• Tag Archives PlayStation
  • GamePro (January 1997)

    Source: GamePro – Issue Number 100 – January 1997

    Next to EGM, GamePro was probably the most popular gaming magazine in North America. The 100th issue of GamePro from January 1997 includes:

    Special Features

    • 100th Issue! – A timeline of GamePro dating back to April/May 1989.
    • Hanhelds for the Holidays! – A guide to new handheld games available for the holidays. Games covered include Donkey Kong Land 2 (Game Boy), X-Men Mojo World (Game Gear), Tetris Attack (Game Boy), FIFA Soccer ’97 (Game Boy), Bugs Bunny in Double Trouble (Game Gear), Pinocchio (Game Boy), Madden ’97 (Game Boy), Street Racer (Game Boy), Sword of Hopell (Game Boy), and Battle Zone/Super Breakout (Game Boy).

    SWATPro Strategy Section

    • Star Gladiator PlayStation ProStrategy Guide – A detailed strategy guide for this sci-fi themed fighting game from Capcom for the PlayStation.
    • The Fighter’s Edge Power Move Pro Wrestling – Strategies, moves and more for Power Move Pro Wrestling for the PlayStation.
    • Silverload – A walkthrough of this difficult point and click adventure for the PlayStation.
    • Game Enhancers – Game Genie codes for Alien 3 (Genesis), Castlevania Bloodlines (Genesis), Super Metroid (Super NES), and Scooby Doo Mystery (Super NES).
    • SWATPro – Tips and tricks for Mortal Kombat Trilogy (PlayStation), Formula 1 (PlayStation), Street Fighter Alpha 2 (Saturn), Ultimate Mortal Kombat 3 (Genesis), Madden ’97 (PlayStation), Wipeout XL (PlayStation), Andretti Racing (PlayStation), Black Dawn (PlayStation), Die Hard Trilogy (PlayStation), The king of Fighters ’95 (PlayStation), Guardian Heroes (Saturn), Twisted Metal 2 (PlayStation), Project Overkill (PlayStation), Ultimate Mortal Kombat 3 (Genesis/Super NES), Star Gladiator (PlayStation), Bogey: Dead 6 (PlayStation), and Gunship (PlayStation).

    Departments

    • Role Player’s Realm – A reviews of Suikoden for the PlayStation and a preview of Magic: The Gathering – BattleMage for the PlayStation and Sega Saturn.
    • Head-2-Head – Editorial reflecting on 100 issues of GamePro.
    • The Mail – Letters from readers about Star Wars games on the Saturn, Nintendo 64 controllers, and more.
    • ProNews – Many games facing delays including the PlayStation version of Duke Nukem 3D, Independence Day for the PlayStation and Saturn, MegaMan 8, Marvel Super Heroes, Final Fantasy VII and more. Sega cuts price on highest price Saturn games from $69.99 to $59.99. American Laser Games ceases development of live action games. And more.
    • NetPro – A guide to using four online multiplayer gaming services including DWANGO, Mplayer, TEN (Total Entertainment Network), and Engage.
    • Overseas Prospects – A preview of the upcoming Japanese release Castlevania X: Moonlight Nocturne for the PlayStation.
    • Sneak Previews – Early looks at Crusader: No Remorse (PlayStation, Saturn), Cruis’n USA (Nintendo 64), Spider (PlayStation), MechWarrior 2 (PlayStation, Saturn), Tunnel B1 (PlayStation), Pitfall 3D (PlayStation), Broken Helix (PlayStation), Amok (Saturn), Wild 9s (PlayStation), Apocalypse (PlayStation), Scorcher (Saturn), Starwinder (PlayStation), Dare Devil Derby (PlayStation), Samurai Showdown III (PlayStation), SWIV (PlayStation), XS (PlayStation), Mega Man 8 (PlayStation), and Sonic 3D Blast (Saturn).
    • PC GamePro – Reviews of Toonstruck starring Christopher Lloyd (definitely seems inspired by Who Framed Roger Rabbit), ZPC: No Flesh Shall be Spared (a Doom-like game), Screamer 2 (racing game), Descent II, and XCar. Plus a look at a PC based arcade system designed for multiplayer over the Internet play.
    • Hot at the Arcades – A look at WarZard, a fantasy based fighting game from Capcom.

    …and more!


  • Resident Evil 3: Nemesis (PlayStation)

    While survival horror games existed before the Resident Evil franchise, I would say that the Resident Evil franchise is what brought that terminology into common parlance. “Resident Evil 3: Nemesis,” released for the PlayStation in 1999, is the third game in this franchise and like the others was published by Capcom. It immediately follows the events of “Resident Evil 2” continuing the story of the zombie infested Raccoon City. The main character of this game is Jill Valentine, a member of the Special Tactics and Rescue Service (STARS). The story involves her attempted escape from the city during the continuing zombie outbreak. And of course ther is a new major antagonist to deal with. This one is called Nemesis, hence the title of the game.

    The main goal of Nemesis is to hunt down surviving STARS members. Nemesis, of course, is much more powerful than your average run of the mill zombie. It also has a nasty habit of popping up seemingly at random. You might find it smashing through a nearby wall or otherwise sneaking up on you at any time.

    At least Jill isn’t alone in her struggle. In this game she teams up with Carlos Oliveira who is a member of the Umbrella Biohazard Countermeasure Service (UBCS). He also finds himself trapped in the city and like Jill, he is trying to escape.

