{"id":17374,"date":"2017-07-12T17:35:36","date_gmt":"2017-07-12T21:35:36","guid":{"rendered":"http:\/\/www.megalextoria.com\/wordpress\/?p=17374"},"modified":"2022-08-19T09:31:29","modified_gmt":"2022-08-19T13:31:29","slug":"compute-november-1981","status":"publish","type":"post","link":"https:\/\/www.megalextoria.com\/wordpress\/index.php\/2017\/07\/12\/compute-november-1981\/","title":{"rendered":"Compute! (November 1981)"},"content":{"rendered":"<p><a href=\"\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-001.jpg\" class=\"keychainify-checked\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-17375\" src=\"\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-001-777x1024-1.jpg\" alt=\"compute_issue_018_1981_nov-001\" width=\"777\" height=\"1024\"><\/a><\/p>\n<p class=\"raindrops-press-this\">Source: <em><a href=\"\/magazines\/index.php?twg_album=Computer_Magazines%2FCompute%21%2F1981-11&amp;twg_show=Compute_Issue_018_1981_Nov-001.jpg\" class=\"keychainify-checked\">Compute! &#8211; Issue Number 18 &#8211; November 1981<\/a><\/em><\/p>\n<p>Compute! was one of the better multi-format computer magazines of the 1980s (and early 1990s). In 1981, Compute! was focused on computers based on the 6502 CPU. At the time, this included the Commodore PET, Atari 8-bit and Apple II in addition to more obscure entries like the KIM and others. The November 1981 issue includes:<\/p>\n<h1>Table of Contents<\/h1>\n<ul>\n<li><b>The Editor&#8217;s Notes<\/b> &#8211; Atari educational sales in Minnesota; a preview of the SuperPET coverage in this issue; Recreational Computing merges with Compute!; and more.<\/li>\n<\/ul>\n<ul>\n<li><b>Computers and Society<\/b> &#8211; Simplifying computer interfaces to make home computers a mass market success.<\/li>\n<\/ul>\n<ul>\n<li><b>Ask the Reader<\/b> &#8211; Questions asked and answered by readers. Some topics in this issue include interfacing the Vortax Type &#8216;N Talk speech synthesizer to the Atari 800; graphics modes 9-11 on the Atari 400\/800; the Commodore 4010 Voice Synthesizer; sequential file access on the OSI C3; and operating a Commodore 3016 and 3040 floppy drive via a marine 12v battery.<\/li>\n<\/ul>\n<ul>\n<li><b>Guest Commentary: The Three Laws<\/b> &#8211; Isaac Asimov writes about applying\/adapting the Three Laws of Robotics to other things.<\/li>\n<\/ul>\n<ul>\n<li><b>The Beginner&#8217;s Page<\/b> &#8211; An example of creating a database management program in BASIC.<\/li>\n<\/ul>\n<ul>\n<li><b>Basically Useful BASIC: A Flower Sale Program<\/b> &#8211; A BASIC program written for the PET that keeps track of flower sales for a Cub Scout Den.<\/li>\n<\/ul>\n<ul>\n<li><b>SuperPET&#8217;s Super Software<\/b> &#8211; A look at the University of Waterloo&#8217;s design and use of the new Commodore SuperPET, a modification of the existing Commodore PET (8032) that adds a 6809 processor among other enhancements.<\/li>\n<\/ul>\n<ul>\n<li><b>SuperPET: A Preview<\/b> &#8211; A preview of the new Commodore SuperPET which enhances the original design by adding an additional 64K of RAM, the addition of a 6809 processor, and improvements to the I\/O system.<\/li>\n<\/ul>\n<ul>\n<li><b>Japanese Micros: A First Look<\/b> &#8211; A summary of various computers available in Japan, including the Sharm MZ-80B (Z80A @ 4.7MHz with 64k of RAM), the NEC PC-8000 Series (PD780C-1 CPU @ 4MHz), the Casio FX-9000P (Z80A @ 2.75MHz and up to 32K of RAM), the Fujitsu Micro 8 (dual 6809 processors and 32K of available RAM), the Bubcom 80 (Z80-based with 64K of RAM), and several others.<\/li>\n<\/ul>\n<ul>\n<li><b>Telecommunications. What is It?<\/b> &#8211; An introduction to how modems work.<\/li>\n<\/ul>\n<ul>\n<li><b>Bits, Bytes, and Basic Boole<\/b> &#8211; How to use AND, OR, and NOT in BASIC.<\/li>\n<\/ul>\n<ul>\n<li><b>The Practical Side of Assembly Language Part II: Loops and Arrays<\/b> &#8211; Using loops and arrays in assembly and some of the differences vs. BASIC.<\/li>\n<\/ul>\n<ul>\n<li><b>Introduction to Binary Numbers, Part 1<\/b> &#8211; The first part of a guide to binary numbers, including converting from binary to decimal.