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  • Zaxxon (Commodore 64)

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    Zaxxon was originally released as an arcade game by Sega in early 1982. It was ultimately ported to a variety of home systems, including a version for the Commodore 64 by Synapse in 1984. Zaxxon was a unique sci-fi themed game in which you piloted a spaceship against various enemies using an isometric perspective.

    In Zaxxon, you are in control of a space fighter flying through an enemy fortress. Your goal is to survive increasingly difficult runs through enemy space stations while destroying gun turrets, fuel tanks, and various enemies. The game scrolls diagonally from the bottom-left to the top-right, which provides and isometric perspective which was unique at the time. It give a pseudo 3D appearance.

    While the isometric view point was impressive at the time, it was also somewhat difficult to get used to. There is a small shadow beneath your fighter that helps indicate height, but it could still be difficult to line up your height correctly to avoid crashing into walls and to hit targets. Another challenging aspect is fuel management. You are required to collect fuel along the way or you will run out in which case you obviously will lose your fighter.

    Reviews are somewhat mixed on the Commodore 64 version. However, I think it did a good job with graphics and sound and in presenting the isometric viewpoint. There isn’t quite as much animation and the colors are somewhat more muted than the arcade version. It isn’t perfect, but for an 8-bit version of an arcade game it is pretty good.

    The Commodore 64 has the SID chip for sound so there’s never really any doubt about its ability to create great sound, it just depends on the effort the developers put into it. In this case, sound effects are a little sparse but they are good and you won’t miss much from the arcade version.

    There is definitely a learning curve with Zaxxon and the Commodore 64 version is no exception. If anything, it’s a little bit harder than the arcade version just because it is a little more difficult to discern your height as compared to other objects and enemies. However, it does become a bit easier once you are used to the controls.

    Like most early arcade games, this one is all about score. As you progress through each level, obstacles and enemies become more numerous and of course the game gets harder. The farther you make it, the more enemies you destroy, and the higher your score will be.

    These days, it’s easy to emulate the arcade version of the game so it’s hard to recommend any other version. Having said that, if you are a Commodore 64 fan, this is a decent enough port. Though not one of my all time favorites or anything, I did enjoy playing it from time to time on my C64. It is somewhat interesting to note that it was available as a cartridge, on cassette and on disk for the Commodore 64. I’m not aware of any differences and would recommend that if you are looking for an original copy, that you chose the cartridge version. It’s likely to be a little more durable than a 40 year old floppy disk or cassette though probably also more expensive.


  • Compute! (January 1982)

    Source: Compute! – Issue Number 20 – January 1982

    Compute!, at least in its earlier days, exclusively covered computers based on the 6502 CPU. In early 1982 these included the Commodore PET, Apple II, Atari 8-bit, VIC-20, and others. The January 1982 issue includes:

    Columns

    • The Editor’s Notes – Atari goes after creators of Atari game clones.
    • Ask The Readers – Questions asked and answerd about chaining programs in BASIC on Commodore computers, the future of the 6502, software protection, accessing all 48K of RAM on the Atari, and more.
    • Computers And Society – An article on the Turing test and measuring artificial intelligence.
    • The Beginner’s: Loops – A look at FOR loops, nesting loops and more in BASIC.
    • New Products – A new dental computer newsletter, new Atari software from Artworx, Cimarron releases CMAR file handling system for Commodore computers, and more.

    Applications

    • INVEST – A BASIC type-in program for helping you to calculate various things with regards to realestate investing.
    • Developing A Business Algorithm – Creating a program to perform various business calculations including things like interest, lease calculations, taxes, and more.
    • Anti-Hesitation Programming: A Tutorial on Arrays – Getting around slowness when using arrays in Microsoft BASIC.
    • How Random Are Sequences Of Random Numbers? – A look at the randomness of numbers generating using RND in BASIC.
    • Telecommunications: Getting Outside The Computer – A look at the computer parts and peripherals that let you communicate with the outside world. These include things such as the UART and MODEM.

    Education

    • Friends Of The Turtle – A new society with the goal of promoting turtle graphics with languages such as Atari PILOT, TI LOGO, and Apple LOGO.
    • Learning With Computers – A look at how computers might change schools in the future.

    The Apple Gazette

    • Apple Addresses – Hexadecimal and decimal addressing on the Apple II.
    • More Apple Hi-Res Shape Writer – A type-in program for creating hi-res shapes on the Apple II.
    • Lower Case With Unmodified Apple – A program that allow you to use lower case letters without hardware modification on the Apple II.
    • COMPUTE! Overview: Individual Tax Plan – A look at a program that helps you prepare your taxes on the Apple II.

