• Tag Archives NES
  • Advanced Computer Entertainment (October 1989)

    Source: Advanced Computer Entertainment – Issue Number 25 – October 1989

    Advanced Computer Entertainment, or ACE for short, was published in the U.K. and mostly covered computer games but also covered console games to some degree. In late 1989 that included the Atari ST, Amiga, Commodore 64, Amstrad CPC, Sinclair Spectrum, PC (DOS), Nintendo (NES), and the Sega Master System. The October 1989 issue includes:

    Specials

    • Konix: The Review – The Konix Multisystem got rave reviews and was unique in the number of control options, however, the company making it ran out of cash before it could be released.
    • Arcadeology – A look back at arcade history including a bug in Breakout, how Donkey Kong got its name, and more.
    • Games Get Mean – Addressing complaints that games are getting too difficult, complex and unfriendly.
    • Are You A Weirdo? – A test to calculate how weird you are.
    • Making It – A guide to making a living with MIDI.
    • Enter Cyberspace! – A look at the state of virtual reality with Cyberspace from AutoDesk.

    Gameplay

    • Screen Test – Reviews of F15 Strike Eagle II (DOS), Strider (Amiga, Atari ST, Amstrad), Xenon II (Atari ST, Amiga), Rick Dangerous (Amiga), APB, Shadow of the Beast (Amiga), Bloodwych (Atari ST), Castle Warrior (Amstrad), Eye of Horus (Atari ST), Fast Break (Amiga), Oil Imperium (Amiga), Shufflepuck Cafe (Amiga, Atari ST), Tank Attack (Amiga), Turbo (Amiga) and Battle Valley (Amiga).
    • Arcade Ace – A look at Sega’s System 24 arcade motherboard and its capabilities, Escape From The Planet of The Robot Monsters from Atari, Wnning Run from Namco, Y Spy from Data East, Arch Rivals from Data East, and Rastan Saga II.
    • Updates – A look at some of the latest game conversions including Rocket Ranger for the Atari ST, Jack Nicholas’ Greatest 18 Holes for the Amiga, Robocop for the Amiga, New Zealand Story for the Commodore 64 and Spectrum, Paperboy for the Amiga, Firepower for the Commodore 64, and Trivial Pursuit for the Amiga.
    • Tricks ‘N’ Tactics – Strategy guide for Battletech and Conflict Europe plus more tips, codes and hints for Spherical, Voyager, Vigilante, Thunderbirds, Altered Beast, Navy Moves, and more.
    • Previews – A look at games still in development including Tower of Babel, M1 Tank Command, Stunt Car, Star Lord, and more.

    Regulars

    • News – Atari announces new Atari ST models including a portable model, the Acorn Archimedes A3000 gets games support, a giant tower case for the Amiga, Integrated Flight and Entertainment Services System to provide gaming on airplanes, Software Horizons blames software piracy for its demise, Philips announces high-end VCR with built-in 3″ screen, and more.
    • Letters – Letters from readers about linking Atari STs together for gaming, Commodore computer shows, gaming design, the FM Towns, and more.
    • Adventures – A look at Hound of Shadow from Electronic Arts, a review of Sword of Aragon from SSI, and help with Chronoquest and Manhunter.

    …and more!


  • VideoGames & Computer Entertainment (February 1991)

    Source: VideoGames & Computer Entertainment – February 1991

    VideoGames & Computer Entertainment was my favorite gaming magazine in the late 1980s to early 1990s. EGM was great then too but this one was my favorite. It was sort of the spiritual successor to the original Electronic Games as it had many of the same people involved though Electronic Games itself would make a return for a little while. The February 1991 issue of VG&CE includes:

    Features

    • Hot Circuits: The Arcade Museum – “Hot Circuits, A Video Arcade” was a traveling arcade museum created by the American Museum of the Moving Image in New York City. It included arcade machines dating back to 1971 all of which were playable by patrons.
    • Looking for the Light: A Player’s Guide to Final Fantasy, Part II – The second part of a strategy guide for Final Fantasy on the NES. Spoilers included.
    • VG&CE’s Best Games of 1990 – Winners and runners up in several categories as determined by the editors of VG&CE. Phantasy Star II for the Genesis won game of the year, Bonk’s Adventure for the TurboGrafx-16 won action game of the year, Whip Rush for the Sega Genesis won best science-fiction video games, Devil’s Crush won best simulation video game (as a pinball simulation), Herzog Zwei (Genesis) and Military Madness (TurboGrafx-16) tied for best military-strategy video game, It Came From the Desert won best computer game, Prince of Persia won best computer action game, Battles of Napoleon won best computer military-strategy game, and there are a number of other categories as well as honorable mentions in each category.

