Source: Commodore Power/Play – Issue Number 10 – August/September 1984
Commodore Power/Play was one of Commodore’s two official publications that eventually merged into one to become Commodore Magazine. Power/Play was the publication targeted towards home users. In 1984, the Commodore 64 was still working its way towards becoming the world’s most popular computer and the VIC-20 was fading away. The November 1984 issue includes:
Features
- Computers, Computer Groups and Who Needs Them
- Confessions of a User Group Newsletter Editor
- Incorporating Your Group as a Non-Profit Corporation
- Jim Butterfield: Commodore User Par Excellence
- A User Group Software Library
- Profile: The Cal Poly User Group
Games & Recreation
- Game & Recreation
- Kid Grid
- Moon Shuttle
- One-on-One Basketball
- Repton
- DROL
- Joystick Lunatic – A Trend Indeed
- For Gamers
- Children of Kong
- Game Gripes
- High Scores – How do you measure up in our ongoing competition?
- Game Programs
- Tic Tac Toe for Two
- Traffic in the Fast Lanes
Computer Know-How
- No More Pencils… – Write Your Own “Pick-A-Path” Adventures
- Kids’ Corner
- Dear Kids
- Kids, Commodores and – Robots!
- KODRAWLA
- Everything You Wanted to Know About Sprites
- Obfuscode
- How to Submit Things to Kids’ Corner
- Computer Tutor
- Letter to My Grandchildren, Part 2: Finger Multiply
- All You Need to Know to Begin Programming in Machine Language, Part 2
- Jiffies – MERGER: A Disk Utility
Departments
- Letters
- Braindrops – From the Editor
- News From the Front – What’s happening in the world of micros? Find out here.
- Product Review
- The MicronEye Digital Imaging System
- PowerPad
- Book Review – Three From Birkhauser Boston
- User Groups – A complete list of Commodore user groups around the world
- Glitch Fix – When we make a mistake this is where we fix it
- Advertisers Index