    The Atari Gazette

    • Cryptogram – A type-in game for Atari 8-bit computers in which you mus decipher the code.
    • SuperFont – A type-in program for the Atari that allows you to create your own fonts.
    • Word Search – A type-in program for the Atari that allows you to create word search games.
    • Review: Screen Printer Interface (Version 2.0) – A review of this device for Atari computers that lets you capture and print the contents of your screen.
    • INSIGHT: Atari – Part three of a series on the Atari operating system. This part covers Atari I/O device handlers.

    The OSI Gazette

    • Part I: A Small Operating System: OS65D The Disk Routines – Part one of a two part series on using a disk drive with the OSI.

    The PET Gazette

    • A Yuletide Tale – A Christmas Carol starring the PET.
    • Renumbering An Appended Routine Only – A guide to appending one program to another on the PET.
    • BRANCH NEVER And QUIF Assembling On SuperPET – Assembly language programming on the SuperPET (which uses a 6809 CPU).
    • PET Repairs For The Amateur – A guide to various PET problems that are mostly the result of loose connections.
    • Realtime Clock On Your PET Screen – A type-in real-time clock routine for the PET.
    • Tape Load Test And Head Alignment – How to prepare and use a test tape for the cassette recorder of the PET to help align the heads.
    • MICROMON: An Enhanced Machine Language Monitor – A type-in machine language monitor for the PET.
    • Self-Modifying Programs in BASIC – Creating self modifying programs on the PET.

    VIC-20 Update

    • TINYMON1: A Simple Monitor For The VIC – A type-in machine language monitor for the VIC-20.
    • VIC Color Tips – A tutorial for using color in your programs for the VIC-20.
    • VIC Memory Map Above Page Zero – A list of memory locations and their functions on the VIC-20.
    • ZAP! – A type-in arcade game for up to six players for the VIC-20. Try to consume various shapes while avoiding the asterix.

    …and more!


  • Zzap! 64 (April 1992)

    Source: Zzap! 64 – Issue Number 83 – April 1992

    I have no doubt this would have been my favorite magazine for a time if it had been available in the U.S. Most of my early game playing experience (after the Atari 2600 of course) was on a Commodore 64. The April 1992 issue includes:

    Features

    • Budokan – Review of this fighting game from Electronic Arts. Reminds me a bit of Yie ar Kung Fu.
    • The Shoe People – An educational game featuring shoes from First Class/Gremlin that, as far as I know, never made it to the U.S.
    • Alien World – A pretty solid sci-fi themed shooter from Hi-Tec.
    • Indy Heat – A top down racing game that is a follow up to and of the same style as Super Off-Road (except featuring indy cars).
    • Reviews – In addition to the above games, there are also reviews for 3D Pool, Castle Adventure, Demon Blue, Desert Island, Famous Five, Flippit, Game Over II, Ghouls ‘N’ Ghosts, Jimmy’s Soccer, Messenger, Mansion Quest, Midnight Resistance, Mission X, Moontorc, Q10 Tankbuster, and Zoomerang.

    Regularz

    • Zzap! Zone – Tips for April Fools Day.
    • Tapeworm – This month’s cover tap includes the games Uridium and Yabba Dabba Doo!, plus a demo of Space Gun, and pattern making software called Kaleidoscope.
    • Light Up Your Life! – A competition to win a 5.25″ disk drive.
    • Stuff – Thalamus to release soccer game; a look at the upcoming movie Hook, and more.
    • Previews – Previews of Brides of Dracula, Space Crusade, Striker in the Crypts of Chaos, and World Cricket.
    • PD File Returns! – A look at a public domain game for the Commodore 64 called Galax-I-Birds II (shoot-em-up).
    • Whiplash Whispers – Letters from readers about a cartridge version of Battle Command, adventure game coverage, game ratings, and more.
    • Walter’s No Wally! – An interview with Walter Pooley, maker of adventure games such as Castle Adventure.
    • Whiplash Scores – Reader high scores for games such as Boulderdash IV, Creatures, NARC, Midnight Resistance, Super Off-Road, Hudson Hawk, Navy S.E.A.L.S., Paradroid, Smash T.V., Robocop II, Super Space Invaders, and lots of others.
    • It’s Corky! – Tips and cheats for Rainbow Islands, The Jetsons, Logical, Paradroid, Batalyx, and others
    • Flashback – A look at older games now available at bargain prices including 3D Pool, Ghouls ‘N’ Ghosts, Midnight Resistance, and Game Over II.
    • Megamix – A look at recent game compilations including 2 Hot 2 Handle (Shadow Warriors, Golden Axe, Total Recall, Super Off-Road) and Multimixx 4 (Gauntlet, The Deeper Dungeons, Guantlet II).
    • Get Some Brides On Your Back! – A competition featuring Dracula and a leather jacket.

    …and more!