Source: Commodore Power Play – December 1984/January 1985
Commodore Power/Play was Commodore’s more entertainment oriented magazine back when they published more than one. It mostly covered the Commodore 64 and VIC-20 but was around when the short-lived Commodore 16 and Plus/4 were introduced also. The December 1984 issue includes:
Departments
- Letters
- Butterfield
- Joystick Lunatic
- News From The Front
- Game Reviews
- Summer Games
- Wizard
- In the Chips
- Beyond Castle Wolfenstein
- Congo Bongo
- Juice!
- Software Reviews
- Astro-Talk
- Model Diet
- S.A.M.
- Jiffies
- VIC 20 Christmas
- Renaming Diskettes on the 1541
- Sound Effects Library
- Sound Off
- Game Interrupt
- Kids’ Corner
- Cypherighter/Decypherighter
- Merlyn for the Commodore 64
- No More Pencils
- Using Joysticks in LOGO
- Tele/Scope
- Playnet: A True Story
- Computer Tutor
- Musical Sprites for the Commodore 64
- Game Programs
- Blackjack
- Glitch Fix
- “Appointment Calendar” Program Listing
Features
- Christmas Buyers Guide
- Games For The Commodore 64 – Build your library from this list of almost 300 games
- Pick Of The Sticks – A look at seven joysticks. Which is for you?
- New Kid On The Block – The Commodore 16 is a real “learning machine.”
- Life After Games – Consider these alternatives to arcade games.
- Best Bets In New Books – A few favorites picked from the sea of computer books.
- Feature Games
- Some Like It Hot – Warm up your joystick hand for Satan’s Hollow.
- Take The Solar Fox Challenge – Commodore’s new Bally/Midway game is fast.
- Triad And True – Ti-tac-toe and arcade action come together.
…and more!