• Tag Archives Super Nintendo
  • Super Play (June 1996)

    Source: Computer & Video Game Magazines – Super Play – Issue Number 44 – June 1996

    Super Play is a magazine dedicated to the Super Nintendo that was published in the U.K. There weren’t really many particularly successful single system magazine in the U.S. at that time and the ones that came around (usually living brief lives) tended to have 50 pages or less. Super Play on the other hand lasted several years and the June 1996 issue has close to 100 pages. The contents include:

    Regulars

    • Super Express – The latest news includes info on the upcoming Nintendo 64, including looks at some of the first games including Turok, Shadows of the Empire, Super Mario 64, War Gods, and more. Plus a look at upcoming Super NES releases including Olympic Summer Games, Pinnochio, Killer Instinct 2, Dragon Ball Z Hyper Dimension, Lufia 2, Starfox 2, Mohawk and Headphone Jack, and more.
    • Fantasy Quest – A detailed look at Tales of Phantasia from Namco.
    • Charts – The top 10 games fro the SNES. Topping the list this month is Diddy’s Kong Quest.
    • Game Freak – Questions answered about a portable SNES, Earthbound, Resident Evil, a new Golgo 13 game, the PlayStation, Square and Enix, Ace Driver, and more.
    • Mode 7 – Cheats, codes and strategies for Mortal Kombat 3, Breath of Fire II, Ogre Battle, Mega Man X3, Super Bomberman 3, and much more.
    • What Cart? – A guide to all of the games reviewed by Super Play, a brief description and their score along with what issue the review appeared in.
    • Final Fantasy Forum – A guide and map to Evermore’s Nobilia market including a map of vendors and what they have available among other tips.
    • Playback – Letters from readers about the future of Super Play, Nintendo 64 delays, plus envelope art and more.
    • Irresponsible Pictures – Reviews of the latest anime on VHS, including Urusei Yatsura TV Episodes Vol. 8, Ghost in the Shell, Gunsmith Cats, Dragon Half, Neon Genesis Evangelion, and more. This was the golden age of anime if you ask me.
    • Next Month – Coming next month, coverage of Bomberman 4, War Gods, Donkey Kong Country 2, and more.

    Features

    • Game of Life – A tongue-in-cheek study on using video games to learn real-life skills. How well to games help you to learn how to summon a fireball, drive a car, cook, and more?
    • Super Players Guide: Diddy’s Kong Quest – Part one of a strategy guide for Diddy’s Kong Quest, the sequel to Donky Kong Country.

    Reviews

    • Star Kirby Super Deluxe – Kirby stars in his first Super NES game.
    • Super Mario RPG – Not really my preferred genre of RPG but it was still a good one.
    • College Slam – Like NBA Jam only with college teams.
    • Pacific Theatre of Operations 2 – A.K.A. P.T.O. II, brought to you buy KOEI, really the only company to make strategy war games for the Super NES.
    • Secret of the Stars – A fantasy RPG by Tecmo, a company that wasn’t really known for them. And it kind of shows.

    …and more!


  • Young Merlin (Super NES, 1994)

    https://darth-azrael.tumblr.com/post/702502698646372352/videogameads-young-merlin-virgin-super-nes-1994

    Young Merlin is a game that was developed by Westwood Studios and published by Virgin Games in 1994 for the Super Nintendo. The game could best be described as an action RPG and was in fact compared to Zelda in some reviews. Despite this, it never gained near the popularity of Zelda or many other similar games.

    The plot of Young Merlin revolves, of course, around a young Merlin whose role you play. In an attempt to save a drowning woman, you (as Merlin) get sucked into a fantasy world. Apparently, the girl you were trying to rescue was also sucked into this world and kidnapped by a Shadow King. Now it is your job to rescue her from an even more difficult situation.

    Much like Zelda: A Link to the Past, you journey around this virtual world from an overhead view in an action style game. There are many enemies to fight, spells to gather, puzzles to solve and inhabitants to interact with among other things. One interesting unique aspect of the game is that conversations are handled with icons vs. text. Also, games are saved via password instead of battery which is good for those trying to play this on an original Super Nintendo with a 25 year old cartridge.

    Young Merlin got mostly positive reviews with very few exceptions. The biggest complaints seem to be that the game was too easy and could be repetitive with all of the backtracking you had to do. I’m not sure what the sales numbers were but it does not seem to have been all that popular. Possibly based on the name it was perceived to be more of a kids game. However, it is a decent action RPG if you like games in the style of Zelda even if it may not be quite as good or as challenging as some other options.

    If you do want to give it a try, finding an original cartridge or resorting to emulation would appear to be your only options. Young Merlin was only released on the Super Nintendo and has not appeared in any subsequent compilations or re-releases. There also do not appear to be any sequels.


  • Super Street Fighter II (Super NES)


    https://darth-azrael.tumblr.com/post/701778197227929600

    In my mind, Street Fighter II was the last really hugely popular arcade game. Sales numbers would seem to back that up as Street Fighter II was behind only Space Invaders and Pac-Man in terms of number of machines sold. Mortal Kombat and Mortal Kombat II are also high on the list but by comparison, the original Street Fighter II sold 60,000 machines (Street Fighter II Championship Edition sold even more at 140,000 machines). By comparison, the Mortal Kombat machines only sold in the range of 20,000 to 30,000 units. See https://electronics.howstuffworks.com/the-25-best-selling-arcade-games-of-all-time.htm for more sales info.

    Being one of the most popular arcade games, it was also one of the most anticipated home conversions of all time. This was in the 16-bit era of home gaming so home systems were significantly less capably than arcade machines at the time. It was all about how close to arcade perfect you could get but there were always some sacrifices. Graphics quality, sound quality, and sometimes game play were all at least somewhat below arcade standards.

    Nintendo managed to get the first home conversion on the Super Nintendo system. The Super Nintendo had better graphics hardware than the Genesis but it also had a slower CPU. Many early games on the Super NES suffered from problems with slow-down when a lot was going on on-screen at the same time. As programmers became more familiar with the hardware, this became less of an issue over time.

    As arcade version for the Super NES go, Street Fighter II was quite good. It wasn’t perfect but no arcade conversions at the time were. The slow-down issue did occur but it was relatively minor and didn’t impact game play much. Background animations were also reduced among other slight changes. As far as home conversions go, it was about as good as you could get. There was a Genesis port that came along a little later and it was ALMOST as good but didn’t quite match the graphics quality and control of the Super NES version. The PC Engine also had an impressive port of the later Championship Edition but it was really too late for the U.S. market and the TurboGrafx-16 was pretty much dead here by that time and this game never saw a U.S. release. I’m not sure what licensing issues may have existed but if they had decided to release a Turbo Duo bundle in the U.S. at that time that included this game they probably could have sold a ton of units and extended the life of that system.

    One challenge with the home conversion of Street Fighter II and its sequels was the controller. The arcade version used a joystick and two rows of three buttons. The Super Nintendo controller actually had enough buttons though they weren’t really arranged in the ideal way for this game. Other systems didn’t even have enough buttons. Needless to say, this spawned an entire market in various six button controllers.

    While not arcade perfect, this arcade conversion was probably the most impressive there had been up to that point. Even to the casual player today, this version is perfectly fine to play instead of the arcade version. Of course, these days you can emulate the arcade version or play arcade perfect conversions on newer systems. It’s still worthwhile to check out the Super NES version or even the other conversions at the time to see how impressive they were considering the hardware they were running on.