<\/li>\n<\/ul>\n<p><a href=\"\/wordpress\/index.php\/2017\/07\/12\/compute-november-1981\/compute_issue_018_1981_nov-005\/\" class=\"attachment wp-att-29620 keychainify-checked\"><img loading=\"lazy\" decoding=\"async\" src=\"\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-005-762x1024.jpg\" alt=\"\" width=\"762\" height=\"1024\" class=\"aligncenter size-large wp-image-29620\" srcset=\"https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-005-762x1024.jpg 762w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-005-223x300.jpg 223w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-005-768x1032.jpg 768w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-005-1144x1536.jpg 1144w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-005-1525x2048.jpg 1525w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-005-89x120.jpg 89w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-005.jpg 1632w\" sizes=\"auto, (max-width: 762px) 100vw, 762px\" \/><\/a><\/p>\n<h1>The Apple Gazette<\/h1>\n<ul>\n<li><b>An Apple Primer<\/b> &#8211; Using PEEKs, POKEs and CALLs on the Apple II.<\/li>\n<\/ul>\n<ul>\n<li><b>Page Flipper: Five Hires and Four Lores Pages for the Apple<\/b> &#8211; Storing graphics and text in memory and switching between them.<\/li>\n<\/ul>\n<h1>The Atari Gazette<\/h1>\n<ul>\n<li><b>Atari Data Management\/Database System: An Atari Database<\/b> &#8211; A database management system in BASIC to type in for your Atari.<\/li>\n<\/ul>\n<ul>\n<li><b>A Program for Writing Programs on the Atari 400\/800 Computers<\/b> &#8211; This type-in program that will create BASIC statements for you based on a series of questions.<\/li>\n<\/ul>\n<ul>\n<li><b>INSIGHT: Atari<\/b> &#8211; The first of a multi-part series of interacting with Atari I\/O via assembly.<\/li>\n<\/ul>\n<ul>\n<li><b>Atari Timing Delays<\/b> &#8211; A program for creating a precise timing delay in Atari BASIC.<\/li>\n<\/ul>\n<ul>\n<li><b>Printing Numbers That Make Cents<\/b> &#8211; A BASIC routine to print consistently formatted numbers, particularly for currency representation.<\/li>\n<\/ul>\n<ul>\n<li><b>Formatting Input<\/b> &#8211; Two BASIC routines for inputting data via a table.<\/li>\n<\/ul>\n<ul>\n<li><b>Typing SHOOT<\/b> &#8211; Some hints for typing in programs to reduce the possibility of errors.<\/li>\n<\/ul>\n<ul>\n<li><b>TextPlot<\/b> &#8211; A type in program for creating graphs that can be labeled.<\/li>\n<\/ul>\n<ul>\n<li><b>Assembler Update<\/b> &#8211; An update to a type-in program from an earlier issue. This adds SAVE and LOAD commands to Assembler in BASIC.<\/li>\n<\/ul>\n<ul>\n<li><b>Maypole<\/b> &#8211; A type-in graphics demo using obscure Atari graphics modes.<\/li>\n<\/ul>\n<h1>The OSI Gazette<\/h1>\n<ul>\n<li><b>OSI Relocation Or What&#8217;s NEW?<\/b> &#8211; Relocating BASIC programs and using the NEW command on OSI machines.<\/li>\n<\/ul>\n<ul>\n<li><b>Data Handling<\/b> &#8211; A guide to handling data on the OSI Superboard.<\/li>\n<\/ul>\n<ul>\n<li><b>Keyboard Conversion Program For The OSI C1P<\/b> &#8211; Dealing with the non-standard keyboard behavior of the OSI C1P and Superboard.<\/li>\n<\/ul>\n<h1>The PET Gazette<\/h1>\n<ul>\n<li><b>COMPUTE! Interview: Kit Spencer, CBM&#8217;s New US Marketing Director<\/b> &#8211; Some background on Kit Spencer, differences in marketing between the U.S. and U.K., the future of technology (an LED TV is mentioned) in general and the future of Commodore specifically.<\/li>\n<\/ul>\n<ul>\n<li><b>COMPUTE! Overview: Power<\/b> &#8211; An overview of POWER which is a ROM chip that plugs into the PET to provide additional BASIC commands.<\/li>\n<\/ul>\n<ul>\n<li><b>The PET Speaks<\/b> &#8211; A program for the PET that allows it to reproduce speech from audio cassettes.<\/li>\n<\/ul>\n<ul>\n<li><b>Machine Language: Monitoring Progress<\/b> &#8211; A guide to using the machine language monitor on the PET.<\/li>\n<\/ul>\n<ul>\n<li><b>Directory For 3.0<\/b> &#8211; A program for displaying a disk directory from your own program when using BASIC 3.0.<\/li>\n<\/ul>\n<ul>\n<li><b>Inversion Partitioning<\/b> &#8211; A method of partitioning memory to store more than one BASIC program at a time.<\/li>\n<\/ul>\n<ul>\n<li><b>A Personal News Service<\/b> &#8211; Converting the PET into a VAX terminal.