    • Super Glove Ball, Part I – The first part of a strategy guide to Super Glove Ball, a game designed for the Power Glove.
    • Giving Crime the Boot – A feature on crime related games. Some of the titles covered include The Punisher, Search for the King, Police Quest, The Colonel’s Bequest, Where in the World is Carmen Sandiego?, Clue: Master Detective, David Wolf: Secret Agent, Countdown, Rise of the Dragon, and more.

    Reviews

    • Video-Game Reviews – Reviews of Bart Simpson vs. the Space Mutants (NES), Battle Squadron (Sega Genesis), The Punisher (NES), Shadow Dancer (Sega Genesis), Galaxy 5000 (NES), Princess Tomato in the Salad Kingdom (NES), Krazy Kreatures (NES), Burning Force (Sega Genesis), Ultima: Quest of the Avatar (NES), Arrow Flash (Sega Genesis), and Pac-Mania (NES).

    • Computer-Game Reviews – Reviews of Wing Commander (DOS, Amiga), Spot (Commodore 64, DOS), Ishido (Amiga, DOS, Macintosh), It Came From the Desert II (Amiga), Altered Destiny (Amiga, DOS), Anarchy (Amiga, Atari ST), Unreal (Amiga), Stunt Driver (DOS), and Stormovik (DOS).
    • Computer-Game Strategies – Brief strategy guides for Brainblaster (Amiga, Atari ST, DOS) and Turbo Out Run (Amiga, Atari ST, Commodore 64, DOS).

    Departments

    • Editor’s Letter – Andy Eddy talks about his experience with an Activision event to promote F-14 Tomcat.
    • Reader Mail – Readers write in about alternate uses for the Game Boy and Atari Lynx, the used game market, Tecmo Bowl for the NES, Pit Fighter, and more.
    • Crash & Boom – A comic featuring taunting turtles.
    • Tip Sheet – Tips for Alien Syndrome on the Sega Master System, Snake’s Revenge on the NES, and Ninja Spirit on the TurboGrafx-16.
    • News Bits – Accolade sponsors golf course design contest for Jack Nicklaus’ Unlimited Golf; retailers increasingly carrying 16-bit systems and software; Commodore’s CDTV; Commodore reduces price of Amiga; new arcade game from Williams (Hit the Ice); and much more.
    • Easter Egg Hunt – Tips and tricks for Klax (TurboGrafx-16), Loopz (NES), Gilligan’s Island (NES), Super Star Soldier (TurboGrafx-16), Gargoyle’s Quest (Game Boy), Narc (NES), Devil’s Crush (TurboGrafx-16), Mondu’s Fight Palace (Genesis), and Chip’s Challenge (Lynx).
    • Fandango – Reviews of recent fanzines including Porta-Play #1 (covering the Game Boy and Lynx), Genesis Masters #2 (covering the Sega Genesis), Dan-Man’s Game Review #3 (covering the Sega Genesis), and The Subersive Sprite #5.
    • Destination Arcadia – A report from the 1990 Amusement & Music Operators Association (AMOA) Expo. New games shown include Mad Dog McCree (American Laser Games), Bio-Ship Paladin (American Sammy), Double Dragon 3 (American Technos), Race Drivin’ (Atari), Pushman (American Sammy), Pit Fighter (Atari), Shuuz (Atari), Carrier Airwing (Capcom), Magic Sword (Capcom), The Adventures of Edward Randy (Data East), The Simpsons (Data East), Blood Brothers (Irem), Hammerin’ Harry (Irem), Cisco Heat (Jaleco), Earth Defense Force (Jaleco), Escape Kids (Konami), Over Drive (Konami), Punkshot (Konami), and Teenage Mutant Ninja Turtles (Konami).
    • Inside Gaming – A look at the year past, including the awards process for the awards in this issue, and a look into the next year with predictions.
    • Game Doctor – Questions answered about the TurboGrafx-16’s technical capabilities, the future of NES software, Nintendo’s upcoming 16-bit system, state of the art PC games, programming video games, and more.

    …and more!