• Tag Archives Atari Jaguar
  • EGM 2 (August 1994)

    Source: EGM 2 – Issue Number 2 – August 1994

    For a few years anyway, one issue enough just wasn’t enough for Electronic Gaming Monthly. So they came up with EGM 2 (EGM^2…whatever). Each one was in the neighborhood of 200 pages most months and sometimes larger. The August 1994 issue of EGM 2 includes:

    • Knuckle Down with the Latest Installment in the Sonic Series! – We’ve got the scoop on Sega’s latest step in technology, the add-on cart Sonic & Knuckles. You can now play as that ornery critter from Sonic 3. There are more techniques for players to master, like Knuckles’ gliding and wall-scaling maneuvers. Of course, Dr. Robotnik is here once again to make sure both of these boys have a rough time. You’ll have a ball visiting all-new levels and learning the secrets of the game. Sonic fans all across the glob won’t want to miss it.
    • Put On Your Driving Gloves and Goggles for Daytona USA – Start your engines racing fans! Daytona USA is crashing into the arcade! In this issue of EGM 2, we’ve devoted four super-intense pages to the quarter-muncher. Hold on tight as wee speed through every turn, hazard and straightaway in this Virtua Racing-style game.
    • Take a Peek at the Games for the 3DO and 32X! – Fresh from this year’s Summer CES, readers will get a chance to preview the long list of games for the 32-Bit 3DO and 32X systems. Behold such 3DO games as Star Control, Off World, GEX, Samurai Showdown, Alone in the Dark, Sesame Street, and Road Rash. Star Control, Shadow of Atlantis, Star WArs, and Off Road will soon be released for the 32X.
    • Departments
      • Insert Coin
      • Interface: Letters ro the editor
      • Fandom Central
      • Press Start
      • Gaming Gossip
      • Tricks of the Trade
      • Next Wave
      • International Outlook
      • Arcade Action
      • Contests
      • Arcade Strategy
      • Special Features
      • Ad Index
      • Last Minute Update
    • Fact Files
      • International Fact Files – The Land of the Rising Sun comes through again with the coolest games around, including Ghost Chaser Densei, Ninja Boy, Zig Zag Cat, and Ragnacenty. It’s all here in this issue of EGM 2!
      • Super NES Times – Feeling the summertime blues? Well, Super NES has the cure with such radical carts as Power Rangers, Popeye, Demon’s Crest, Batman, Michael Jordan, Crazy Chase, Super Punch Out, and Mega Man X 2.
      • Outpost Sega – Although it’s the dog days of summer, Sega is going strong with their latest releases. Jump into the action with such new carts as Star Blade, Battlecorps, Zero Tolerance, and Aero 2.
      • CD-i Action – Dirk returns to save the princess.
      • Super Gear – Take the kings of MTV with you this summer!

    …and more!


  • Worms (Atari Jaguar)


    https://darth-azrael.tumblr.com/post/184641916627/retphienix-well-i-won-one-round-at-least-lol



    Worms is one of my favorite games. Originally released in 1996 for the Amiga, it was ultimately ported to a vast number of systems along with several sequels. My experience with Worms mostly comes via the sequels that were released for the Sega Dreamcast. It turns out, even the Atari Jaguar has a port.

    Worms is a sort of hybrid turn-based/real-time strategy game. Technically, it is referred to as a “2D artillery tactical game”. Each player gets a team of worms that are spread randomly throughout a 2 dimensional playfield full of various obstacles and items. There are a wide variety of imaginative weapons and other items that can be used including things like dynamite, exploding sheep and banana bombs among others. Each player gets a turn controlling one of their worms. You have a limited time period in which to move and use items. This game is even better than Mario Kart as far as playing with friends in my opinion. It will frustrate you but make you laugh as you repeatedly blow yourself up or die in other absurd ways. This is a must play game so if you have never played it, get a few friends together and give it a try. Any platform is fine.

    The Atari Jaguar didn’t have a very long commercial life. It was introduced in 1993 and Atari discontinued support in 1996. However, Telegames continued to release games for the Jaguar for a couple more years. Worms was released for the Jaguar in May 1998. Not only was this the last port of the original Worms (which had also been released on the Amiga, DOS, Super Nintendo, MegaDrive and Sega Saturn), it was also the last commercial release for the Jaguar.

    Worms is a terrific game and the Jaguar version is no exception. However, it was released in limited quantities for that system so today it is hard (or at least expensive) to obtain. It’s definitely a game worth having for your Jaguar but other ports can be had cheaper. The various ports and remakes are fun as well. Along the way, they switched from 2D to 3D at some point but these were not as good in my opinion. Eventually they figured that out and the most recent Worms games have gone back to being 2D.

    Screen shots above are from the Atari Jaguar version of Worms.


  • Atari Karts (Atari Jaguar)


    Atari Karts (Atari Jaguar)

    https://darth-azrael.tumblr.com/post/184650180379/kinsie-ahh-atari-karts-featuring-such-beloved

    Atari Karts, as you can probably tell from the name, is a Kart racing game. It was released for the Atari Jaguar in 1995 and is clearly influenced by and similar to Super Mario Kart which had been released a few years before on the Super Nintendo. Atari Karts isn’t the most original name in the world but Atari didn’t really have an identifiable mascot like Mario.

    Atari Karts received mixed reviews but it isn’t a bad game. The controls and graphics were both good. However, the tracks really aren’t diverse enough and neither are the power-ups. Also, the enemy AI tends to be a little too perfect. However, this is still a fun kart racer and if you are looking for such a game on the Jaguar, this is pretty much your only choice. It’s a title worth having if you own a Jaguar.

    While there was basically only one single-player game-play mode, it didn’t offer a couple of unique features. For instance, when winning one of the cups, you could then race a ‘boss’ one-on-one. If you defeated them then they became a playable character. Like Super Mario Kart, Atari Karts also had a two-player split-screen mode.

    Hopefully, Atari will choose to re-release games like this on their upcoming Atari VCS but for now there’s no other way to play it other than on a Jaguar or via emulation. Unfortunately, this must be one of the rarer games for the Jaguar as prices are quite high on eBay. There were never any direct sequels to Atari Karts but the developer did go on to develop other kart racing games for other systems including Merlin Racing for the Nuon and Rascal Racers for the PlayStation. If there had been sequels, they probably would have been very much like these.