• Tag Archives Commodore 64
  • Commodore User (September 1984)

    Source: Commodore User – Issue Number 12 – September 1984

    Commodore User was a magazine dedicated to Commodore computer users that was published in the U.K. In 1984 that mostly meant the Commodore 64 and VIC-20 which was already fading away. The September 1984 issue includes:

    • Control your home with a Vic or 64 – Long, long before Alexa came along, you could use computers, even 8-bit computers like the VIC-20 and Commodore 64, to control things in your home. This is the first in a series of articles on doing this. The most common standard for such things back in the day was X10.
    • The Forth dimension – part one: a do-it-yourself language – Part one in a series on the Forth programming language. Forth seemed to be immensely popular for about 5 minutes (ok, maybe a couple of years).
    • Word processing round-up: Home Office reviewed – A review of Home Office, a package that came on cassette for the Commodore 64 (originally developed for the VIC-20) that included a word processor and database program.
    • Screen scene for Vic – Reviews of games including Max, Brain Pain, Micro-Antics, Astro Fighters, Starship Escape, Martian Raider, Time Destroyers, Shark Attack, and Moons of Jupiter.
    • Fred on sound: what’s a synthesizer – An introduction to sound synthesis on the Commodore 64. The first article in a series.

    • A superior database: Superbase reviewed – A review of Superbase for the Commodore 64. I actually had this database program but never used it that much.
    • Screen Scene for 64 – Reviews of games for the Commodore 64 including Banana Drama, Cavelon, Cuthbert Goes Walkabout, Fire Ant, Jammin, Moon Buggy, Renaissance, and Slurpy.
    • Wedges and 64 Function keys – A program listing that goes with an article in a previous issue.
    • A barn for Bubble Bus – An interview with the people behind the games software company, Bubble Bus.
    • Bigger Baisc – looking at arrays – A beginners guide to using arrays in BASIC.
    • Tommy’s Tips – Questions answered about troubleshooting system freezes, problems with a 24k VIC expansion, transferring data from the VIC-20 to Commodore 64, and more.

    …and more!


  • Zaxxon (Commodore 64)

    https://darth-azrael.tumblr.com/post/714307029832007680

    Zaxxon was originally released as an arcade game by Sega in early 1982. It was ultimately ported to a variety of home systems, including a version for the Commodore 64 by Synapse in 1984. Zaxxon was a unique sci-fi themed game in which you piloted a spaceship against various enemies using an isometric perspective.

    In Zaxxon, you are in control of a space fighter flying through an enemy fortress. Your goal is to survive increasingly difficult runs through enemy space stations while destroying gun turrets, fuel tanks, and various enemies. The game scrolls diagonally from the bottom-left to the top-right, which provides and isometric perspective which was unique at the time. It give a pseudo 3D appearance.

    While the isometric view point was impressive at the time, it was also somewhat difficult to get used to. There is a small shadow beneath your fighter that helps indicate height, but it could still be difficult to line up your height correctly to avoid crashing into walls and to hit targets. Another challenging aspect is fuel management. You are required to collect fuel along the way or you will run out in which case you obviously will lose your fighter.

    Reviews are somewhat mixed on the Commodore 64 version. However, I think it did a good job with graphics and sound and in presenting the isometric viewpoint. There isn’t quite as much animation and the colors are somewhat more muted than the arcade version. It isn’t perfect, but for an 8-bit version of an arcade game it is pretty good.

    The Commodore 64 has the SID chip for sound so there’s never really any doubt about its ability to create great sound, it just depends on the effort the developers put into it. In this case, sound effects are a little sparse but they are good and you won’t miss much from the arcade version.

    There is definitely a learning curve with Zaxxon and the Commodore 64 version is no exception. If anything, it’s a little bit harder than the arcade version just because it is a little more difficult to discern your height as compared to other objects and enemies. However, it does become a bit easier once you are used to the controls.

    Like most early arcade games, this one is all about score. As you progress through each level, obstacles and enemies become more numerous and of course the game gets harder. The farther you make it, the more enemies you destroy, and the higher your score will be.

    These days, it’s easy to emulate the arcade version of the game so it’s hard to recommend any other version. Having said that, if you are a Commodore 64 fan, this is a decent enough port. Though not one of my all time favorites or anything, I did enjoy playing it from time to time on my C64. It is somewhat interesting to note that it was available as a cartridge, on cassette and on disk for the Commodore 64. I’m not aware of any differences and would recommend that if you are looking for an original copy, that you chose the cartridge version. It’s likely to be a little more durable than a 40 year old floppy disk or cassette though probably also more expensive.


  • Advanced Computer Entertainment (June 1989)

    Source: Advanced Computer Entertainment – Issue Number 21 – June 1989

    Advanced Computer Entertainment (ACE for short) covered games for various computer platforms as well as console platform over the years it was published in the U.K. In 1989 that included the Atari ST, Amiga, Commodore 64, Amstrad CPC, Spectrum, PC (DOS), the Nintendo Entertainment System and Sega Master System. The June 1989 issue includes:

    Specials

    • Games Without Frontiers – An article on the impact that CD-ROM will have on gaming. One prediction was that games would become multimillion dollar productions in seven or eight years.
    • Playing Roles – The first part in a three-part guide to RPG games. Some games discussed here include The Black Crystal, Ring of Darkness, Swords and Sorcery, Questron II, Wizards Crown, Legend of Blacksilver, Might and Magic, and more.

    Gameplay

    • Up and Coming – Previews of Xenon II, DDT, RVF, Inner Space, Sporting Triangles, Bomber, Shinobi, Hyperforce, Nightbreed, Tangled Tales, Dominator, Vendetta, Tusker, and more.
    • Arcade Ace – A look at some of the latest arcade games including Saint Dragon, Ikari III, Fighting Hawk, Nastar, and Rally Bike.
    • Screen Test – Reviews of Voyager (Atari ST), Raider (Amiga), Silkworm (Atari ST), Typhoon Thompson (Atari ST), Grand Monster Slam (Amiga), Hillsfar (Commodore 64), Bio Challenge (Atari ST, Amiga), Stormlord (Spectrum), Fright Night (Amiga), California Games (Sega), Vigilante (Sega), Time Soldier (Sega), Altered Beast (Sega), Time Scanner (Amiga), Run the Guantlet (Atari ST), Kick Off (Atari ST), Danger Freak (Commodore 64), Skweek (Atari ST), Steve Davis World Snooker (Atari ST), The Real Ghostbusters (Spectrum), Renegade III (Spectrum),
    • Tricks ‘N’ Tactics – Tips and strategies for R-Type, Heroes of the Lance, Fusion, The President is Missing, Golvellius, Wonderboy in Monsterland, TV Sports Football, War in Middle Earth, Robocop, Incredibly Shrinking Sphere, Xenon, and more.
    • Adventures – A look at two adventure games, Shogun and Journey.

    Regulars

    • News – The Atari 7800 and Sega Genesis coming soon to the U.K.; Circus Attractions coming soon; an updated port of Federation of Free Traders coming for the Amiga, Dungeon Master port for Amiga cancelled, and more.
    • Letters – Letters from readers about video game value, the effects of violence in video games, Federation of Free Traders on the Atari ST, and more.
    • Graphics – An article on object-oriented drawing systems and specifically Professional Draw on the Amiga.
    • Music – A detailed look at Track 24 and The Waddington Sequencer for the Atari ST plus an overview of sequencers for other computers.

    …and more!