kind – Excellent platform game featuring the comical feline Bubsy.

    Game Boy

    • The Legend of Zelda: Link’s Awakening – The cover story this month is the release of Link’s Awakening for the Game Boy. Includes tons of maps.
    • Gargoyle’s Quest II – Quite similar to the NES version of this game, it reminds me of a cross between Castlevania and Zelda.
    • T2: The Arcade Game – What should be a light-gun game…on the Game Boy.

    NES

    • The Addams Family: Pugsley’s Scavenger Hunt – An ok platform game. Though the naming convention for these games on the NES vs. the SNES is rather confusing.
    • Mighty Final Fight – A beat-em-up for those looking for yet another one on the NES.
    • Bubble Bobble Part 2 – 80 levels of this action/puzzle game will keep you busy for a while. It has different levels and bosses than the Game Boy version. Plus being in color on a bigger screen is nice.

    Tips from the Pros

    • Nester’s Adventures – A comic strip but I’m not sure why it’s listed under the ‘Tips From The Pros’ category.
    • Classified Information – Secret codes for MechWarrior, Road Runner’s Death Valley Rally, Super Bases Loaded, Wayne’s World, Cybernator, Prince of Persia, Tiny Toon Adventures, Bases Loaded, Super Conflict, and Mega Man V.
    • Counselors’ Corner – How to obtain the Lone Star Badge and where to get the credstick in Shadowrun; how to help Hamton collect apples and how to jump of the train in stage 2-D in Tiny Toon Adventures; how to put out the fire in level 6, room 9 plus the solution to level 9-22 in Fire & Ice; where to get the lantern and how to get out of the well in Milon’s Secret Castle.

    The Info Zone

    • Next Issue – Next month’s issue features Street Fighter II Turbo, Alien 3, Jurassic Park and Star Trek The Next Generation.

    Video Updates

    • Now Playing – Brief reviews of new games including Ultima: The False Prophet, Troddlers, Super Turrican, Dungeon Master, WWF Royal Rumble, Run Saber, Where In The World Is Carmen Sandiego?, Mario Is Missing, Bubsy, Alien 3, Tuff E Nuff, Rocky and Bullwinkle and Friends, Super Widget, P.T.O., Mighty Final Fight, The Addams Family: Pugsley’s Scavenger Hunt, Bubble Bobble Part II, Gargoyle’s Quest II, T2: The Arcade Game, and Star Trek: The Next Generation.
    • PAK Watch – Previews of upcoming games including Street Fighter II Turbo, Mortal Kombat, Jurassic Park, TMNT Tournament Fighter, NHL Stanley Cup, Ken Griffey Jr. Major League Baseball, Mega Man X, Wayne’s World, Indiana Jones and the Last Crusade, Beauty and the Beast, Felix the Cat, FX Trax, Super Off-Road, Cool Spot, Family Feud, Pinball Dreams, Goof Troop, Super Tecmo Bowl (one of the few sports games I really liked), and more.

    Player’s Forum

    • Player’s Pulse – Letters from readers about Super NES button lettering and Mario Paint, envelope art, Simpsons contest winner and more.
    • Power Player’s Challenge – Player accomplishments in Street Fighter II, Pilotwings, Desert Strike, Wave Race, NES Open Tournament Golf, Top Gear, F-1 Race, Prince of Persia, and Super Mario Kart.
    • Player’s Poll Contest – A contest in which you can win a game for a week for 50 weeks, 5 Game Boys each with 5 games (not sure why you would need 5 Game Boys), a $500 gift certificate, a party for 50 friends at your local arcade, or 50 pounds of quarters. If you couldn’t tell, this was to celebrate the 50th issue of Nintendo Power. Incidentally, 50 pounds of quarters is a much better prize than the $500 gift certificate. According to the internet and my calculations a pound of quarters is about 80 quarters so 50 pounds would be $1000.
    • Top 20 – Top games this month include Star Fox for the Super NES, Super Mario Land 2 for the Game Boy, and Super Mario Bros. 3 for the NES.

    Comics

    • Star Fox – A comic based on Star Fox. Somehow I feel that Nester should have been here as well but that’s not where the table of contents has it.

    Video Updates

    • 50th Issue Special – A look back at the last 5 years of Nintendo Power. Includes things like best cover, worst cover, issue with the highest circulation, biggest mistake, worst contest, biggest giveaway, most popular strategy guide, highest power meter rating, and much more.
    • Super Power Shop – Buy the first 50 issues of Nintendo Power for $50 plus t-shirts, hats and other stuff.

    …and more!


  • Teenage Mutant Ninja Turtles IV: Turtles In Time (Super NES)

    https://darth-azrael.tumblr.com/post/694797560930598912/notobscurevideogames-teenage-mutant-ninja

    Teenage Mutant Ninja Turtles IV: Turtles in Time, A.K.A. Teenage Mutant Hero Turtles IV: Turtles in Time was released in arcades in 1991 and then on the Super Nintendo the following year. By the way, does anyone know why they are referred to as the Teenage Mutant “Hero” Turtles in Europe? It seems like an odd name change…

    Anyway, this game was primarily a side-scrolling beat-’em-up featuring the famous turtles, whether heroes or ninjas. Game play is pretty straightforward and there are a variety of unique levels. Basic controls include a joystick or joypad for movement, a jump button and an attack button. The Super Nintendo added additional buttons for special attacks. While I owned the Super Nintendo version (and still do) I don’t think I ever played the arcade version. I understand that there are some significant differences for various reasons. Changes in graphics and sound for technical reasons (the Super NES wasn’t as powerful as an arcade machine) but other improvements for the home version including additional modes of play. Another difference is that some arcade cabinets supported up to four players while the Super NES version only supported up to two players.

    Overall, TMNT 4 received very positive review. I enjoyed it and thought it had a great atmosphere. It is also one of only a few games of this type that I made it to the end of. My only real criticism would be that the game really seemed too short. There just weren’t enough levels and the end just left you wanting more. It has multiple difficulty levels so there is some replayability added because of that.

    If you are a fan of the Teenage Mutant Ninja (Hero) Turtles or the Super Nintendo then I definitely recommend giving this game at ry. The arcade version and the Super NES version are different enough that it is probably worth trying them both. The best way to try is probably with an original cartridge or via emulation. however, there was also an emulated version of the arcade original that was part of Teenage Mutant Ninja Turtles 3: Mutant Nightmare (a later game despite the numbering) for the GameCube, PlayStation 2 and Xbox. Both the arcade version and the Super Nintendo version were released as part of the Teenage Mutant Ninja Turtles: The Cowabunga Collection (along with numerous other TMNT games) for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S that was released just a couple of months ago. For those not owning an original arcade machine and Super Nintendo system this is probably the best way to play it along with all the other great Teenage Mutant Ninja Turtles Games. There was also a remake of TMNT 4 in 2009 called Teenage Muntant Ninja Turtles: Turtles in Time Re-Shelled. It was released for the Xbox 360 and PlayStation 3. It uses 3D graphics so it has a much different look to it. Personally, I’m partial to the original.

    Screen shots above are from the Super Nintendo version of the game.