• Tag Archives arcade
  • GamePro (May 1997)

    Source: GamePro – May 1997

    GamePro wasn’t a magazine I read a lot but it was probably the next most popular gaming magazine behind Electronic Gaming Monthly, at least in the U.S. The May 1997 issue includes:

    Cover Feature

    • The Lost World: Jurassic Park – This was about the time the move The Lost World came out and here is a preview of the game that goes along with it for the PlayStation.

    Special Features

    • Final Fantasy VII – Final Fantasy VII was probably the most anticipated Final Fantasy game and the most popular. Here’s an early preview of its release in Japan.
    • GameWorks: Ready for Gameplay – GameWorks was a new mega arcade that was a joint venture between Sega, Universal and Dreamworks. The first opened up in Seattle, Washington in 1997 and there were plans for 100 of them by 2002. I don’t know if that expansion ever happened but as far as I can tell the Seattle GameWorks still exists and there are no others.
    • Mortal Kombat Annihilation! – The Mortal Kombat movie sequel.

    SWATPro Strategy Section

    • Doom 64 Nintendo 64 ProStrategy Guide – A detailed guide for Doom on the Nintendo 64, including maps, secret exits and more.
    • The Fighter’s Edge Soul Blade (Part 2) – Part 2 of a comprehensive guide to Soul Blade on the PlayStation.
    • SWATPro – Hints, tips, tricks and cheats for Andretti Racing (Saturn), WWF: In Your House (PlayStation), The Legend of Oasis (Saturn), Dark Forces (PlayStation), NFL GameDay ’97 (PlayStation), NHL Faceoff ’97 (PlayStation), SlamScape (PlayStation), Vectorman 2 (Genesis), Bubble Bobble (PlayStation), Command & Conquer (Saturn), Crusader: No Remorse (PlayStation), Ten Pin Alley (PlayStation), Impact Racing (PlayStation/Saturn), Pandemonium (PlayStation), and Madden ’97 (Genesis). There’s also a list of the top game rentals and Blockbuster. Top of the list for each platform were Mario Kart 64 (Nintendo 64), Need for Speed II (PlayStation), Tomb Raider (Saturn), NBA Live ’98 (Genesis), Donkey Kong Country 3 (Super NES).
    • Samurai Showdown IV: Amakusa’s Revenge (Neo Geo) – Special moves for all of the characters and more.
    • The Legend of Zelda: A Link to the Past – A survival guide that includes maps, lists of locations, and more.

    ProReviews

    • PC GamePro – Reviews of Ecstatica II and Star Command Revolution, plus previews of Hexen II, Meat Puppet, Redneck Rampage, Comanche 3, X-Com: Apocalypse, Quake Mission Pack #1: Scourge of Armagon, Riven, and Extreme Assault.
    • Nintendo 64 – Review of Blast Corps.
    • PlayStation – Reviews of MechWarrior 2, WCW vs. The World, BattleStations, K-1 The Arena Fighters, Wing Commander IV, Sentient, The Incredible Hulk, Virtual Pool, and League of Pain.
    • Saturn – Reviews of Herc’s Adventures, The Lost Vikings, Lunacy, Contra Legacy of War, Tunnel B1, Dragon Heart, Super Puzzle Fighter II, Hardcore 4×4, and Heir of Zendor.
    • Sports Pages – Reviews of NBA Shootout ’97 (PlayStation), NBA Live ’97 (Saturn), FIFA Soccer 64 (Nintendo 64), VR Baseball ’97 (PlayStation), Rally Cross (PlayStation), and Perfect Striker (Nintendo 64 Japan) plus previews of Triple Play ’98 (PlayStation), All-Star Baseball ’97 (Saturn, PlayStation), NHL Breakaway ’98 (PlayStation, Saturn), NFL Quarterback Club ’98 (PlayStation, Saturn, DOS), HardBall 6 (PlayStation, Win95), and NBA Jam ’98 (Nintendo 64, PlayStation, Win95).
    • Role-Player’s Realm – A review of Vandal Hearts for the PlayStation.

    Departments

    • Head-2-Head: Letter from the GamePros – The evolution of the gaming industry.
    • The Mail – Readers write in about the CD-i, Resident Evil, Twisted Metal 2, and Final Fantasy VII.
    • Art Attack – Envelope art and other reader submitted gaming art.
    • Buyers Beware – Customer complaints about a free XBand modem offer, Tomb Raider ads, fighting in NHL ’97, and more.
    • ProNews – PlayStation price drops to $149, Sega plans merge with Bandai, upcoming games, Final Fantasy VII release plans, and more.
    • NetPro – Internet search tips, using various earch engines (Google didn’t exist yet), using Usenet, and more.
    • Overseas Prospects – A look at recent and upcoming overseas releases including Metal Gear Solid (PlayStation) and Gambare Goemon 5 (Nintendo 64).
    • Sneak Previews – An early look at The Lost World (PlayStation), Duke Nukem 3D (Saturn), Castlevania X (PlayStation), Star Fox 64 (Nintendo 64), Yoshi’s Island 64 (Nintendo 64), Hexen (Nintendo 64), Clayfighter 63 1/3 (Nintendo 64), MDK (PlayStation), Battle Arena Toshinden (PlayStation), Darklight Conflict (PlayStation, Saturn, DOS, Win 95), VMX Racing (PlayStation, Saturn, Win 95), and Motor Mash (PlayStation).
    • Hot at the Arcades – A review of Tekken 3 plus previews of Darkstalkers: Jedah’s Damnation, Sega Super GT, and Rampage World Tour.

    …and more!


