• Category Archives GameCube
  • Successor to the Nintendo 64

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  • TimeSplitters 2 (GameCube)

    First Person Shooters have never really been my favorite genre of game. Yet some of the fondest gaming memories I have are of playing the couple of FPS games that I have played extensively. The first two were Doom and Doom 2 which I spent a lot of time playing between 1994 and 1998. Not so much for the single player story mode but for the death match play which was pretty novel at the time. The next FPS style games I played significantly were TimeSplitters. At the time, it seemed like these were forever after Doom 2 but it really wasn’t THAT long. TimeSplitters was released in 2000 and TimeSplitters 2 was released in 2002.

    Like Doom and Doom 2, I liked TimeSplitters and TimeSplitters 2 mostly for their player v. player modes. In particular, in addition to straight up death match style play there was (among others) a mode called flame tag. Basically, one person would be running around the map on fire. For as long as you were on fire, your life would decrease. That would happen until you died or until you tagged someone and passed the fire on to someone else. I had an absolute blast playing that mode.

    To back up a little, TimeSplitters 2 was the sequel (obviously) to the original TimeSplitters. The original was exclusive to the PlayStation 2 and was in fact a launch release. TimeSplitters 2, in addition to the PlayStation 2, was also released on the Xbox and GameCube. Most of my experience with this one came on the GameCube version.

    The storyline basically revolves around recovering time crystals from a race of space mutants called TimeSplitters who are, for some reason, trying to destroy mankind. In order to do this, you’ll travel through various time periods and use various weapons appropriate to those time periods. Each level takes place in a different time periods and typically has several primary and secondary objectives. There’s nothing wrong with the storyline, but as previously mentioned, it was the player v. player aspects of these types of games I generally enjoyed the most. I’ve never completed this game, or Doom or Doom 2 for that matter, despite playing them for many hours.

    In some respects, if you’ve played one FPS, you’ve played them all. TimeSplitters 2 is nice for the variety it provides. The fact that it takes place across different time periods makes for an easy way to accomplish this. Likewise, many of the weapons of time periods specific versions. Though I mentioned flametag and straight up deathmatch there are additional modes of play including cooperative. Typically, you can play with up to four players split screen but with a system link you could have as many as 16 players. Unfortunately this was not available on the GameCube version so four players was the best you could do. Though certainly not always true with sequels, TimeSplitters 2 was an improvement on the original in almost every way.

    Though I am not an FPS connoisseur, if you are a fan of FPS games (and even if you are not) I highly recommend TimeSplitters 2 (and its predecessor). I mostly played the GameCube version but also played either the PS2 or Xbox version (I forget which) and there isn’t really a huge difference (unless you want to link systems for more than four players). There was one more game in the series called TimeSplitters: Future Perfect but I have not played that one. Other games in the series were considered but never made it out of early development phases. I have a fondness for the GameCube version since that’s mostly what I played but any are fine. The Xbox version has the added bonus that you can play it on the Xbox One and Xbox Series X/S. Or, if you want to play a 4K version, there are codes to unlock the full version of TimeSplitters 2 from within Homefront: The Revolution.

    Screen shots above are from the GameCube version of the game.


  • Mega Man X: Command Mission


    https://darth-azrael.tumblr.com/post/634585453768605696



    Mega Man has its origins on the NES as an action platform game so it already had a very long history when Mega Man X: Command Mission was released for the PlayStation 2 and Nintendo GameCube in 2004. However, Command Mission was really more of a spin-off that deviated significantly from other games in the series. Instead of being a platform game it was more of a turn-based RPG.

    While the method of play is different, the locations and enemies will be familiar to those that have played other games in the Mega Man X series. This game was developed by those that had previously worked on Mega Man X7 and the Breath of Fire series. I guess the question is did we really need an RPG version of Mega Man? I love RPGs but I’m not overly fond of turning action games into RPGs. There’s not really enough depth of story here and game play is relatively short and quite linear. Critics liked the battle system but were not crazy about the rest of it.

    Mega Man X: Command Mission was released only for the PlayStation 2 and Nintendo GameCube. Why you might think these releases would be virtually identical, that was not the case. The GameCube version allowed you to connect your Game Boy Advance to enable a radar function that allowed you to find secret items. The GBA screen displayed a radar that showed the immediate area around the player and any hidden items that might be there. The GameCube version also ups the difficulty a little by having more frequent enemy encounters and steeper experience penalties for retries when it comes to defeating enemies. The PlayStation 2 version on the other hand included an unlockable demo of Mega Man X8. These differences aren’t really deal breakers or makers and reviews were virtually identical.

    If you want to give this one a try then you’ll have to track down an original for one system or the other or give it a try via emulation. The various Mega Man collections tend to skip over the spin-offs like this one and stick to the main series so there haven’t been any re-releases that I am aware of. The differences come down to personal preference so pick the one for your favorite system.


  • Vanessa Z. Schneider (P.N.03)

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    Source: Girls of Gaming – Volume 1 – – Vanessa Z. Schneider (P.N.03)

    P.N.03 is perhaps one of Capcom’s more obscure games. However, that obscurity comes from the fact that this title was released exclusively on the GameCube and was not one of Capcom’s better games. P.N.03 was released in 2003 and is short for Product Number Zero Three. It is more or less a fairly generic third person shooter and the plot bears at least a passing resemblance to I Robot (the Will Smith movie) with a little bit of Orphan Black thrown in. Though to be fair, this game preceded both.

    In P.N.03 you take the role of Vanessa Z. Schneider (pictured above from Girls of Gaming) who is hired by an unknown client to destroy the robots of Computerized Armament Management System that have run amok. Along the way Vanessa discovers a clone of herself and receives a message from her client who also appears to be a clone and the plot thickens. However, it doesn’t really go anywhere because that’s the end.

    Because of financial problems Capcom was having at the time, development for this game was rushed. The rather shallow plot is one of several problems with the game. Despite the intriguing sounding twists described above, the game is really just about blowing up robots, not that there is anything wrong with that. P.N.03 also had some odd gameplay mechanics like not being able to shoot while moving. There was also an emphasis on defensive action which seems a little odd when you are supposed to be destroying robots. At the end of the day, there was just too little variety and too much repetition. However, the gameplay may remind you of more classic arcade play, just with updated graphics.

    P.N.03 has never been re-released as far as I know. It was the first game of the “Capcom Five” which were five games that were originally supposed to be exclusive to the GameCube and introduce new intellectual property. Of those five games, one was cancelled and only P.N.03 remained exclusive to the GameCube. P.N.03 can still be had pretty cheaply. It may be one of those games destined to rise in price though as it never sold particularly well and despite its flaws, it really isn’t a bad game.