Compute! (March 1986)

Source: Compute! – Issue Number 70 – March 1986

Compute! was an excellent magazine that covered most popular computers of the time. I was partial to the spin-off Gazette because I had a Commodore 64 but this one was excellent as well. It was a little less technical that Byte but all magazines at the time were technical compared to today. The March 1986 issue includes:

Features

  • The Future of Mass Storage – The future was bright for mass storage. 3.5″ floppies were replacing 5.25″ floppies, Hard drives were becoming affordable, and optical storage for the average user was on the horizon.
  • The Computerized Home – Computerized home automation was a thing long before Alexa. The X-10 interface was the de-facto standard and X-10 modules were available for pretty much any platform.
  • Switchbox – A type-in puzzle game with versions specifically for the Commodore 128, Commodore 64, Atari 8-bit, Atari ST, PC, and Amiga.
  • SpeedCalc for Atari – A type-in professional quality spreadsheet program for the Atari 8-bit.

Reviews

  • The Works! – A software package for the Commodore 64 and Apple II that includes 13 programs in the categories of tools, organizers, arts, and learning.
  • Under Fire – A World War II strategy game for the Apple II.
  • M-Disk – Software for creating a RAM Disk on the Atari ST.
  • Atari XM301 Modem – A 300bps direct connect modem for Atari 8-bit computers.
  • EduCalc and NoteCard Maker – A combination of a simplified spreadsheet program and simplified database manager with versions for the Commodore 64, Apple II, and PC (Apple II version reviewed here).
  • Hex – A puzzle/strategy game for the Atari ST.
  • Sylvia Porter’s Personal Financial Planner – This software package includes six programs including Transaction Manager, Budget Manager, Asset/Liability Manager, Balance Sheet, and Financial Planner. The Commodore 64 version is reviewed here with versions also available for the PC and Apple II.

Columns and Departments

  • The Editor’s Notes – A comparison of the new Amiga and Atari ST.
  • Readers’ Feedback – Letters from readers about code comments, computers for charity, recording music on the Amiga, and more.
  • HOTWARE – The top five selling software titles in three different categories. In the top places were F-15 Strike Eagle (Entertainment), Typing Tutor III (Education), and Print Shop (Home Management).
  • INSIGHT: Atari – A look at Atari character codes. Atari 8-bit computers used a variant of ASCII called ATASCII.
  • The Beginner’s Page: Cutting Strings Without Scissors – How to split strings in BASIC.
  • Computers and Society: Humanizing the User Interface, Part 1 – Exploring ways to make the user interface easier to use and more intuitive.
  • The World Inside the Computer: Snowflakes, Quilts, and Stained Glass Windows – Art on the Amiga.
  • Telecomputing Today Games Modern People Play – A look at online multiplayer gaming. At the time, that typically meant turn based gaming on BBS systems or services like CompuServe.
  • IBM Personal Computing: The Ultimate Entertainment Center – A guide for using your PC or PCjr with a TV.
  • Programming the TI: IF-THEN Statements – Using IF-THEN statements including examples for simulating AN/OR, doing Algebra, and more.
  • News & Products – Valhalla announced for the Commodore 64; MIDI Ensemble for the PC; AtariWriter and AtariWriter Plus word processors for the Atari ST; What’s Our Worth? home inventory package for the Commodore 64; and more.

The Journal

  • IBM Fractal Graphics – Three type-in programs for creating fractals on the IBM PC and PCjr.
  • Commodore ML Saver – A type-in program for saving machine language programs directly from memory to disk on the Commodore 64.
  • Loading and Linking Commodore Programs, Part 1 – The first in a series of article on loading, chaining, and overlaying programs on Commodore computers.
  • Atari P/M Graphics Toolkit – Atari Player/Missile graphics is the Atari 8-bit version of sprites. This type-in toolkit makes it easier to develop and use P/M graphics on the Atari.
  • MultiMemory for Commodore 64 and Apple – Short type-in programs for the Commodore 64 and Apple II that allow you to segment memory for loading multiple BASIC programs.
  • Experimenting with SID Sound – Some examples for controlling the Commodore 64’s SID sound chip.
  • Mousify Your Applesoft Programs, Part 1 – The first of a two-part guide to using a mouse (or joystick or paddles) with your own programs.
  • Atari BootStuffer – This short type-in program for the Atari 8-bit allows you to create a menu system to load up to 8 different programs with one key press.
  • Requester Windows in Amiga BASIC – A guide to adding requester windows (dialog boxes) to Amiga BASIC programs.
  • Softkeys for Atari BASIC – This type-in program gives you automatic line numbering and various hotkeys when writing your own BASIC programs.
  • BASIC Sound on the Atari ST – A guide to getting started with creating basic sound effects on your Atari ST.

…and more!