• Tag Archives Amiga
  • The Australian Commodore Review (October 1986)

    The Australian Commodore Review was a magazine published in Australia that covered Commodore computers, including the Commodore 64 and Amiga. The October 1986 issue includes:

    Features – Utilities

    • Utilities – Useful utilities to use when programming, including things such a Pet Emulator, DOS Wedge, SIDMON, Graphics Master, and more.
    • Which Utility – A guide to utilities and their prices. Some items listed here include Final Cartridge, Fast Load, Vorpal Utility Kit, and more.
    • Freeze Frame Mark III – A review of this cartridge the primary purpose of which is to capture the contents of memory and save it to disk.
    • Quickdisc+ II – The stock Commodore 64 disk drive was notoriously slow but there were many solutions to this, including a variety of cartridges that would speed up loading (and other operations) by 5-10x. I’m most familiar with Fast Load and Warp Speed but this is another.
    • Dolphin DOS – In addition to cartridges, there were also various DOS replacements for Commodore 64 disk drives that involved replacing the ROMs. The most famous of which is probably JiffyDOS but Dolphin Dos is another These not only sped up loading but also added additional functionality.
    • Capture Cartridge – There were many other devices similar to the Freeze Frame Mark III cartridge mentioned above. While they had various functions, more often than not though, I’m pretty sure they were used to pirate games.
    • The Printer Connection – Compatibility issues with the Commodore 128 and using a printer with multiple computers.

    Software Reviews

    • Out-Think – This was outlining software that was written for CP/M and could run in the Commodore 64’s CP/M mode.

    Book Reviews

    • C-128 Programmers Reference Guide – If you were serious about programming on the Commodore 128 then this was a must have book.

    Regular Appearances

    • Amiga Software Overview – A brief look at some of the software available for the Amiga in the categories of business, graphics, sound, and video.
    • Beginners Guide to the Amiga – A introductory guide to the Amiga published by Compute!.
    • Amiga Programmers Guide – Getting started with programming on the Amiga.
    • Ram Ramblings – A brief look at new products including Print Shop Library Disk One, and Adventure Notepad.
    • Adventurer’s Realm – A map of Zork including the items that appear at each location.
    • Letters – Letters from readers about printers and a calendar bug.
    • Titanic – A game in which you must bring the Titanic back to the surface.
    • Leader Board – The classic golf game from Access.
    • Now Games – A brief look at new games including Lords of Midnight, Pyjamarama, and Tales of the Arabian Nights.
    • Critical Mass – This game was known as Power in the U.S. The goal was to disable a power station on an asteroid that has been taken over by aliens in your trusty hovercraft.
    • World’s Greatest Football Game – A football game from Epyx. Not sure it was the world’s greatest but it was decent for its time.

    …and more!


  • Commodore Magazine (February 1988)

    Source: Commodore Magazine – February 1988

    I absolutely loved this magazine for the short couple of years I bought it. It covered the computer I had (Commodore 64), the computer I wanted (Amiga), and even Commodore’s PC compatible machines. The February 1988 issue includes:

    Features

    • Software “Fan”atics – Amusing stories from the Commodore 64 development world and its fans.
    • Mail Order Mania – A guide to buying your computer hardware and software via mail order…sort of like buying via the Internet today.
    • Cover Story: 101 Tips For Commodore Game Players – A compendium of tips and tricks for Commodore 64 games.

