• Tag Archives Pitfall II
  • Pitfall II: Lost Caverns

    Source: Activision Fun Club News – Summer 1984 – – Pitfall II: Lost Caverns

    While Super Mario Bros. may be the game that popularized the smooth, continuously scrolling adventure game, it was built upon previous ideas. Before programmers knew how to or had sufficient hardware resources for continuous scrolling, similar games worked by just switching screens when you reached the other side of the screen or wherever the exit was. There were tons of games that worked this way…Impossible Mission, Spelunker, and even the original Donkey Kong could fall into that category among tons of others.

    The original Pitfall for the Atari 2600 was one such game. However, it was not only limited to a single screen at a time but also limited to having only a few screens at all. Actually, it’s not so much that there are only a few screens its just that there are only a few variations so that most are very similar. Here’s a map of the original Pitfall that someone made from screenshots on the Atari 2600:

    Pitfall II: The Lost Caverns was a much larger and more varied game. However, otherwise the mechanics were very similar. Swing on ropes over obstacles, jump over obstacles and creatures that can kill you, swim, collect treasure, etc. Below is a map for Pitfall II made with screenshots on the Commodore 64. Though other versions might have slightly different graphics and sound, the map is still the same.

    Pitfall II was available on a fairly wide variety of systems. It was first released for the Atari 2600 in 1984 (the original Pitfall had been released on the same system in 1982). Afterwards, it was ported to the Atari 5200, ColecoVision, TRS-80 Color Computer, Apple II, Atari 8-bit, MSX, Commodore 64 and the PCjr in cartridge format and several other systems. There was even an arcade remake made the following year in 1985.

    Pitfall II was perhaps the closest thing to an open world game at the time it was released. It was given rave reviews by almost every reviewer and more recently was listed as the best Atari 2600 game of all time by Retro Gamer. Certainly, anyone interested in classic video games who has not played this one should give it a try on the platform of their choice.

    While I am a big fan of the Commodore 64 and that is almost always my platform of choice when it comes to 8-bit games (at least when the game in question is available on the Commodore 64 which it usually was), there is a reason to play this one on the Atari 5200 or Atari 8-bit computers instead. That version has an entire second level. Apparently the programmers of the Atari 8-bit version, while they reused the original Atari 2600 code, added in a whole new level. However, for marketing reasons, it was decided to include it only as an Easter Egg. This level became available to play once the original game was completed. See the map of this level below:

    I think I’ve only played the Commodore 64 version and the Atari 2600 version of Pitfall II. While the Commodore 64 version does have better graphics and sound than the Atari 2600 version, it isn’t by as large a margin as you might think. Pitfall II really was one of the best games done on the 2600 and pushed the graphics and sound capabilities to its limits so it is definitely one to pick of for Atari 2600 collectors. One of the reasons that it is so impressive is that it was programmed by David Crane who was no doubt one of the best programmers of Atari 2600 games. In addition to that, the Pitfall II cartridge contains a custom “Display Processor Chip” (also designed by David Crane). This chip added 2K of RAM, additional graphics capabilities and four channel sound (as opposed to the normal 2). Nintendo would take this approach of adding hardware to cartridges later with the NES. Ebay asking price for the Atari 2600 cartridge of Pitfall II seems to be in the range of $20 to $90 depending on condition and completeness so I’m sure they can be had a bit cheaper than that…or there’s a $4,995.00 prototype if you happened to have recently won the lottery. Pitfall II was one of the last major releases for the Atari 2600.

    Screen shots above are all from the Commodore 64 version of the game. The ad at the top is from the Summer 1984 issue of Activision Fun Club News which was a newsletter published by Activision in the U.K.


  • Activision

    Activision advertisement from the October 1984 issue of Enter.

    Enter_Issue_11_1984_Oct-14

    Enter_Issue_11_1984_Oct-15

    Source: Enter – Issue Number 11 – October 1984


  • Pitfall II: Lost Caverns

    Advertisement for Pitfall II: The Lost Caverns by Activision for the Atari 2600, Colecovision, Atari 8-bit computers and Commodore 64 from the Summer 1984 issue of Activision Fun Club News.

    The original Pitfall was one of the classic Atari 2600 games and was the biggest seller for that system in 1982. Pitfall II: Lost Caverns was its sequel and was released in 1984 for the Atari 2600. It was also ported to the Atari 5200, Apple II, Atari 8-bit, Commodore 64, TRS-80 Color Computer, ColecoVision and there was even an arcade conversion among others.


    Atari 2600

    1984 wasn’t a great year for video games and while the Atari 2600 would continue to have occasional new releases for many years to come, Pitfall II was one of the last major releases. It is also widely considered to be one of the best games on the 2600. While the original Pitfall basically had only a few repetitious screens and two vertical levels, Pitfall II expanded that greatly with a world that consisted of 27 horizontal levels by 8 screens in length. One unique aspect of the game is that you essentially have unlimited lives. If you die, you lose points and are taken back to the last checkpoint but you never start over.


    Atari 8-bit

    The ports for the Atari 8-bit and Commodore 64 were done a little differently. The Atari 8-bit ports used much of the same source code as the Atari 2600 version and additional levels were added as easter eggs. The Commodore 64 version was re-written from scratch but contains only the original levels. The result is that the Commodore 64 version looks and sounds somewhat better but you get more play time out of the Atari 8-bit version.


    Commodore 64

    This is also a rare instance when a home game was ported to the arcade. The arcade version was done by Sega and was released in 1985 with updated graphics. It was somewhat of a combination of both Pitfall games. It was shorter than Pitfall II with only two levels and featured both limited lives and a timer. Have to make those quarters somehow…