• Tag Archives NES
  • Nintendo Magazine System – Issue Number 6

    Source: Nintendo Magazine System – Issue Number 6



    Nintendo Magazine System (a bit of a play on Nintendo Entertainment system I guess) was an officially endorsed Nintendo magazine published in the U.K. (at least this iteration). Issue Number 6 (according to the cover) or issue number 4 (according to the contents page) from March? 1993? includes:

    Cover Story

    • StarFox – Get set for the next generation of Nintendo gaming, and a cartridge so hot it’s going to blow you out of your seat. The amazing Star Fox is here, and NMS grabs another World Exclusive with an incredible 8-PAGE Review! You’ve never seen anything quite like this game on any home console anywhere, so seeing is believing as you turn to page 18 and feast your eyes on the products of Nintendo’s Top Secret SFX super chip.

    Super NES Reviews

    • Star Fox
    • Tiny Toons
    • Ranma 1/2
    • Jaki Crush
    • Tennis
    • Ki Ki Katai
    • Chester Cheetah
    • Flying Hero
    • Syvalion
    • Wordtris
    • The Combatribes
    • Aliens V Predator
    • Congo’s Caper
    • Jeopardy
    • Tetris 2

    NES Reviews

    • Spider-Man
    • RC Pro-Am 2

    Game Boy reviews

    • Alfred Chicken
    • Humans

    Exclusive Previews

    • B.O.B.
    • Xandra’s Adventure
    • Human Grand Prix
    • Super F1 Hero

    Regulars

    • News – The Nintendo News Network goes into hyperdrive this month! Not only do we have all the usual white hot little items which make this section so essential, we’ve pushed the boat out to give you an amazing 8-page CES report across the centre too!
    • High Scores – Incredible! This month’s sad and pathetic excuses for High Scores resulted in the top level NMS executive decision to drop them until next issue! This means you have four weeks to bring those scores up to the standards we expect, or we’re going to start getting tough…
    • Q&A – It’s that time of the month again. Jaz dons his doh-resistant motorcycle helmet to sift through the sad, misguided souls who still think Streetfighter Championship Edition is coming for the Game Boy. What words of wonder can he pour on these troubled waters? Find out with Q&A!
    • S.E.A.L’s Mail Bag – There’s never been anything quite like him, and the S.E.A.L. is back with his barbed comments to reel in any sad, unsuspecting readers who reckon they’re a bit tasty when it comes to backchat. S.E.A.L. has all the answers, so why not check them out now!
    • NHS – Next patient, nurse. There’s no need for laughing gas in the outrageously unprivate world of the Nintendo Help System. Lack of cash injection and ridiculously long waiting lists are simply not our concern, while we dissect cheats and tips for all our lovely patients.
    • Charts – Here they are – all the top-selling games in the land and your guide to what everyone else is shelling out for. This issue we have an important new addition – the NMS Chart, in which we detail our favorite games regardless of price or release dates!
    • Index – It just gets bigger and bigger! It’s the comprehensive guide to EVERY game you can get your hands on, complete with review ratings and even some new info on the games. It’s great, it’s essential, it’s right here.
    • Next Month – You’ve had a fabulous time, you’re feeling great, but sadly NMS has come to its final page. Do you fret? Do you worry? No – you simply check out our Next Month page and wait 28 days or so for all that incredibility to arrive…

    …and more!


  •  Club Nintendo – Vol. 3 Issue 5 (1991)

    Source: Club Nintendo – Vol. 3 Issue 5 (1991)



    Club Nintendo was a name used for official Nintendo magazines in various countries. This particular iteration comes from the U.K. Volume 5, Issue 3 from 1991 includes:

    Feature Reviews

    • Goal!
    • Kabuki Quantum Fighter
    • Isolated Warrior
    • Battle of Olympus
    • Shadowgate
    • Boulder Dash
    • Shadow Warrior

    Sneak Peaks

    • Super Mario Bros 3
    • Low G Man
    • Top Gun Second Mission
    • The Simpsons
    • WWF
    • Ski or Die
    • Rollergames
    • Defender of the Crown
    • Kickle Cubicle
    • Power Blade

    Tips and Tricks

    • Tip & Tricks
    • Tip From The Pros
    • Readers’ Tips

    Game Boy Special

    • Game Boy News
    • Super Mario Land Tips
    • Reviews
      • Batman
      • F1 Race
      • Motorcross Maniacs
      • Robocop
      • Duck Tales
      • Chase HQ
      • R-Type

    …and more!


  • Game Genie (NES)

    https://darth-azrael.tumblr.com/post/639779674147405825


    The Game Genie was an ingenious device that was developed by Codemasters for Camerica and Galoob. It basically let you hack cartridge based games. While there were ultimately various versions of the Game Genie available for different systems, the original was launched in 1990 for the Nintendo Entertainment System. There would later be versions for the Game Boy, Sega Genesis, Super Nintendo and Game Gear. There was a more advanced device dubbed the Game Genie 2 that was later developed. It reached the prototype stage with the Super NES but ultimately it was never released.

    The Game Genie acted as a pass through with the cartridge plugging in to the Game Genie and then the Game Genie plugging into the cartridge slot of the appropriate game system. When the system was powered on it would bring up a menu and you could enter one or more codes. These codes changed values at certain ROM addresses. Effectively, this was like entering a POKE command on a Commodore 64 or Atari 8-bit computer or using a hex editor to change values on a PC game.

    Numerous codes were available at launch and more were published frequently. There was even a subscription service through which you could obtain the latest “official” codes. You could also enter in codes randomly and observe their effect. More often than not you wouldn’t notice anything or it would lead to a system freeze but you could also happen upon some unique beneficial or otherwise interesting effect. Codes would commonly provide things like extra lives, invulnerability, additional ammo or other inventory, etc. They could also occasionally even unlock unfinished levels or other aspects of the game that were not meant to be seen.

    While the best way to experience the Game Genie is an original device with an original system, many emulators also have the ability to accept Game Genie codes natively. If you didn’t know what the purpose of that was, now you do.

    The Game Genie ultimately faded away to be replaced by the Game Shark and other similar devices but it was really the Game Genie that started it all.