• Category Archives Sega Saturn
  • Retro Games » Sega Saturn
  • Official Sega Saturn Magazine (April 1998)

    Source: Official Sega Saturn Magazine – Issue Number 30 – April 1998



    The Sega Saturn may not have been the most popular console but it still sold over 9 million units in its lifetime and had a dedicated following, including some great magazines. This is the Official Sega Saturn Magazine of the U.K. and the April 1998 issue includes:

    Features

    • Chill – Silicon Dreams’ snowboarding effort is analyzed in marvellous detail as only SSM can! Oh yes.
    • House of the Dead – A near-complete version is in our hands. Is it a top blast of epic proportions or just plain rot?
    • Burning Rangers – Sonic Team are back with a game that screams “buy me”. Burning Rangers kicks ass on a grand scale!

    Previews

    • Z
    • Atari Classics
    • Power Drift
    • Gun Griffon 2

    Reviews

    • X-Men Vs. Street Fighter
    • Chill
    • Panzer Dragoon Saga
    • Grandia
    • Dead or Alive
    • Metal Slug
    • All Japan Pro-Wrestling
    • Thunderforce V
    • MegaMan X4

    Regulars

    • News
    • Virtua Writer
    • Q+A
    • Coin-Operated
    • And Finally

    Playing Tips

    • Small Tips
    • Grandia, Part One
    • Croc, Part Two
    • Quake, Part Four

    …and more!


  • Official Sega Saturn Magazine (February 1998)

    Source: Official Sega Saturn Magazine – Issue Number 28 – February 1998



    The Sega Saturn was viewed as a failure and I guess relative to the PlayStation it was. However, it was still popular for a time and had some great games and magazines dedicated to it. This particular “Official” magazine was published in the U.K. for a few years. The February 1998 issue includes:

    Features

    • 1997 Retrospective – It’s been a big year for the Saturn. SSM takes a look back at the highs and lows of the last 12 months!
    • Zero Divide – Fists of iron and souls of steel. Zoom’s heavy metal mauler makes it to Japanese Saturns in time for Xmas!
    • Shining Force 3 – It’s here, it’s incredible and it’s coming your way! Team Sonic’s masterpiece blows SSM away!
    • Cotton 2 – Yet another import shoot ’em up, but this broomstick blaster is as cute as hell! Give it a whirl!
    • Top 50 Saturn Games – The definitive guide to the Saturn games you just can’t live without! And wait ’til you see what’s No.1!
    • Burning Rangers – Sonic Team’s fearless fighters are finally here. It’s a scorcher!
    • Panzer Dragoon Saga – We’ve played the finished game – It’s a stunner!
    • Winter Heat – AM3 are back with the snowy sequel to Athlete Kings!

    Previews

    • Shining Force 3
    • Vandal Hearts
    • Bubble Symphony

    Reviews

    • Rampage World Tour
    • NBA Live ’98
    • FIFA ’98
    • NHL Hockey ’98
    • NBA Action ’98

    Regulars

    • News
    • Back Issues
    • Subscriptions
    • Virtua Writer
    • Q+A
    • Coin-Operated
    • Out Now

    Playing Tips

    • Small Tips
    • Touring Car Guide
    • Quake Guide, Part 2
    • Duke Nukem Guide, Part 3

    …and more!


  • The Official Sega Saturn Development System

    Source: Next Generation – Issue Number 9 – September 1995 

    If you want to develop a game for the Sega Saturn today, I suspect you could manage with a modern PC and some emulation software. However, when the Sega Saturn was still a viable console, that was not the case. You needed a much more complicated and expensive setup.

    There were at least two official development systems (and one unofficial development) system through the course of the Saturn’s life. The first was simply called the “P-Box” short for “Programming Box” and was developed by Sophia Systems. This device was made available to developers before the release of the Sega Saturn. I say “made available” but if you were a developer and wanted one of these then you had to shell out nearly $7,500. It was an all in one box that featured Saturn hardware as well as the hardware necessary to develop games. The Japanese version could interface with a PC or SGI Indy via a SCSI interface so games could be built and uploaded to the device via a PC interface.

    The next official development kit was created by a company called Cross Products which Sega bought for the purpose. They started building their own development kit based on their SNASM2 line of SDKs. They also developed the Mirage CD emulator which interfaced with Sega’s CartDev box (sort of an upgraded P-Box). Games could then be developed and tested without having to burn a CD with every new build. Instead, the CD emulator (which contained a hard drive) could be used.

    One advantage of the new CartDev system is that it was cheaper than the P-Box at “only” $4,800. The CartDev system could be interfaced with a slightly modified Sega Saturn (another $700) or the original P-Box. The CartDev system could then be interfaced with a PC or SGI Indy via a SCSI interface. An “official” Sega Saturn development kit consisted of a Sega CartDev device, a modified Sega Saturn or P-Box, and an SGI Indy (though a PC could also be used). An SGI Indy was SGI’s lowest end multimedia workstation but still cost anywhere from $5,000 to $16,500 depending on the configuration. The Mirage CD emulator cost an additional $3,000 and included a 1 GB hard drive which was large enough to hold a couple of games. If you were a graphics or sound designer then additional hardware was recommended. Game development was not a cheap business to get into.

    The article at the top is from the September 1995 issue of Next Generation. It describes the CartDev system as well as a brief mention of an unofficial alternative called Psy-Q developed by SN Systems. SN Systems were responsible for the official PlayStation development system and their unofficial Saturn development worked in a similar manner. It cost about the same as Sega’s CartDev system but was a bit simpler in that it uses a cartridge that plugs into the expansion port of a retail Saturn and interfaces with a PC via a SCSI interface. Psy-Q used its own set of software tools but allowed you to do away with some of the expensive hardware requirements of the official system (e.g. the more expensive modded Saturn). It seems the Psy-Q system was not used much for Saturn development but at least a few major games were developed with it, including Bubble Bobble and Batman Forever.