• Tag Archives gaming
  • General Chaos (Sega Genesis)

    General Chaos was released by Electronic Arts for the Sega Genesis in 1993. While it never seemed to gain much traction, it was really a game ahead of its time. It is basically a squad based real-time strategy game. Warcraft, the game that really popularized the real-time strategy genre in general, wasn’t released until the following year.

    Of course, other than a real-time strategy component, there isn’t much that is similar to Warcraft here. General Chaos is squad based. Players can choose from one of four five man squads with various types of units or a more powerful two man commando team. Unit types include Machine Gunner, Launcher, Flamethrower, Chucker, and Blaster. The different squad choices have different combinations of these units.

    General Chaos is played from an isometric perspective. One other aspect of this game that will be familiar to real-time strategy players is the control mechanism. Basically, you select a unit and assign an order and the AI will execute it. Individual battles are generally pretty short but the game can be played in campaign mode which is basically a series of battles (between General Chaos and General Havok) with the ultimate objective of capturing the enemy’s capital city. In addition to the real-time strategy aspect, there are a few other things that make this game stand out as unique.

    One of the most prominent aspects of this game is its humor. Sure, you can order your units around but they aren’t always competent. Adding to the humor is the cartoonish nature of the graphics. In some ways, the humor of the game reminds me of another humorous strategy game that is one of my all time favorites…Worms.

    Another fairly unique feature, especially for the Genesis at the time, was that you could play (with an appropriate adapter) with up to four players. Everybody can team up against the computer or you can play as more of a free for all. As you could imagine, having four players adds significantly to the chaos…and the fun.

    General Chaos generally got excellent reviews. However, I don’t recall it being all that popular. It doesn’t appear to be particularly rare though as an original copy can be found for reasonable prices on eBay. This game is, however, exclusive to the Sega Genesis. The only way to play is to track down an original or use emulation. There has never been a sequel. There was a Kickstarter campaign in 2014 to create a sequel but it was unsuccessful, falling way short of its goal.

    I definitely recommend this game if you are a real-time strategy fan or of humorous games in general. Just don’t expect anything serious here. Yes, it is a strategy game but the goal here is to entertain, not to simulate serious warfare. In that, it does an excellent job.

    The three page magazine ad above is from the October 1993 issue of Electronic Gaming Monthly.


  • Zzap! 64 (November 1987)

    Here in the U.S., we never had a gaming magazine dedicated to the Commodore 64. I would have loved such a thing, especially as this one, published in the U.K. was published well into the 1990s and I was still using my Commodore 64 as my primary computer up through most of 1993. The November 1987 issue of Zzap! 64 includes:

    Redoubtable Regulars

    • Editorial – Info on a new editor at the magazine.
    • The Rrap – Letters from readers about arcade conversions, the cost of Zzap! in Ireland, competition questions, Microprose, and more.
    • Enter The Harlequin – A solution to Kayleth, an adventure game from US Gold. Plus, news about an upcoming adventures games, including Jack the Ripper.
    • Compunet – A look at the latest demos available via Compunet.
    • What’s New – SSI to work with TSR and US Gold to develop Dungeons & Dragons computer games (these would become the gold box series), a promotion for Bangkok Knights, and more.
    • Manoeuvres – Reviews of strategy games Armageddon Man and High Frontier.
    • Postmark – Games played via the postal service.
    • Cheap and Cheerful – Reviews of budget games Joe Blade, Anarchy, On Cue, Tunnel Vision, Special Agent, Pyramid of Time, Defcom, and Land of Neverwhere.
    • The Chart Show – A list of the top 30 games for the month. At the top of the list is World Games. Some others on this list I have played include Gauntlet (number 5), Paperboy (number 14), California Games (number 16), Kikstart II (number 17), Arkanoid (number 22), and Green Beret (number 24).

    November Novelties

    • International Karate + – A review of this fighting game from System 3. I never played it but it reminds me a bit of Yie ar King-Fu.
    • Solomon’s Key – A review of this arcade conversion by US Gold.
    • Morpheus – A review of this scrolling shooter from Hewson.
    • Starfox – Not to be confused with the famous series that got its start on the Super NES, this game is a space combat sim.
    • Quedex – A review of this game which is sort of like Marble Madness without the isometric viewpoint.
    • Enlightenment – Druid II – I don’t think I ever played this sequel but the original Druid was a fun Gauntlet-like game.

    Features

    • Hit Me With Your Best Shot – A history of Shoot ‘Em Up games. Some game mentioned here include Pastfinder from Activision (I loved this one), Spy Hunter (another great game), Paradroid, Hypercircuit, Dropzone, and many others.
    • Accolade’s Comics – An adventure game in comic book format.
    • The Tips Supplement – Tips for Impossible Mission, Quartet, Joustie, Master of Magic, The Evil Dead, Hercules, Gods and Heroes, Nodes of Yesod, 1942, and lots more.
    • RPG’s Scrutinised – A look at new RPGs including Moebius (Microprose/Origin), Alternate Reality: The Dungeon (Datasoft), and Legacy of the Ancients (Electronic Arts).
    • Combat Zone – A real-life capture the flag paintball game.
    • Minson Meets Microprose – A sneak peek at the latest from Microprose including Project Stealth Fighter and Airborne Ranger.

    …and more!