• Tag Archives PlayStation
  • Resident Evil 3: Nemesis (PlayStation)

    While survival horror games existed before the Resident Evil franchise, I would say that the Resident Evil franchise is what brought that terminology into common parlance. “Resident Evil 3: Nemesis,” released for the PlayStation in 1999, is the third game in this franchise and like the others was published by Capcom. It immediately follows the events of “Resident Evil 2” continuing the story of the zombie infested Raccoon City. The main character of this game is Jill Valentine, a member of the Special Tactics and Rescue Service (STARS). The story involves her attempted escape from the city during the continuing zombie outbreak. And of course ther is a new major antagonist to deal with. This one is called Nemesis, hence the title of the game.

    The main goal of Nemesis is to hunt down surviving STARS members. Nemesis, of course, is much more powerful than your average run of the mill zombie. It also has a nasty habit of popping up seemingly at random. You might find it smashing through a nearby wall or otherwise sneaking up on you at any time.

    At least Jill isn’t alone in her struggle. In this game she teams up with Carlos Oliveira who is a member of the Umbrella Biohazard Countermeasure Service (UBCS). He also finds himself trapped in the city and like Jill, he is trying to escape.

    This game could best be described as a refinement of the two previous entries in the series. It has all of the zombies and various mutations of the previous games along with some new ones, most notably the Nemesis. The graphics are excellent for the time featuring pre-rendered backgrounds, detailed character models, and otherwise nice looking imagery. Likewise, the soundtrack and sound effects are excellent and help add to the sense of suspense. The voice acting is really just okay but it was about as good as you could expect based on the standards of the time.

    The game play mechanics are also refined. This iteration of the franchise introduced a more action oriented approach vs. the first two games. Whether this is actually an improvement or not is somewhat a matter of opinion. If you are like me, then you might prefer the slightly slower pace of the first two games. For those that prefer action though, I’m sure this was generally seen as an improvement.

    Nemesis does offer quite a bit of replayability so at least it isn’t (or doesn’t have to be) a game limited to one play-through. There are multiple endings based both on your choices and how well you do. However, assuming you survive long enough, you will eventually have a final showdown with Nemesis and escape (or not) the city.

    There are a variety of locations to explore throughout the course of the game. Thse include the Raccoon City police station, the streets of Raccoon City, underground areas leading to Raccooon City’s sewer system as well as a laboratory, and more. The environments are highly interactive and you will have to explore and solve puzzles to unlock certain areas. As mentioned above, there are multiple endings and the storyline ends up evolving from a mix of scripted events and player choices.

    If you are a fan of survival horror or the earlier Resident Evil games, then this is one you will definitely want to play. While it isn’t going to be the choice of most for best game in the series and it does not represent as big of a leap as Resident Evil 2 did over the original, it is still a solid game worth playing. In order to play the original you’ll have to grab a copy off of ebay and have an original PlayStation (or PS2) lying around or use emulation. Resident Evil 3 was also ported to the Dreamcast, GameCube and Windows however, despite some improvements, they are also flawed in various ways. It’s probably best to stick with the PlayStation version though the differences are not huge. While Resident Evil 3 was remade for various systems in 2020, I usually tend to always recommend the original. Having said that, the remake is said to do a pretty good job of recreating the feel of the original and it has the advantage of looking much nicer, especially on a high definition screen so there isn’t anything really wrong with the remake if that is the direction you prefer.


  • Duke Nukem: A Time to Kill (PlayStation)

    https://darth-azrael.tumblr.com/post/705341660181168128

    Duke Nukem 3D was a, for lack of a better descriptive term, “Doom-a-like” on the PC. It was a first person shooter and one of the earliest inspired by the success of Doom. Duke Nukem added a lot of humor to the game play making it have quite a different feel from Doom. There were a few spin-offs and only one true sequel that got mostly negative reviews. It really needs another sequel. It’s also worth noting that Duke Nuke 3D was not the first game in the Duke Nukem franchise but the third. The first two were 2D action platformers.

    “Duke Nukem: Time to Kill” was released by GT Interactive for the PlayStation in 1998. It has all the Duke Nukem characteristics you would expect from a Duke Nukem game, mainly action and humor. However, this iteration of Duke Nukem adds time travel mix. Aliens are stil involved of course. It mixes up the format once again by being a 3rd person shooter.

