• Tag Archives Atari 400
  • B Key 400 Keyboard (Atari 400)

    Source: Compute! – Issue Number 35 – April 1983



    The Atari 400 and Atari 800 were Atari’s first computers. They were similar in capability to the Commodore 64 which came out a little latar. Ultimately, they were not as popular as the Commodore 64 but that was due more to price than capability. Atari’s 8-bit computers were far more expensive than the Commodore 64. By the time they were able to match prices with Commodore, it was really too late.

    Partly because of their expense, there were initially two models of the Atari 8-bit. The Atari 800 and the Atari 400. They were software compatible with each other but there were some subtle and not so subtle differences between the cheaper 400 and the more expensive 800. Other than price, the main differences were less RAM in the Atari 400 and a membrane keyboard. A membrane keyboard is tolerable if you are just going to play games but if you are going to be doing any substantial typing…programming, word processing, whatever…then it is completely impractical.

    One type of upgrade that was common for a while for the Atari 400 were keyboard upgrades. These replaced the membrane keyboard with something closer to a ‘real’ keyboard that could actually be used for touch typing. These upgrades weren’t cheap for the time but I guess an Atari 400 plus keyboard upgrade was cheaper than an Atari 800 and if you already had a 400 anyway, it was substantially cheaper than buying a whole new computer. Even the much cheaper VIC-20 had a real keyboard but I guess the thing to keep in mind is that the Atari 400 was out several years before the VIC-20 and technology was moving fast and prices were falling faster.

    The ad above is for one of several keyboard upgrades available for the Atari 400. This one is called the “B Key 400” and was produced by Inhome Software. This appears to have been a company based in Canada and the ad also mentions memory upgrades for the Atari 400. The ad itself is from the April 1983 issue of Compute!. Later in 1983 the Atari 800XL (replacement for the Atari 800) and Atari 600XL (replacement for the Atari 400) would be released, both with real keyboards and at lower price points so such upgrades were probably not practical for very long after this.

    I owned both an Atari 800 and Atari 400 briefly in the late 1990s. My Atari 400 just had the original membrane keyboard so I don’t know how good these replacements really were. Like most things, I imagine some were better than others.


  • Necromancer (Atari 400/800)

    Source: ANALOG Computing – July 1983



    Synapse made many awesome games for both the Commodore 64 and Atari 8-bit computers. This particular ad is from the July 1983 issue of ANALOG Computing and features Necromancer by Synapse for the Atari 400 or Atari 800. There was a disk version requiring 32KB of RAM, a cassette version requiring the same, and a cartridge version requiring 16 KB of RAM. I think by this time the Atari 800 shipped with 48KB an the Atari 400 with 16KB but both were expandable.

    From the ad:

    First, restore the forests: Plant a glade of enchanted trees, and weave a network of ancient spells to protect them from hordes of attacking Troglodytes.

    Another spell rallies the forces of nature around you. The very trees become your armies, marching into combat in the cavernous lairs of the Necromancer.

    Then, meet the EVIL ONE himself in a cataclysmic final conflict in a silent grave yard, among the dead.

    The fastest action, the newest graphics and a little bit of old-time magic. NECROMANCER by Bill Williams, the latest Instant Hit from Synapse.



    So how does all that fancy language translate into actual game play? Much as the description above might lead you to believe, there are three sections to the game. You control a wizard named Illuminar and in the first stage (The Forest) you stand in the middle of the screen planting trees. Ogres and Spiders move around the screen shrinking or poisoning the trees that you plant. Your weapon is a “wisp” that works as a sort of boomerang. You control the wisp with the joystick and can vanquish your enemies or cure diseased trees with it. Pressing the button plants a tree. Seed pods can also be collected with your wisp which allows you to plant more trees.


    In the second stage (The Vaults), the trees become your army so the more trees you manage to grow in the first stage, the better. This stage consists of five levels in a vault and the action is viewed from the side. Your goal is to use your wisp to select trees to move over coffins. The roots then grow and kill the spider eggs that lie beneath. If you aren’t quick enough, the eggs hatch and the resulting spiders attack the trees. At that point, you must kill the spiders with your wisp. Moving the joystick moves Illuminar around the screen. Holding the button down allows you to control the wisp instead. You must also collect various items, including ladders to extend to the levels below.



    In the final stage (The Graveyard), you must confront Tetragorn. You start off by walking over gravestones to destroy them in order to prevent Tetragorn from appearing. Eventually you will lose that battle and Tetragorn will appear. Tetragorn sets things on fire to cause damage to Illuminar. Also, whatever spider eggs you missed in the previous level turn into spiders and attack. Once again, how you performed on the previous level affects the difficulty of the subsequent level to some degree. You battle Tetragorn and the spiders until either you or they are destroyed. There are rings to collect that will restore health as you battle.

    Necromancer retailed for $34.95 in 1983 which is equivalent in purchasing power to about $95.80 today. So yes, games could be quite expensive back in the day. However, Necromancer was well received and remains a classic. If you have fondness for 8-bit games, this one should not be missed (and that can be said about most Synapse games). The controls are perhaps a little non-intuitive but you get the hang of it pretty quickly. Necromancer was originally released for the Atari 400/800 in 1982 and was ported to the Commodore 64 in 1983. Both versions are excellent. It was also re-released on cartridge for the Atari XEGS in 1987 though I believe it was identical to the original. As far as I know, this game has not found its way to any modern collections so you will have to track down an original or use emulation. Screenshots above are from the Atari version of the game.


  • Adventure International (Atari 400/800/1200)

    Source: Video Games Player – November 1983


    This ad is from 1983, probably near the height of popularity for the Atari 8-bit line of computers. It features three games written by Russ Wetmore and published by Adventure International: Preppie!, Preppie II and Sea Dragon. Preppie and Preppie II were original creations by Russ Wetmore and Sea Dragon was a conversion of a game from the TRS-80.

    Preppie! is a Frogger clone but instead of featuring a frog, it capitalizes on the preppy trend of the 1980s. Instead of a highway and river, the setting is a country club where vehicles consist of things like golf carts and lawn mowers with canoes, logs and alligators featured in the water portion. Game play is very much the same as Frogger but instead of just reaching the other side, you must fetch golf balls and return them.

    Preppie! II is a different style of game. It is a maze game in which you must paint the corridors pink by making your way through them. While a different style game, some of the obstacles remain the same, including golf carts and lawn mowers.

    Sea Dragon is a horizontally scrolling shooter featuring a submarine. Game play is somewhat similar to the arcade game Scramble. You control a submarine making its way through an underwater labyrinth. You can shoot torpedoes upwards and forwards and must avoid ships dropping mines, mines rising from the bottom, lasers as well as other enemies and obstacles.

    All three of these games were available both on cassette and on disk for the Atari 400, 800 and 1200. For cassette users, 16K of RAM was required and for disk users, 32K of RAM was required.

    Apparently, Russ Wetmore stopped developing games after 1983 as a result of the great video game crash (which I didn’t really think affected computer games all that much) but went on to develop application software for Atari 8-bit computers.

    The ad above is from the November 1983 issue of Video Game Player.