  • Edge (August 1996)

    Source: Edge – Issue Number 35 – August 1996

    Edge was more or less the U.K.’s version of Next Generation and in fact they shared content. It covered what were considered “next generation” systems at the time. In 1996 that included the PlayStation, Sega Saturn, the PC, arcade games and the brand new Nintendo 64. The August 1996 issue includes:

    Features

    • CodeMasters – A visit to CodeMasters’ studio, their history, recent and upcoming games, and more.
    • JoyPads – The past, present and future of video game controllers. From the Atari 2600 joystick, to the Power Glove, to the latest analog controllers and more.
    • Nintendo 64 – Sold out in Japan while the rest of the world awaits its release. A look at the system, controller, and first games, including Super Mario 64.

    Regulars

    • News – Coverage of the Nintendo 64 release in Japan; the latest rumor on M2 hardware; Sega dominates the Tokyo Toy Show with the Saturn; a look at the BeBox, the “Amiga of the nineties”; and more.
    • Netview – Apple focuses on the Internet promising that by the end of 1996, all Macs will ship with at least 12MB RAM standard and the Apple Internet Connection Kit containing the latest versions of Netscape and more.
    • Gaming Essay – The way games ought to be as related by Chris Crawford. Here, Doom II is used as an example, both good and bad.
    • ProFile – A look at Naughty Dog software, and Andrew Graham, lead programmer at CodeMasters.
    • An Audience With – An interview with Anil Malhotra, business development manager at Millennium Interactive.
    • Prescreen – A preview of The City of Lost Children by Psygnosis for the PlayStation based on the movie of the same name. Plus previews of The Darkening by EA for the PC, Pandemonium by Crystal Dynamics for the PlayStation, NiGHTS by Sega for the Saturn, Crash Bandicoot by Naughty Dog for the PlayStation, Quake by id for the PC, Fighting Vipers by Sega for the Saturn, Battle Arena Nitoushiden by Takara for the PlayStation, Virtua Cop 2 by Sega for the Saturn, and more.
    • Testscreen – Reviews of Super Mario 64 for the Nintendo 64, PilotWings 64 for the Nintendo 64, Motor Toon GP2 for the PlayStation, Choro Q for the PlayStation, and Actua Golf for the PlayStation.
    • Multimedia – Reviews of the books The Road Ahead by Bill Gates and Takedown by Tsutormu Shimomura with John Markoff, the anime Sukeban Deka (part 1) by A.D. Vision, Book of Shadows CD-ROM for the Macintosh, the Apple Message Pad 130, the JVC GR-DV1 video camera, Game Boy Pocket, and more.
    • CGIview – A look at digitally created art by the leading graphic artists behind some of the best looking video games. Plus a look at SoftImage, a rendering package.
    • Arcadeview – A look at some of the most recent arcade games including Last Bronx by Sega, Xevious 3D/G by Namco, Gunblade by Sega, Decathlete by Sega, and Dunk Mania by Namco.
    • Retroview – A look at some recent collections of older games, including Irem Arcade Classics, Sega Ages, Bubble Bobble Collection, Namco Museum Vol. 4 and Super Pang Collection.
    • Letters – Letters from readers about game reviews, Destiny and turn-based gaming vs. real-time, Acorn RISC machines, Grand Prix 2, the Nintendo 64 and more.
    • Over the Edge – The after parties of E3.

    …and more!


  • Tekken 2 Arcade/PS1 (1995)

    https://darth-azrael.tumblr.com/post/682114867211255808/atari5200controller-tekken-2-arcadeps1-1995

    Tekken 2 is a 3D fighting game released by Namco in arcades in 1995. A PlayStation version was released the following year in 1996. This was probably near the height of the 3D fighting game craze and Tekken 2 was well reviewed and very popular. Around 40,000 arcade units were sold along with 5.7 million PlayStation copies. The arcade version used the Namco System 11 board which was developed based on a prototype of the PlayStation so the two versions are almost identical in terms of graphics and game play. While the 16-bit generation of game consoles came pretty close to arcade perfection, the 32-bit generation of home consoles were arcade perfect or so close it didn’t matter in most cases and this is a big reason there isn’t much in the way of major arcade releases today.

    Tekken 2 continued the same basic formula as its predecessor. Controls were mostly the same though there were some new moves for some characters including attack reversals, back throws, chain-throws, a sidestep and a few others. There were eight new characters as well, in addition to 17 characters returning from the previous game. Interestingly, the arcade version only had ten playable characters initially with others becoming available with updates. The home version introduced some new game playing modes such as Survival Mode, Team Battle Mode and Time Attack Mode that became a standard through later iterations of Tekken. As with the arcade version, only ten playable characters were available at first. However, additional characters could be unlocked by completing the arcade mode with various characters.

    Tekken 2 was almost universally praised and received a variety of awards from various game publications including Gamest Awards, GamePro, EGM, and GameFan among others. If you are a fighting game fan then it is almost certain you have played this one before or at least one of the others in the series. If not, what are you waiting for? Even if it isn’t your favorite, it was a big influence on fighting games that followed. For the most part, I tended to only play the Soul Blade/Soul Calibur series as far as 3D fighters are concerned and I still prefer 2D fighting games to the extent I play fighting games at all.

    In addition to the original PlayStation release, Tekken 2 was also included as a playable bonus in Tekken 5 for the PS2 and it was available as a download for the PS3 and PlayStation portable. If you happen to live in Brazil or Mexico then you could also get it via Zeebo which was a game device/service with which games were downloaded. Tekken 2 was followed up with Tekken 3 in 1996, Tekken Tag Tournament in 1999, Tekken 4 in 2001, Tekken 5 in 2004, Tekken: Dark Resurrection in 2005, Tekken 6 in 2007, Tekken Tag Tournament 2 in 2011 and Tekken 7 in 2015. I don’t think I’ve played any of them past Tekken 2 or possibly Tekken 3.