    Duke Nukem games have had an uneven history in terms of quality but overall this one is pretty good. The game’s graphics, at least for the time, were pretty solid. They did an excellent job of capturing the gritty, tongue-in-cheek aesthetic that the Duke Nukem series is known for. The environments are diverse and detailed making for a good amount of variety. They span different time periods including Ancient Rome, the Wild West, as well as cities with a futuristic theme. Each environment comes with its own unique set of enemies and challenges. Duke Nukem: A Time to Kill also has plenty of what Duke Nukem is known for the most. A sense of humor. While it is a little more tame that Duke Nukem 3D, there’s still plenty of funny one-liners and pop culture references.

    The game play which is the most important aspect of any game is also pretty solid with Time to Kill. There is a decent amount of exploration mixed in with all of the action which is always nice. There are also a wide variety of unique weapons available including things like the shrink ray and freeze thrower as well as more common weapons like the shotgun and RPG. Most importantly the controls are responsive, making things like timing and aiming easier. Not being frustrated by the controls is always a big plus.

    Level design is another plus for this game. Every level has secrets to find, multiple paths to completion, and various interactive elements. As mentioned above, there is quite a bit of variety. You might be scaling castle walls in one level and then wandering through the corridors of an alien spaceship in the next. There are also puzzles to solve in order to make it from one level to the next.

    This game also has a two player mode. You can face off in a deathmatch or play in co-op mode. I’ve never really been a big fan of deathmatch on a split screen but co-op can be a lot of fun in this game.

    If you have never played a Duke Nukem game, then I highly recommend the original Duke Nukem 3D game on the PC. The best/easiest way to play this is to get a hold of Duke Nukem 3D: 20th Anniversary World Tour which was released on the PS4, Xbox One and Nintendo Switch and is also available for the PC via Steam. It has updated graphis and an extra episode over the original. However, Time to Kill isn’t a bad spin-off and it can be a lot of fun as well. Personally, I prefer the first person POV on the PC but I’m sure there are plenty of people who prefer the 3rd person viewpoint of this game. There are a few other spin-off games that are all mostly 3rd person and of varying quality. There are also several mobile games in the Duke Nukem universe. One of the more interesting ones to me is Duke Nuke Advance on the Game Boy Advance. It’s really the only true first person console Duke Nukem game (other than more recent remakes) and it was largely ported from the orginal Duke Nukem 3D.


  • Parasite Eve II (PlayStation)

    https://darth-azrael.tumblr.com/post/706066439799488512/asobi-station-parasite-eve-ii-ps1-1999-square

    Parasite Eve II is an action RPG / survival horror game produce by Squaresoft for the PlayStation. It was released in 1999 and is of course the sequel to parasite Eve. While it still has some role playing elements, Parasite Eve II has less of those than the original and is more like traditional survival horror games like Resident Evil.

    The control system is typical of such games, at least early on, using tank controls which presents movement from a player perspective rather than a camera perspective. Speaking of which, the player doesn’t really have any control over the camera in this game. The player does have more freedom of movement in this game vs. its predecessor creating a little more of an open world feel, however you are normally only seeing one room at a time so action generally takes place in a confined area. Another difference from the original is that combat is in real-time. In the original there was a time bar that dictated order of actions.

    Parasite Eve II is set three years after the events of the first game. The main character and your avatar, Aya Brea, now works for the FBI as part of something called the Mitochondrial Investigation and Suppression Team. Anyway, the plot involves more Neo-Mitochondrial Creatures, cyborgs, corruption in the FBI and so-forth. Aya has special abilities governed by “parasite energy”. However, these abilities were locked and now she has to rediscover them in Parasite Eve II.

    Parasite Eve II was worked on by the same developers as the original so there is some continuity there. The story was directed and written by the same person that wrote and directed Resident Evil (Kenichi Iwano). This game generally got positive reviews and if you are a fan of survival horror then I would say it is definitely one you should try. You can always track down an original copy and it was also released as part of the Square Millennium Collection in 2000 and as part of the PSone Books line (Japan only) in 2002. Parasite Eve II was also released on the North American PlayStation Network in 2011. Emulation is always an option as well. Personally, I still like my games in physical form.