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  • Jackie Chan’s Action Kung Fu (NES)

    https://darth-azrael.tumblr.com/post/681661892986601472

    While it was always my impression that Jackie Chan’s Action Kung Fu was better known on the TurboGrafx-16, it was in fact released a year earlier, in 1990, for the Nintendo Entertainment System. Needless to say, the NES release was not quite as graphically impressive as the TG-16 release. On either system I don’t think it was a huge seller but the TurboGrafx-16 had fewer games so it was more easily noticed on that platform. Part of the problem of popularity had nothing to do with the game itself but with the fact that in North America, most people didn’t really know who Jackie Chan was until the movie Rush Hour came out in 1998 so the name itself probably didn’t really do much to help sell the game.

    Jackie Chan’s Action Kung Fu plays as a fairly typical side-scrolling beat-’em-up. There are a total of five levels, each with a boss at the end, plus some bonus levels in which extra continues may be earned. You have only one life but you start out with five continues. Health may be restored by collecting rice bowls and power-ups can be earned by hitting the occasional frog that comes along carrying one. There are a variety of martial arts moves and special moves that can be used (e.g. the Psycho Wave). The game is quite challenging. Whether it is timing the jump between a barrier, navigating moving platforms while in combat or just moving fast enough to stay ahead of the continuously scrolling screen, this game will keep you on your toes. The ultimate goal is to rescue Jackie’s twin sister Josephine from his enemy, The Sorcerer.

    Jackie Chan’s Action Kung Fu was generally well reviewed and it really is a pretty good game. But in a sea of martial arts games, this one probably didn’t get the notice it deserved. NES gamers by and large were not necessarily connoisseur’s of Asian martial arts films as much of its audience was fairly young at the time so Jackie Chan’s name didn’t help much. It probably would have been a massive seller had Rush Hour come out a few years sooner or this game been released later.

    While the graphics aren’t quite as impressive on the NES as they are on the TurboGrafx-16, they are still quite good for that system and the game play also compares very favorably. On both systems, the larger than typical sprites gives the game a unique look. Unfortunately, if you want to play this one, emulation or tracking down an original NES or TG-16 copy are probably your only options. Licensed games rarely ever get re-released or make it to later compilations for various legal reasons.

    All screen shots above are from the NES version of the game.


  • Dragon Power (NES, 1988)

    Source: Nintendo Fun Club News – April/May 1988




    Dragon Power is an action adventure game released by Bandai for the NES based on the Dragon Ball manga and anime series. For the North American version, the graphics and artwork were changed to be less anime like and more like other typical fighting games with Kung-Fu imagery. This game was released in 1988 (at least in North America) so this was well before Dragon Ball anime and manga (really before most anime and manga) were popular here.

    The game initially follows the plot of the first two volumes of the Dragon Ball manga. You play as Goku as he attempts to collect Dragon Balls (called Crystal Balls in the North American version) while battling various enemies. Later, the game progresses to an original plot involving a Kung-Fu tournament in which you (as Goku) must face off against various opponents. After that, you go on a quest to find the Four-Star Dragon (Crystal) Ball which involves travelling to space, battling Kurilien and Monster Carrot and adventuring through Seven Island among other things.

    Game play is sort of reminiscent of Zelda and various side scrolling action games. The graphics are really mediocre at best and controls could be better. However, there is a lot of variety here. The graphics may be simple but there still manages to be a lot of variation. The sound isn’t great and is pretty repetitive but by itself that doesn’t make it a bad game. There are some bad translations and unnecessary changes from the anime/manga but if anything, it just adds more humor to the game and doesn’t really detract from the game play. Fans of the manga or anime may be disappointed with the changes but it should still be of interest to them.

    Overall, I would say this game is interesting enough to try despite its flaws, especially if you are a fan of the anime or manga. As far as I know, there were no other releases of this game so you would have to track down an original cartridge for the NES or play it on an emulator. It isn’t the best game in the world but it’s worth trying. The original cartridges are pretty affordable on eBay ($10 or so) and I’m sure you could try it on an emulator for “free” to see if you like it first. A complete copy would make a pretty interesting collectible to fans of the anime/manga as well though i would expect a complete copy to cost quite a bit more.

    The ad at the top is from the April/May 1988 issue of Nintendo Fun Club News (the predecessor to Nintendo Power).


  • Hello Kitty World (NES)

    https://darth-azrael.tumblr.com/post/655871951353610240

    Pick any licensed game at random, whether it be a game based on a movie, TV show, cartoon character or whatever, and there is a 99% chance it is going to be crap. However, it’s not 100%. Every now and then there is a gem of a licensed property. Hello Kitty World is one of those and it has a surprising lineage.

    Hello Kitty World is relatively obscure for a number of reasons. There is the above mentioned fact that it is based on a licensed property (Hello Kitty in this case), leading the average buyer to likely believe it is some crappy kids game. Then there is the fact that it was released very late in the life of the NES in 1992. Finally, it was never released outside of Japan.

    However, Hello Kitty World was actually developed, at least in part, by Nintendo themselves and Nintendo is not known for making crappy games. In fact, the basis of Hello Kitty World is Balloon Kid on the Game Boy. Balloon Kid is a sequel to Balloon Fight which is a fairly well known arcade game by Nintendo. Balloon Kid adds to that relatively basic arcade experience by turning it into a side-scrolling, flying platform adventure game. Hello Kitty World for the NES enhances the game further and adds the licensed characters. In fact, Hello Kitty World even features unused and reworked music from Balloon Kid.

    The premise is that you must navigate through the sky which contains various enemies, floating with the help of balloons. If an enemy pops your balloons, you will fall to the ground. You can also release the balloons at any point to drop to the ground or on top of an enemy. At that point, you can inflate new balloons to float into the air once more. You can also run around on the ground as well though most of your time will be spent in the air. Enemies can also kill you directly and if you land in the water, you also die. There are various unique play mechanics that make this a pretty good platformer, and unique levels and bosses as well. While Hello Kitty might not normally fall on your radar as a character you want to play in a video game, Hello Kitty World is an excellent platformer and should be tried by anyone who enjoys the genre.

    Of course, to play Hello Kitty World your options are currently pretty limited. As far as I know, there have been no re-releases and licensed properties rarely get that opportunity. Since this was a Japan only release, you will have to find a cartridge and a Famicom or suitable converter if you want to play this on real hardware. Or you can go the easy route and fire it up on an emulator instead. In either case, it is worth checking out.