<\/li>\n<\/ul>\n<ul>\n<li><b>FOR\/NEXT GOSUB\/RETURN, And The Stack<\/b> &#8211; A program for examining the stack to help debug issues with loops and GOSUB statements.<\/li>\n<\/ul>\n<h1>The SBC Gazette<\/h1>\n<ul>\n<li><b>Nuts and Volts: Build Your Own Controllers, Part III<\/b> &#8211; Part 3 of an ongoing series about building a controller using a single board computer and using a home computer as a development system.<\/li>\n<\/ul>\n<ul>\n<li><b>Review: DOS\/64 A Disk Operating System (6502 Software)<\/b> &#8211; Using DOS\/64 with the KIM.<\/li>\n<\/ul>\n<ul>\n<li><b>New Products<\/b> &#8211; New products looked at this month include Home Accounting System for the Atari, The Depreciation Planner for the Apple II, an 80 Column adapter for the Commodore PET\/CBM, the PEDISK II Floppy Disk System for the Rockwell AIM, Graphics Composer for the Atari 400\/800, and more.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-188-777x1024.jpg\" alt=\"\" width=\"777\" height=\"1024\" class=\"aligncenter size-large wp-image-29621\" srcset=\"https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-188-777x1024.jpg 777w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-188-228x300.jpg 228w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-188-768x1012.jpg 768w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-188-1166x1536.jpg 1166w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-188-1555x2048.jpg 1555w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-188-91x120.jpg 91w, https:\/\/www.megalextoria.com\/wordpress\/wp-content\/uploads\/2017\/07\/Compute_Issue_018_1981_Nov-188.jpg 1664w\" sizes=\"auto, (max-width: 777px) 100vw, 777px\" \/><\/p>\n<p>&#8230;and more!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Source: Compute! &#8211; Issue Number 18 &#8211; November 1981 Compute! was one of the better multi-format computer magazines of the 1980s (and early 1990s). In 1981, Compute! was focused on computers based on the 6502 CPU. At the time, this included the Commodore PET, Atari 8-bit and Apple II in addition to more obscure entries like the KIM and others. The November 1981 issue includes: Table of Contents The Editor&#8217;s Notes &#8211; Atari educational sales in Minnesota; a preview of the SuperPET coverage in this issue; Recreational Computing merges with Compute!; and more. Computers and Society &#8211; Simplifying computer interfaces to make home computers a mass market success. Ask the Reader &#8211; Questions asked and answered by readers. Some topics in this issue include interfacing the Vortax Type &#8216;N Talk speech synthesizer to the Atari 800; graphics modes 9-11 on the Atari 400\/800; the Commodore 4010 Voice Synthesizer; sequential file access on the OSI C3; and operating a Commodore 3016 and 3040 floppy drive via a marine 12v battery. Guest Commentary: The Three Laws &#8211; Isaac Asimov writes about applying\/adapting the Three Laws of Robotics to other things. The Beginner&#8217;s Page &#8211; An example of creating a database management program [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":17376,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[2782,194,195,196,225,229,237,471,475,2780,2779,1318,2781],"class_list":["post-17374","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-computer-arcana","tag-aim","tag-apple","tag-apple-2","tag-apple-ii","tag-atari","tag-atari-400","tag-atari-800","tag-commodore","tag-commodore-pet","tag-kim","tag-osi","tag-pet","tag-sym"],"_links":{"self":[{"href":"https:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/17374","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/comments?post=17374"}],"version-history":[{"count":0,"href":"https:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/posts\/17374\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/media\/17376"}],"wp:attachment":[{"href":"https:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/media?parent=17374"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/categories?post=17374"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.megalextoria.com\/wordpress\/index.php\/wp-json\/wp\/v2\/tags?post=17374"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}