• Tag Archives CBM
  • Commodore CBM Model 3008

    Commodore CBM Model 3008

    https://darth-azrael.tumblr.com/post/183816612916/commodore-cbm-model-3008

    Most people familiar with Commodore know them from the Commodore 64, or perhaps the Amiga or VIC-20. However, Commodore’s first widely available computers were the PET line. There were a number of models depending on the region and time period. The first PETs were released in 1977 with the PET 2001. In Europe, or at least in Germany, the PET name was already taken so a slightly revised version of the original PET was released as the CBM 3008 (pictured above). I don’t believe the CBM 3008 was available in North America but other very similar PETs were.

    The CBM 3008 was actually short-lived. It included the same BASIC as the Commodore 64 and VIC-20 so BASIC only programs are mostly compatible between those machines. The 3008 model was quickly replaced with the 3016 and 3032 models with 16K and 32K of RAM respectively. As you can probably guess, the 3008 only had 8K of RAM.

    The CBM 3008 included a 1 MHZ 6502 processor, 8 KB RAM, built-in BASIC and a built-in green monochrome 9-inch screen. They were probably most commonly used with cassette storage though disk drives were available as well. The graphics and sound capabilities were identical to the PET 4000 line though they aren’t much to speak of. Graphics were limited to 40×25 monochrome text and there was no sound. Despite the graphical and sound limitations of the PET/CBM series, there were still a variety of games as you can see from the screen shot above. The PET (and CBM) line were marketed to both home and business markets (at least at first). The peak of their popularity came during the 1979-1980 time period.


  • Ahoy! (April 1984)

    ahoy_issue_04_1984_apr-001

    Source: Ahoy! – Issue Number 4 – April 1984

    Ahoy! is a magazine dedicated to Commodore computers and covered most of them throughout the years. In 1984 it was primarily the Commodore 64 with some VIC-20 and a little bit of PET thrown in for good measure. The Commodore 128 and Amiga would come the following year and later the C-16/Plus 4 though its life would be short. The April 1984 issue includes:

    Departments

    • A View from the Bridge – A look at how the magazine has improved in its short existence thus far and an overview of what’s in the issue.
    • Scuttlebutt – The latest Commodore related news including More on Tramiel’s resignation; delays in the proposed 264 and 364 models; Leonard Nimoy to appear in Hes-Ware ads; a variety of educational software including one of my all time favorite games, Agent USA; a music synthesizer system for the Commodore 64 called “When I’m 64”; a bunch of new games including Sorcerer, Slamball and and much more.
    • Book Reviews – Reviews of new Commodore 64 books including Sprite Graphics For The Commodore 64 by Sally Greenwood Larson and The Commodore 64 Music Book: A Guide To Programming And Sound by James Vogel and Nevin B. Scrimshaw.
    • The Rupert Report – A short guide to math on the Commodore 64 and how you may not always get the results you expect.
    • Reviews – Reviews of Dino Eggs (Micro Fun, Commodore 64), Oil’s Well (Sierra On-Line, Commodore 64), Blue Max (Synapse, Commodore 64), Lunar Leeper (Sierra On-Line, Commodore 64), Learning With Leeper (Sierra On-Line, Commodore 64), Final Orbit/Bumper Bash (Sirius, VIC-20), Cross Fire (Sierra On-line, Commodore 64 and VIC-20), Jumpman Junior (Epyx, Commodore 64), Purple Turtles (Quicksilva, Commodore 64), Beach-Head (Access, Commodore 64), The Search Series (T & F, Commodore 64), and Gateway to Apshai (Epyx, Commodore 64). Of the games in this list, there are several I played extensively including Blue Max, Jumpman Junior, Beach-Head, and Gateway to Apshai. Those were all outstanding games.
    • Commodares – Problems for the reader to solve by writing (or fixing) small programs.
    • Glossary – A glossary of computer terms.

    Features

    • Easy Script and Easy Spell – A review of this relatively inexpensive, full featured word processor (and spell checker) for the Commodore 64.
    • Printer Interfacing, Part II – The results of a series of tests on a couple of printer interfaces for the Commodore 64 and VIC-20, including the Tymac Connection and the Cardco Cart?/+G.
    • Introduction to Petspeed – Review of Petspeed, a BASIC Compiler for the Commodore PET/CBM.
    • Playing the Light Fantastic – A look at lasedisc technology including laserdisc games.
    • Who Programmed J.R.? – A detailed look at The Dallas Quest, based on the extraordinarily popular prime time soap opera. Includes a conversation with the creators.
    • Educational Software, Part II – Part 2 of a guide to educational software for parents.

    Programs

    • Lunar Lander – A type-in game for the Commodore 64 in which you attempt to land you spacecraft on the Moon.
    • Apple Pie – A type-in educational game for the Commodore 64 that lets you practice multiplication.
    • Commodore 64 Bug Repellent – A proofreading program for type-in programs published in Ahoy!
    • Lower Case Descenders – A program for creating a custom, and much improved, character set for the Commodore 1525 printer.

    …and more!


  • Compute! (November 1982)

    compute_issue_030_1982_nov-001

    Source: Compute! – Issue Number 30 – November 1982

    Compute! was one of the first and most successful multi-format computer magazines. In late 1982, it was covering primarily systems from Commodore, Apple and Atari. The November 1982 issue includes:

    Features

    • What To Buy Your Computer For Christmas
    • A Buyer’s Guide To Modems

    Education And Recreation

    • Laser Gunner: BASIC Animation
    • UXB
    • An Atari For Christmas Part I
    • VIC Harmony
    • Rainbow Clock
    • Statistician
    • How To Use SYS And USR: Part I

    Reviews

    • VisiCalc Home And Office Companion
    • Speech Synthesizers For Atari And Apple
    • VIC-20 Cartridge Games
    • Petspeed, An Optimizing Compiler For PET/CBM

    Columns And Departments

    • The Editor’s Notes
    • Ask The Readers
    • Computers And Society
    • The World Inside The Computer
    • The Beginner’s Page: Arrays
    • Friends Of The Turtle
    • Learning With Computers: Computers In The Art Class
    • Insight: Atari
    • Machine Language: Serial Communications
    • Telecommunications: What Is It?

    The Journal

    • Turtle Pilot: Part III
    • A Terminal Operating System For PET To HP3000 +
    • Computer Controlled Telephone Dialing
    • From VIC-20 To Mainframe
    • Apple Menu
    • A Shape Generator For The Commodore 64
    • Atari Screen Save
    • Easy File Input: The String Thing
    • VIC Microman
    • Purge
    • Apple Sounds
    • Programming VIC’s Function Keys
    • Copy Atari Boot Tapes To Disk
    • PET: Picture Files
    • Calling Routine For Marquee
    • PET Interfacing
    • The Atari Wedge; Adding Commands To Atari BASIC
    • A Fill-In On XIO(FILL)
    • VIC Plotting
    • The FORTH Page: Disk Management

    …and more!