• Tag Archives Gamecube
  • TimeSplitters 2 (GameCube)

    First Person Shooters have never really been my favorite genre of game. Yet some of the fondest gaming memories I have are of playing the couple of FPS games that I have played extensively. The first two were Doom and Doom 2 which I spent a lot of time playing between 1994 and 1998. Not so much for the single player story mode but for the death match play which was pretty novel at the time. The next FPS style games I played significantly were TimeSplitters. At the time, it seemed like these were forever after Doom 2 but it really wasn’t THAT long. TimeSplitters was released in 2000 and TimeSplitters 2 was released in 2002.

    Like Doom and Doom 2, I liked TimeSplitters and TimeSplitters 2 mostly for their player v. player modes. In particular, in addition to straight up death match style play there was (among others) a mode called flame tag. Basically, one person would be running around the map on fire. For as long as you were on fire, your life would decrease. That would happen until you died or until you tagged someone and passed the fire on to someone else. I had an absolute blast playing that mode.

    To back up a little, TimeSplitters 2 was the sequel (obviously) to the original TimeSplitters. The original was exclusive to the PlayStation 2 and was in fact a launch release. TimeSplitters 2, in addition to the PlayStation 2, was also released on the Xbox and GameCube. Most of my experience with this one came on the GameCube version.

    The storyline basically revolves around recovering time crystals from a race of space mutants called TimeSplitters who are, for some reason, trying to destroy mankind. In order to do this, you’ll travel through various time periods and use various weapons appropriate to those time periods. Each level takes place in a different time periods and typically has several primary and secondary objectives. There’s nothing wrong with the storyline, but as previously mentioned, it was the player v. player aspects of these types of games I generally enjoyed the most. I’ve never completed this game, or Doom or Doom 2 for that matter, despite playing them for many hours.

    In some respects, if you’ve played one FPS, you’ve played them all. TimeSplitters 2 is nice for the variety it provides. The fact that it takes place across different time periods makes for an easy way to accomplish this. Likewise, many of the weapons of time periods specific versions. Though I mentioned flametag and straight up deathmatch there are additional modes of play including cooperative. Typically, you can play with up to four players split screen but with a system link you could have as many as 16 players. Unfortunately this was not available on the GameCube version so four players was the best you could do. Though certainly not always true with sequels, TimeSplitters 2 was an improvement on the original in almost every way.

    Though I am not an FPS connoisseur, if you are a fan of FPS games (and even if you are not) I highly recommend TimeSplitters 2 (and its predecessor). I mostly played the GameCube version but also played either the PS2 or Xbox version (I forget which) and there isn’t really a huge difference (unless you want to link systems for more than four players). There was one more game in the series called TimeSplitters: Future Perfect but I have not played that one. Other games in the series were considered but never made it out of early development phases. I have a fondness for the GameCube version since that’s mostly what I played but any are fine. The Xbox version has the added bonus that you can play it on the Xbox One and Xbox Series X/S. Or, if you want to play a 4K version, there are codes to unlock the full version of TimeSplitters 2 from within Homefront: The Revolution.

    Screen shots above are from the GameCube version of the game.


  • Electronic Gaming Monthly (August 2002)

    Source: Electronic Gaming Monthly – August 2002

    Electronic Gaming Monthly was perhaps the most popular and certain one of the longest lasting video game magazines in the U.S. The first issue came out in the late 1980s and it continued publication into the 2000s. The August 2002 issue includes:

    Features

    • Miyamoto’s Angels – Referring to Nintendo’s popular franchises Metroid, Mario and Zelda. This article previews the new games coming soon in those franchises to the GameCube and Game Boy Advance including Super Mario Sunshine (GameCube), Yoshi’s Island: Super Mario Advance 3 (GBA), Metroid Prime (GameCube), Metroid Fusion (Game Boy Advance), Legend of Zelda (GameCube), and Zelda GBA.
    • The First GameCube and Xbox RPGs – Morrowind for the Xbox (but honestly, your better off playing it on a PC) and Lost Kingdoms for the GameCube are a couple of the first major RPGs for those platforms.
    • Grand Theft Auto Copycats – A look at some games that are, shall we say, influenced significantly by Grand Theft Auto, including The Getaway and True Crime: Streets of L.A., both for the PS2.

