• Tag Archives Sega
  • Zaxxon (Commodore 64)

    https://darth-azrael.tumblr.com/post/714307029832007680

    Zaxxon was originally released as an arcade game by Sega in early 1982. It was ultimately ported to a variety of home systems, including a version for the Commodore 64 by Synapse in 1984. Zaxxon was a unique sci-fi themed game in which you piloted a spaceship against various enemies using an isometric perspective.

    In Zaxxon, you are in control of a space fighter flying through an enemy fortress. Your goal is to survive increasingly difficult runs through enemy space stations while destroying gun turrets, fuel tanks, and various enemies. The game scrolls diagonally from the bottom-left to the top-right, which provides and isometric perspective which was unique at the time. It give a pseudo 3D appearance.

    While the isometric view point was impressive at the time, it was also somewhat difficult to get used to. There is a small shadow beneath your fighter that helps indicate height, but it could still be difficult to line up your height correctly to avoid crashing into walls and to hit targets. Another challenging aspect is fuel management. You are required to collect fuel along the way or you will run out in which case you obviously will lose your fighter.

    Reviews are somewhat mixed on the Commodore 64 version. However, I think it did a good job with graphics and sound and in presenting the isometric viewpoint. There isn’t quite as much animation and the colors are somewhat more muted than the arcade version. It isn’t perfect, but for an 8-bit version of an arcade game it is pretty good.

    The Commodore 64 has the SID chip for sound so there’s never really any doubt about its ability to create great sound, it just depends on the effort the developers put into it. In this case, sound effects are a little sparse but they are good and you won’t miss much from the arcade version.

    There is definitely a learning curve with Zaxxon and the Commodore 64 version is no exception. If anything, it’s a little bit harder than the arcade version just because it is a little more difficult to discern your height as compared to other objects and enemies. However, it does become a bit easier once you are used to the controls.

    Like most early arcade games, this one is all about score. As you progress through each level, obstacles and enemies become more numerous and of course the game gets harder. The farther you make it, the more enemies you destroy, and the higher your score will be.

    These days, it’s easy to emulate the arcade version of the game so it’s hard to recommend any other version. Having said that, if you are a Commodore 64 fan, this is a decent enough port. Though not one of my all time favorites or anything, I did enjoy playing it from time to time on my C64. It is somewhat interesting to note that it was available as a cartridge, on cassette and on disk for the Commodore 64. I’m not aware of any differences and would recommend that if you are looking for an original copy, that you chose the cartridge version. It’s likely to be a little more durable than a 40 year old floppy disk or cassette though probably also more expensive.


  • Advanced Computer Entertainment (June 1989)

    Source: Advanced Computer Entertainment – Issue Number 21 – June 1989

    Advanced Computer Entertainment (ACE for short) covered games for various computer platforms as well as console platform over the years it was published in the U.K. In 1989 that included the Atari ST, Amiga, Commodore 64, Amstrad CPC, Spectrum, PC (DOS), the Nintendo Entertainment System and Sega Master System. The June 1989 issue includes:

    Specials

    • Games Without Frontiers – An article on the impact that CD-ROM will have on gaming. One prediction was that games would become multimillion dollar productions in seven or eight years.
    • Playing Roles – The first part in a three-part guide to RPG games. Some games discussed here include The Black Crystal, Ring of Darkness, Swords and Sorcery, Questron II, Wizards Crown, Legend of Blacksilver, Might and Magic, and more.

    Gameplay

    • Up and Coming – Previews of Xenon II, DDT, RVF, Inner Space, Sporting Triangles, Bomber, Shinobi, Hyperforce, Nightbreed, Tangled Tales, Dominator, Vendetta, Tusker, and more.
    • Arcade Ace – A look at some of the latest arcade games including Saint Dragon, Ikari III, Fighting Hawk, Nastar, and Rally Bike.
    • Screen Test – Reviews of Voyager (Atari ST), Raider (Amiga), Silkworm (Atari ST), Typhoon Thompson (Atari ST), Grand Monster Slam (Amiga), Hillsfar (Commodore 64), Bio Challenge (Atari ST, Amiga), Stormlord (Spectrum), Fright Night (Amiga), California Games (Sega), Vigilante (Sega), Time Soldier (Sega), Altered Beast (Sega), Time Scanner (Amiga), Run the Guantlet (Atari ST), Kick Off (Atari ST), Danger Freak (Commodore 64), Skweek (Atari ST), Steve Davis World Snooker (Atari ST), The Real Ghostbusters (Spectrum), Renegade III (Spectrum),
    • Tricks ‘N’ Tactics – Tips and strategies for R-Type, Heroes of the Lance, Fusion, The President is Missing, Golvellius, Wonderboy in Monsterland, TV Sports Football, War in Middle Earth, Robocop, Incredibly Shrinking Sphere, Xenon, and more.
    • Adventures – A look at two adventure games, Shogun and Journey.

