• Tag Archives video games
  • Heroes of Might and Magic II (Game Boy Color)

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    Heroes of Might and Magic II, released by The 3DO company for the Game Boy Color in 2000, is a handheld conversion of the turn-based strategy game of the same name that was originally released for PC. In reality, the game play is a mix of the original three games for the PC with a good portion of the graphics converted from the third game in the series.

    In Heroes of Might and Magic II, players take on the role of a hero (at least from your own perspective) leading armies in battles, managing resources, exploring a large world with towns, dungeons, and other places, and generally doing the things you would expect in a tactical strategy game with a fantasy theme. You have a choice of four towns to control, each represented by a different character class. You can choose either the Knight, Warlock, Sorceress, or Barbarian town. This game includes a variety of campaigns with each having its own unique story and objectives.

    The combat in in this game is turn based which is what I prefer in this type of game. Battles take place on grid-based maps, where players control various fantasy creatures. Each town/character class has its own special abilities that can be used. Each town also has seven different troop types, most of which are taken directly from the PC version of Might and Magic III. There are many strategic elements that are important to being successful in this game including the positioning of units, taking advantage of terrain, leveraging the strengths of different creature types, and of course exploiting the weaknesses of your opponent.

    The game also features town and resource management. Players must build and upgrade various structures to recruit troops, research spells, and generate other resources. This leads to perhaps the most important strategic aspect of the game… Figuring out the right balance of town development, enemy battles to fight and territory expansion.

    This game got mostly positive but mixed reviews. While it is perhaps not as good as the PC version of the game, it is really as good of a conversion as you can reasonably expect on the Game Boy Color. While the graphics may be relatively simplistic by comparison, they are good enough. The game play, which is the most important aspect, remains largely intact. It’s really just a matter of how well you tolerate the small screen and whether or not you like this type of game. Personally, I was never a big fan of the non-backlit Game Boy and Game Boy Color.

    It’s not a perfect game by any means. It sometimes suffers from slow down but more importantly, the interface is more awkward because of the limitations of the Game Boy Color. However, these flaws aren’t enough to ruin enjoyment of the game. If you are a fan of this series of games on the PC or a fan of fantasy, tactical, turn-based strategy games in general, then there is really no reason you wouldn’t like this game. On the other hand, unless you really want a version to play on a Game Boy Color on the go, then you are really better of with the PC version.

    At the end of the day, while it is a solid game for those that like the genre, unless you are a Game Boy collector and/or actively play games on the Game Boy, you are better off with the PC version. The only real options for the Game Boy version is to find an actual cartridge on eBay or elsewhere, or emulate. But why emulate the Game Boy version when you can play the PC version instead?


  • Super Play (November 1993)

    Source: Super Play – Issue Number 13 – November 1993

    Super Play is a magazine that was dedicated to the Super Nintendo and published in the U.K. This is another thing we didn’t have much of in the U.S. Magazines dedicated to a specific gaming system weren’t all that common until the PlayStation came along, at least if you exclude Nintendo and Sega official publications and even those typically covered multiple systems. Other than a short-lived EGM spin-off, I don’t think we had any magazines dedicated to the Super Nintendo. The November 1993 issue of Super Play includes:

    Features

    • Third-party politics – An article on the relationship between Nintendo and third-part developers. Because of what Nintendo charges developers for carts, taxes, etc., they were not making money on 60 pound carts. This was exacerbated by the fact that Nintendo restricted developers from releasing games on multiple systems. This is what pushed some companies like Electronic Arts to develop for the Genesis.
    • The Super Mario Collection – Part two of a player’s guide for Super Mario Collection. This part covers Super Mario Bros. 2 (The Lost Levels) and Super Mario USA.
    • Kick It!: Super Play’s Soccer Special – Reviews and previews of various soccer games on the Super NES. Games covered include Sensible Soccer, Empire Soccer, Pele, World Soccer, High School Soccer, EA Soccer, Super J-League Soccer, World Cup Striker, Virtual Soccer, and Prime Goal.
    • Top Gear 2 vs. Lamborghini American Challenge – Reviews and a comparison of these two games. Both were similar style games that are played from a similar perspective as Outrun.
    • Mario & Wario – In this game, you must place blocks in front of Mario using the Mouse so that he does not plummet to his death. He has a bucket over his head so he cannot see. I guess you could say that this game is a distant cousin to something like Lemmings.
    • Aero the Acrobat – A platform game that features a bat as the protagonist.
    • Super Putty – A platform game for all ages that puts you in the role of a ball of super putty.
    • Goof Troop – An action adventure game played from an overhead perspective. Most of Capcom’s Disney licenses were pretty good and this one is no exception though it is a bit on the easy side. However, it is also targeted towards a younger audience.
    • Jurassic Park – A game based on the movie of the same name. Most games based on movies aren’t that good. In fact, most are complete garbage. However, there is the occasional exception and this is one of them.