    Departments

    • Editorial – Looking at trends in video games, both good (adult themes in games) and bad (poor licensed games…but this has almost always been a trend).
    • Letters – Letters from readers about Tony Hawk 4, cel shading, Star Wars games, the Final Fantasy movie, and much more.
    • Press Start – The top news this month includes highlights from E3, and update on the PlayStation 2’s success, Microsoft pushes online gaming with the Xbox and new games like Unreal Championship, Nintendo pushing new games in major franchises but lacks online presence (Phantasy Star Online is the only online game at the time). For the GBA, more games are being released that make use of the GB/GBA link. Get extras in Animal Crossing and Phantasy Star Online.
    • Gossip – Quartermann speculates on rumors including Sonic retiring from Adventure games; Rare to start developing games for multiple systems; Doom III for the Xbox; and more.
    • Previews – A look at tons of upcoming games. For the PlayStation 2: Shinobi, The Two Towers, The Getaway, True Crime, WWE Smackdown!, Dark Cloud 2, Need for Speed Hot Pursuit 2, Zone of the Enders 2, Contra Shattered Soldier, The Sims, Harry Potter and the Chamber of Secrets, Mega Man X7, Crouching Tiger Hidden Dragon, James Bond 007 Nightfire, Silent Hill 3, Suikoden III, Wild Arms 3, Breath of Fire, Tenchu 3, Red Faction II, DDRMax Dance Dance Revolution, ATV Offroad Fury 2, War of the Monsters, RTX: Red Rock, DAve Mira BMX XXX, and NCAA Football 2003. For the GameCube: Resident Evil 0, Mario Party 4, Project BG&E, Wario World, Haven, F-Zero, Capcom Vs. SNK, Dungeons & Dragons Heroes, 1080 White Storm, and Aquaman. For the Xbox: Metal Gear Solid 2, Dead to Rights, Panzer Dragoon Orta, Blinx, Ninja Gaiden, Dead or Alive Xtreme Beach Volleyball, The Fellowship of the Ring, Duality, WWE Raw 2, Project Ego, Tao Feng, and Hitman 2. For the Game Boy Advance: Kirby, Contra Advance, Golden Sun The Lost Age, and R-Type III.
    • Review Crew
      • PlayStation 2
        • Aggressive Inline – Like Tony Hawk games but with inline skates.
        • Britney’s Dance Beat – A pretty terrible music based game.
        • Dropship: United Peace Force – A combat vehicle sim in which you not only pilot aircraft but drive ground vehicles as well.
        • Endgame – A light gun game that you probably don’t want.
        • Freekstyle – Kind of like SSX but with dirt bikes in instead of snowboards.
        • Legion: The Legend of Excalibur – A Baldur’s Gate: Dark Alliance like action/RPG that unfortunately does not live up to that comparison.
        • Fire Blade – A 3D combat helicopter arcade game.
        • The Mark of Kri – A 3D action adventure game that earns EGM’s ‘Game of the Month’.
        • MLB Slugfest 20-03 – A baseball game on steroids.
        • MX SuperFly Featuring Ricky Carmichael – A motocross sim with unrealistic physics…but fun to play.
        • Shifters – A not so great action/RPG.
        • Stuntman – A fun game that pits you as stunt car driver. Can be frustrating completing multipart stunts…
        • Sky Gunner – A fun 3D shooter but with some slowdown.
        • Stitch Experiment 626 – A 3D adventure featuring Stitch from Lilo and Stitch. Could have been a better game with better camera tracking.
        • The Way of the Samurai – A 3D fighting/adventure game.
      • Xbox
        • Test Drive – A continuation of the Test Drive series that I started playing on the Commodore 64. This one is comparable to Burnout.
        • Crazy Taxi 3 – A great sequel in a great series.
        • The Elder Scrolls III: Morrowind – An excellent RPG from the PC world. The Xbox version is excellent…it’s just that the PC version is better.
        • Totaled! – A demolition derby simulator that even has a career mode.
      • GameCube
        • Bomberman Generation – There have been a great many Bomberman games over the Years. This is one of the better ones.
        • Lost Kingdoms – A new and somewhat unique RPG for the GameCube.
        • WWE Wrestlemania X8 – Fans of WWE and wrestling in general should enjoy this one.
      • Game Boy Advance
        • Guilty Gear X: Advance Addition – A decent portable 2D fighter.
    • Tricks – Infinite grenades in Resident Evil, play as Laura Croft in Tony Hawk’s Pro Skater 3, several secrets for Jedi Starfighter, increase the size of your stolen-car collection in GTA3, Bonesaw in Spider-Man, strategies and clues for Eternal Darkness, unlock hidden wrestlers and arenas in Wrestlemania X8, plus tons of codes, GameShark codes, and questions answered by the Game Doctor.
    • The Final Word – A look at some of the under the radar games at E3 including Sly Cooper and the Thievius Raccoonus, Robotech: Battlecry, and Super Monkey Ball 2.

    …and more!


  • Mega Man X: Command Mission


    https://darth-azrael.tumblr.com/post/634585453768605696



    Mega Man has its origins on the NES as an action platform game so it already had a very long history when Mega Man X: Command Mission was released for the PlayStation 2 and Nintendo GameCube in 2004. However, Command Mission was really more of a spin-off that deviated significantly from other games in the series. Instead of being a platform game it was more of a turn-based RPG.

    While the method of play is different, the locations and enemies will be familiar to those that have played other games in the Mega Man X series. This game was developed by those that had previously worked on Mega Man X7 and the Breath of Fire series. I guess the question is did we really need an RPG version of Mega Man? I love RPGs but I’m not overly fond of turning action games into RPGs. There’s not really enough depth of story here and game play is relatively short and quite linear. Critics liked the battle system but were not crazy about the rest of it.

    Mega Man X: Command Mission was released only for the PlayStation 2 and Nintendo GameCube. Why you might think these releases would be virtually identical, that was not the case. The GameCube version allowed you to connect your Game Boy Advance to enable a radar function that allowed you to find secret items. The GBA screen displayed a radar that showed the immediate area around the player and any hidden items that might be there. The GameCube version also ups the difficulty a little by having more frequent enemy encounters and steeper experience penalties for retries when it comes to defeating enemies. The PlayStation 2 version on the other hand included an unlockable demo of Mega Man X8. These differences aren’t really deal breakers or makers and reviews were virtually identical.

    If you want to give this one a try then you’ll have to track down an original for one system or the other or give it a try via emulation. The various Mega Man collections tend to skip over the spin-offs like this one and stick to the main series so there haven’t been any re-releases that I am aware of. The differences come down to personal preference so pick the one for your favorite system.