• Tag Archives gaming
  • Palamedes (NES)

    Palamedes is a relatively obscure puzzle game for the Nintendo Entertainment System that was released in 1990. It’s probably far more obscure than it really should have been as it was originally an arcade game by Taito and it is a fairly solid game for those that like the puzzle genre. It’s not terribly flashy and I think it just got lost in the shuffle in what was probably the most prolific time for the NES and probably puzzle games as well as Tetris had been released the year before.

    The basic concept of Palamedes is pretty straightforward: players must match dice faces to clear a stack of descending dice before they reach the bottom of the screen. The visuals are pretty simple and there are no fancy licensed characters which perhaps contributed to it being overlooked by many (but then the same can be said of Tetris), however the gameplay is what is important and that is pretty solid here. In Palamedes, you control a small character at the bottom of the screen. At the top, a wall of dice slowly descends. Your character holds a die that can be rotated to show any face from 1 to 6. By pressing the button, you can throw your die upward to eliminate a die in the descending wall by hitting it with a matching number.

    What makes the game a little more interesting is that players can perform combos by eliminating multiple dice in a row or in patterns, such as sequences (e.g., 1-2-3) or matching sets (e.g., three of the same number), which result in bonus points and can push the wall back, giving you more time to react. Essentially, you are trying to clear rows just as in Tetris but doing so in a different way. Another plus is the two-player split-screen mode. Like some similar puzzle games, as you clear rows on your side, they are added to your opponent’s side.

    There are two keys to success in this game. The first is being able to quickly rotate the die your are throwing to the value you want. The second is being able to not only quickly identify simple matches, but patterns that can eliminate more dice from the top of the screen in one throw. The early levels are pretty easy but as the speed ramps up, it gets very challenging as you would expect. It can be said for many games, but playing another person is probably the most fun and gives the most replay value.

    While generally viewed positively, even reviewers seemed to largely miss this game. Contributing to the game’s relative obscurity is probably the lack of anything resembling fancy graphics. The dice are easy to see and identify but very simple. Your avatar at the bottome of the screen is likewise fairly simple. I suppose the graphics are fairly colorful but other than that, there’s not much to say about them. Of course, Tetris was likewise very simple graphically but it first gained fame on the Game Boy where simpler graphics were more expected. One thing they definitly could have improved on is the music. It’s relatively simple, repetitive, and definitely not as catchy as Tetris (though your taste may vary). I doubt the box art helped sell the game either. However, neither the simple graphics or repetitive music (or box art) detract from what is pretty solid gameplay.

    If you are a fan of puzzle games then this is definitely one you should check out and one you might have missed back in the day. The screen shots above are from the NES version but it was also released for the MSX, FM Towns, and Game Boy. If you want to play the NES version, this game can be had fairly cheaply especially if you don’t care about it being complete in the box. You can, of course, always emulate but then you probably might as well play the arcade version.

    The ad above is from the March 1991 issue of Game Player’s.


  • Computer & Video Games (October 1988)

    Computer & Video Games was published in the U.K. from 1981 until at least 2004. It was the longst running print video game magazine that I am aware of. The October 1988 issue includes:

    • Fax – A brief look at new products including ports of Pacmania for various platforms; Veteran, Luxor, and Mafet from Software Horizons for the Amiga and Atari ST; new add-ons for Balance of Power for the PC and Amiga; Rex from Martech for the Spectrum, Amstrad, and Commodore 64; Serve and Volley, T.K.O., Rack ’em, and Fast Break from Accolade for the Commodore 64; Times of Lore for the Commodore 64; and much more.
    • Reviews – Reviews of Pool of Radiance (Commodore 64), Heroes of the Lance (Atari ST), Vindicator (Amstrad CPC), Armalyte (Commodore 64), Rocket Ranger (Amiga) – I played the NES version of this and thought it was horrible, Intensity (Commodore 64), Summer Olympiad (Commodore 64), L.A. Crackdown (Commodore 64), The Bobby Yazz Show (Spectrum), 1943 (Spectrum), Star Ray (Amiga), Street Fighter (Amiga, Atari ST), Bubble Ghost (Amiga), Tracers (Amiga), and more.
    • AD&D – A detailed look at the first AD&D Gold Box Game, Pool of Radiance, for the Commodore 64. This was one of my favorite games.

    • Big Screen – A look at the latest movies (some of which would become games), including Good Morning Vietnam, Rambo III, The Running Man, Biloxi Blues, No Man’s Land, Pathfinder, and more.
    • Fantasy Role Playing – A look at some of the latest role playing games including The Fury of Dracula and Highway Holocaust plus news and letters from readers related to the genre.
    • Adventure – A review of Fish from Magnetic Scrolls for the Atari ST, Amiga, and Commodore 64 with other versions to come.
    • Bards Tale – Tips and strategies for The Bard’s Tale.

    • Playmasters – Tips and cheats for various games including Virus, Gauntlet II, Marauder, Rolling Thunder, Cybernoid, Garfield, Better Dead Than Alien, Druid II, Gutz, Target Renegade, Street Fighter, Gryzor, and more.
    • Arcade Action – A look at a couple of new arcade games including Legend of Makaj from Jaleco and Dynamite Dux from Sega.
    • Out To Lunch – Advice for attending the generically named PC Show.

    …and more!