    Regulars

    • Gamefreak – Questions answered from readers about 16-bit versions of Metroid and Zelda, Romancing Saga from Square Soft, Blaster Master, the possibility of an uncensored Mortal Kombat, technical specs of the SNES, game release dates, and more.
    • Mode 7 – Tips, tricks, passwords and cheats for various games including Final Fight 2, Powermonger, Super Turrican, Yoshi’s Cookie, Super Mario World, Starwing, Street Fighter II, Super Fire Pro Wrestling 2, Super Probotector, Prince of Persia, Desert Strike, Rival Turf, Super Family Tennis, Super Formation Soccer, Street Fighter II Turbo, WWF Royal Rumble, and more.
    • Playback – Letters from readers about Home Improvement, Japanese vs. U.S. ads, plus envelope art and more.
    • What Cart? – Short reviews of 320 Super Nintendo games.
    • Supermarket – Readers offer Super NES hardware and software for sale.
    • Next Month – Coverage of Japanese games, troubleshooting the SNES, tons of reviews, and more.

    Plus reviews of Arcus Odyssey, Captain America, Championship Pool, Evo, Incredible Crash Test Dummies, Might & Magic II, Mr. Nutz, Prime Goal, Super F1 Cirucs 2, Super Slap Shot, and Wing Commander and much more!


  • The One (December 1989)

    Source: The One – Issue Number 15 – December 1989

    The One was a U.K. published magazine that covered various mostly 16-bit systems over the course of its life. In late 1989, it was covering the Amiga, Atari ST, and PC (DOS). The December 1989 issue includes:

    Departments

    • Play Guide – A guide to Activision’s Fighter Bomber, a combat flight simulator. This game was known as Strike Aces in the U.S. While I don’t see a mention as to what platform this review is for, this game was released on the Atari ST, DOS, Amstrad CPC, Amiga, ZX Spectrum, and Commodore 64.
    • Feature – A preview of the new Ghostbusters II game. While the graphics were nice the game was sadly not as much fun as the original game.
    • Demos – A look at various demos including Interphase, Stay, Magnetic Beats, Ghostbusters II, DTack, and Moonwalker for the Amiga and Batman and UFO for the Atari ST.
      • Graphics – A tutorial for how to create fancy looking text on the Amiga and Atari ST.
      • Arcades – A look at new and upcoming arcade releases including Chase HQ II from Taito, Midnight Resistance from Data East, and X-Multiply from Irem.
      • Feature – A look at the current state and future of Artificial Intelligence. It’s interesting to look back on how AI was viewed 35 years ago.
      • Letters – Letters from readers on subjects such as Xenon 2: Megablast, Populous, PC reviews, Rainbow Islands, Leisure Suit Larry, Police Quest, and more.
        • News – The latest in gaming news including updates on Rainbow Islands, Hawk, a Carrier Command sequel, Xenophobe, Dogs of War, Loom, Stun Runner, and much more. Plus the top games for the nonth of November 1989…For the Amiga the top game is Batman – The Movie, for the Atari ST it’s TV Sports football, and for the PC it’s Jet Fighter.
        • Showcase – A look at reader submitted computer art including Alien, Judge Dredd, and Ghostbusters themed work among others.
        • Work in Progress – Previews of games currently in work including an arcade adventure game called Tusker, a 3D game called Simulcra, an arcade adventure called Myth, and a top down action game called Crack Down.

                        Reviews

                        • Axel’s Magic Hammer – A cutesy platform game for the Atari ST.
                        • F-29 Retaliator – A combat flight simulator from Ocean for the Atari ST.
                        • Ghouls ‘n’ Ghosts – Sequel to the classic Ghosts ‘n’ Goblins for the Atari ST. A great game but not easy.
                        • Hard Drivin’ – Atari’s classic polygonal racing game for the Atari ST.
                        • It Came From The Desert – A review of this classic adventure game for the Amiga. I never played it but I remember the TurboGrafx-CD ads the most.
                        • The Ninja Warriors – Arcade conversion of this side-scrolling action game for the Amiga.
                        • Rock ‘n’ Roll – A puzzle game from Rainbow Arts for the Amiga.
                        • Switchblade – A sci-fi themed platform game for the Atari ST.
                        • The Untouchables – An action game based on the movie of the same name for the Amiga.

                        Tips

                        • 3D Pool – Tips for improving your play in this Pool game from Firebird.
                        • Altered Beast – Tips for dealing with the various creatures in this side-scrolling action game.
                        • Conflict: Europe – Strategies for winning this Cold War era strategy game.
                        • Hybris – How to access the cheat mode of this overhead shooter.
                        • Indiana Jones and The Last Crusade – How to pass various sections of this adventure game.
                        • Interphase – A variety of tips for this early first person shooter that features concepts from Neuromancer.
                        • The New Zealand Story – Codes for two different cheat modes.
                        • OutRun – How to activate the cheat mode for the Amiga version of this racing game.
                        • Populous: The Promised Lands – Tips for several levels of this classic strategy game.
                        • Weird Dreams – A variety of tips for this odd adventure game.

                        …and more!