    This game could best be described as a refinement of the two previous entries in the series. It has all of the zombies and various mutations of the previous games along with some new ones, most notably the Nemesis. The graphics are excellent for the time featuring pre-rendered backgrounds, detailed character models, and otherwise nice looking imagery. Likewise, the soundtrack and sound effects are excellent and help add to the sense of suspense. The voice acting is really just okay but it was about as good as you could expect based on the standards of the time.

    The game play mechanics are also refined. This iteration of the franchise introduced a more action oriented approach vs. the first two games. Whether this is actually an improvement or not is somewhat a matter of opinion. If you are like me, then you might prefer the slightly slower pace of the first two games. For those that prefer action though, I’m sure this was generally seen as an improvement.

    Nemesis does offer quite a bit of replayability so at least it isn’t (or doesn’t have to be) a game limited to one play-through. There are multiple endings based both on your choices and how well you do. However, assuming you survive long enough, you will eventually have a final showdown with Nemesis and escape (or not) the city.

    There are a variety of locations to explore throughout the course of the game. Thse include the Raccoon City police station, the streets of Raccoon City, underground areas leading to Raccooon City’s sewer system as well as a laboratory, and more. The environments are highly interactive and you will have to explore and solve puzzles to unlock certain areas. As mentioned above, there are multiple endings and the storyline ends up evolving from a mix of scripted events and player choices.

    If you are a fan of survival horror or the earlier Resident Evil games, then this is one you will definitely want to play. While it isn’t going to be the choice of most for best game in the series and it does not represent as big of a leap as Resident Evil 2 did over the original, it is still a solid game worth playing. In order to play the original you’ll have to grab a copy off of ebay and have an original PlayStation (or PS2) lying around or use emulation. Resident Evil 3 was also ported to the Dreamcast, GameCube and Windows however, despite some improvements, they are also flawed in various ways. It’s probably best to stick with the PlayStation version though the differences are not huge. While Resident Evil 3 was remade for various systems in 2020, I usually tend to always recommend the original. Having said that, the remake is said to do a pretty good job of recreating the feel of the original and it has the advantage of looking much nicer, especially on a high definition screen so there isn’t anything really wrong with the remake if that is the direction you prefer.


  • Duke Nukem: A Time to Kill (PlayStation)

    https://darth-azrael.tumblr.com/post/705341660181168128

    Duke Nukem 3D was a, for lack of a better descriptive term, “Doom-a-like” on the PC. It was a first person shooter and one of the earliest inspired by the success of Doom. Duke Nukem added a lot of humor to the game play making it have quite a different feel from Doom. There were a few spin-offs and only one true sequel that got mostly negative reviews. It really needs another sequel. It’s also worth noting that Duke Nuke 3D was not the first game in the Duke Nukem franchise but the third. The first two were 2D action platformers.

    “Duke Nukem: Time to Kill” was released by GT Interactive for the PlayStation in 1998. It has all the Duke Nukem characteristics you would expect from a Duke Nukem game, mainly action and humor. However, this iteration of Duke Nukem adds time travel mix. Aliens are stil involved of course. It mixes up the format once again by being a 3rd person shooter.

    Duke Nukem games have had an uneven history in terms of quality but overall this one is pretty good. The game’s graphics, at least for the time, were pretty solid. They did an excellent job of capturing the gritty, tongue-in-cheek aesthetic that the Duke Nukem series is known for. The environments are diverse and detailed making for a good amount of variety. They span different time periods including Ancient Rome, the Wild West, as well as cities with a futuristic theme. Each environment comes with its own unique set of enemies and challenges. Duke Nukem: A Time to Kill also has plenty of what Duke Nukem is known for the most. A sense of humor. While it is a little more tame that Duke Nukem 3D, there’s still plenty of funny one-liners and pop culture references.

    The game play which is the most important aspect of any game is also pretty solid with Time to Kill. There is a decent amount of exploration mixed in with all of the action which is always nice. There are also a wide variety of unique weapons available including things like the shrink ray and freeze thrower as well as more common weapons like the shotgun and RPG. Most importantly the controls are responsive, making things like timing and aiming easier. Not being frustrated by the controls is always a big plus.

    Level design is another plus for this game. Every level has secrets to find, multiple paths to completion, and various interactive elements. As mentioned above, there is quite a bit of variety. You might be scaling castle walls in one level and then wandering through the corridors of an alien spaceship in the next. There are also puzzles to solve in order to make it from one level to the next.

    This game also has a two player mode. You can face off in a deathmatch or play in co-op mode. I’ve never really been a big fan of deathmatch on a split screen but co-op can be a lot of fun in this game.

    If you have never played a Duke Nukem game, then I highly recommend the original Duke Nukem 3D game on the PC. The best/easiest way to play this is to get a hold of Duke Nukem 3D: 20th Anniversary World Tour which was released on the PS4, Xbox One and Nintendo Switch and is also available for the PC via Steam. It has updated graphis and an extra episode over the original. However, Time to Kill isn’t a bad spin-off and it can be a lot of fun as well. Personally, I prefer the first person POV on the PC but I’m sure there are plenty of people who prefer the 3rd person viewpoint of this game. There are a few other spin-off games that are all mostly 3rd person and of varying quality. There are also several mobile games in the Duke Nukem universe. One of the more interesting ones to me is Duke Nuke Advance on the Game Boy Advance. It’s really the only true first person console Duke Nukem game (other than more recent remakes) and it was largely ported from the orginal Duke Nukem 3D.