    Departments

    • Letters – Letters from readers about bowling software, disk drive repair, and setting up a Commodore 64 in limited space.
    • News – A contest related to the game President Elect, new Amiga products revealed at Comdex, an Assembly Language programming book for the Amiga, Airborne Ranger and Project Stealth Fighter released for the C64 by MicroProse, 4th & Inches released for the C64 by Accolade, Galactic Frontier releaed by Spirit Software for the C64, the SupraDrive FD-10 (10 MB removeable floppy disk drive) released for the C64, and much more.
    • Tips & Tricks – Tips and brief coding trick including a short fireworks program for the C64, a programmable caterpillar for the C64, tips for Faery Tale Adventure for the Amiga, and more.
    • 64 and 128 Software Reviews – Reviews of Rush’n Attack, Yie Ar Kung-Fu (one of my personal favorites), Wheel of Fortune, Family Feud, Jeopardy, Stationfall, Dan Dare, and Telegames Vol. 1-3.
    • Amiga Software Reviews – Reviews of DigiPaint, Phantasie I, Phatasie III (no idea why they skipped porting the second game in the series), LexCheck, Karate Kid II, City Desk, and TimeSaver.
    • Amiga Book Reviews – Reviews of Amiga Technical Reference Series, Amiga Intuition Reference Manual, Amiga Hardware Reference Manual, Amiga ROM Kernal Reference Manual: Exec, Libraries and Devices, Programmer’s Guide to the Amiga, Amiga programmer’s HandBook Second Edition, The AmigaDOS Manual Second Edition, The Amiga, and Inside the Amiga.
    • Adventure Road – A look at adventure games including Knight Orc and Phantasie III.
    • Technical Tips – Part 6 of a guide to interfacing with the Commodore 64’s user port – this is part 2 of building a digital camera.
    • Telecommunications – Inside Q-Link – Using e-mail on this online service for the Commodore 64. It would eventually become America Online.
    • Computer Tutor – A type-in vocabulary application for the Commodore 64.
    • Game Programs – A type-in game for the Commodore 64 called Kamikaze Duck in which you must catch ducks plumeting from the sky.
    • Jiffies – A short type-in program called Lil’ Helper for the Commodore 64 that helps you catalog the contents of your disks.
    • 128 Users Only – A type-in routine for the Commodore 128 that lets you easily find all of the variables in your BASIC programs.
    • Amiga Update – A type-in program for the Amiga that will speak text files as well as an update on the latest available public domain software.

    …and more!


  • Advanced Computer Entertainment (October 1989)

    Source: Advanced Computer Entertainment – Issue Number 25 – October 1989

    Advanced Computer Entertainment, or ACE for short, was published in the U.K. and mostly covered computer games but also covered console games to some degree. In late 1989 that included the Atari ST, Amiga, Commodore 64, Amstrad CPC, Sinclair Spectrum, PC (DOS), Nintendo (NES), and the Sega Master System. The October 1989 issue includes:

    Specials

    • Konix: The Review – The Konix Multisystem got rave reviews and was unique in the number of control options, however, the company making it ran out of cash before it could be released.
    • Arcadeology – A look back at arcade history including a bug in Breakout, how Donkey Kong got its name, and more.
    • Games Get Mean – Addressing complaints that games are getting too difficult, complex and unfriendly.
    • Are You A Weirdo? – A test to calculate how weird you are.
    • Making It – A guide to making a living with MIDI.
    • Enter Cyberspace! – A look at the state of virtual reality with Cyberspace from AutoDesk.

    Gameplay

    • Screen Test – Reviews of F15 Strike Eagle II (DOS), Strider (Amiga, Atari ST, Amstrad), Xenon II (Atari ST, Amiga), Rick Dangerous (Amiga), APB, Shadow of the Beast (Amiga), Bloodwych (Atari ST), Castle Warrior (Amstrad), Eye of Horus (Atari ST), Fast Break (Amiga), Oil Imperium (Amiga), Shufflepuck Cafe (Amiga, Atari ST), Tank Attack (Amiga), Turbo (Amiga) and Battle Valley (Amiga).
    • Arcade Ace – A look at Sega’s System 24 arcade motherboard and its capabilities, Escape From The Planet of The Robot Monsters from Atari, Wnning Run from Namco, Y Spy from Data East, Arch Rivals from Data East, and Rastan Saga II.
    • Updates – A look at some of the latest game conversions including Rocket Ranger for the Atari ST, Jack Nicholas’ Greatest 18 Holes for the Amiga, Robocop for the Amiga, New Zealand Story for the Commodore 64 and Spectrum, Paperboy for the Amiga, Firepower for the Commodore 64, and Trivial Pursuit for the Amiga.
    • Tricks ‘N’ Tactics – Strategy guide for Battletech and Conflict Europe plus more tips, codes and hints for Spherical, Voyager, Vigilante, Thunderbirds, Altered Beast, Navy Moves, and more.
    • Previews – A look at games still in development including Tower of Babel, M1 Tank Command, Stunt Car, Star Lord, and more.

    Regulars

    • News – Atari announces new Atari ST models including a portable model, the Acorn Archimedes A3000 gets games support, a giant tower case for the Amiga, Integrated Flight and Entertainment Services System to provide gaming on airplanes, Software Horizons blames software piracy for its demise, Philips announces high-end VCR with built-in 3″ screen, and more.
    • Letters – Letters from readers about linking Atari STs together for gaming, Commodore computer shows, gaming design, the FM Towns, and more.
    • Adventures – A look at Hound of Shadow from Electronic Arts, a review of Sword of Aragon from SSI, and help with Chronoquest and Manhunter.

    …and more!