    Regulars

    • News – The Atari 7800 and Sega Genesis coming soon to the U.K.; Circus Attractions coming soon; an updated port of Federation of Free Traders coming for the Amiga, Dungeon Master port for Amiga cancelled, and more.
    • Letters – Letters from readers about video game value, the effects of violence in video games, Federation of Free Traders on the Atari ST, and more.
    • Graphics – An article on object-oriented drawing systems and specifically Professional Draw on the Amiga.
    • Music – A detailed look at Track 24 and The Waddington Sequencer for the Atari ST plus an overview of sequencers for other computers.

    …and more!


  • GamePro (February 1997)

    Source: GamePro – February 1997

    Along with Electronic Gaming Monthly, GamePro was one of the most popular gaming magazines for a long time. In 1997 is was primarily covering the Nintendo 64, PlayStation, and Sega Saturn and was also still covering the Super NES, Sega Genesis and Neo Geo. It also had a little PC and arcade coverage. The February 1997 issue includes:

    Cover Story

    • Killer Instinct Gold – A preview of ths $80 cart for the Nintendo 64 and is basically a combination of Killer Instinct and Killer Instinct 2.

    Special Features

    • Resident Evil 2: The Horror Continues – The first sequel to the immensely popular survival horror game on the PlayStation.
    • Have Gun Game, Will Travel – A somewhat humorous light gun game that combines both first person and side-scrolling sections. It can be played with one or two players.

    SWATPro Strategy Section

    • Mortal Kombat Trilogy – A strategy guide for Mortal Kombat Trilogy on the PlayStation and Nintendo 64. As the name suggests, this game is really a combination of the first three Mortal Kombat games.
    • The Fighter’s Edge: Virtua Fighter 3 – A complete move list for all characters and how to counterattack in Virtual Fighter 3 in the arcade.
    • Wayne Gretzky’s 3D Hockey – A strategy guide for this arcade hockey game featuring various secrets and cheats.
    • Madden ’97 – A strategy guide for this early Madden game on the PlayStation.
    • SWATPro – Codes and various tips for Twisted Metal 2 (PlayStation), Tomb Raider (PlayStation, Saturn), Mortal Kombat Trilogy (Nintendo 64), and lots of other games.

    ProReviews

    • PC GamePro – Reviews of Command & Conquer: Red Alert, Duke Nukem 3D Plutonium PAK, SkyNET, and MDK.
    • Nintendo 64 – Reviews of Killer Instinct Gold, and Cruis’n USA.
    • PlayStation – Reviews of Tomb Raider, Dark Forces, Ten Pin Alley, Power Slave, PitBall, Burning Road, Robotron X, Hardcore 4×4, The King of Fighters ’95, Dare Devil Derby, Starwinder, Iron and Blood, Samurai Showdown III, Tempest, Machine Head, and Tunnel B1.
    • Saturn – Reviews of Bug Too!, Crusader, Virtua Cop 2, Area 51, Virtual On Cyber Troopers, Batman Forever: The Arcade Game, Spot Goes to Hollywood, and Crime Wave.
    • Super NES – Reviews of Street Fighter Alpha 2, Prince of Persia 2, Incantation, and War 3010: The Revolution.
    • Genesis – A reviews of Williams Arcade’s Greatest Hits.
    • Sports Pages – Reviews of NFL GameDay ’97 (PlayStation), NBA Hang Time (Nintendo 64), Andretti Racing (Saturn), Daytona USA Championship Circuit Edition (Saturn), NBA In The Zone 2 (PlayStation), NFL ’97 (Saturn), NHL ’97 (Saturn), NBA Hangtime (Genesis), NBA Shoot Out ’97 (PlayStation), FIFA Soccer ’97 (Nintendo 64),
    • Role-Player’s Realm – Reviews of Dragon Force (PlayStation), Warhammer: Shadow of the Horned Rat (PlayStation), and Persona (PlayStation).

    Departments

    • Head-2-Head: Letter from the GamePros – Discussion about 3DO’s upcoming new M2 system.
    • The Mail – Letters from readers about 3DO, secret codes for Twisted Metal 2, Tecmo’s Deception, and more.
    • Art Attack – Reader submitted artwork.
    • Buyers Beware – Modifying your PlayStation to play Japanese games, Nintendo 64 controller problems, Xband support, and more.
    • ProNews – N64 and PSX game releases delayed, including Shadows of the Empire, Curis’n USA, Tetrisphere, Turok, Mission Impossible, and others; Virtual Boy discontinued; and more.
    • NetPro – How to play online games via TEN.
    • Overseas Prospects – A look at Sony PlayStation Expo ’96 in Chiba, Japan. Some new games shown include Final Fantasy VII, Puzzle Fighter, Rockman (Mega Man) 8, Ace Combat 2, Soul Edge, and more.
    • Sneak Previews – Previews of upcoming games including Spider (PlayStation), City of Lost Children (PlayStation), WCW vs. The World (PlayStation), League of Pain (PlayStation), Carmageddon (PlayStation, DOS), Rush Hour (PlayStation), Peak Performance (PlayStation), and Test Drive: Off-Road (PlayStation DOS, Windows 95).
    • Hot at the Arcades – A look at Mace: The Dark Age, a 3D fighting game from Atari Games.

    …and more!