• Tag Archives Data East
  • Dragon’s Lair (Super Nintendo)

    page-37

    Source: Game Fan – December 192 – Page 37 (Super NES Review)

    Although this review of Dragon’s Lair for the Super Nintendo from the December 1992 issue of GameFan is very positive, overall reviews for this game were decidedly mixed. Part of the problem is that it is nothing at all like the arcade version. The original arcade version was laser disc based and was more of a timing/puzzle type games where you had to react quickly with the right moves, the result of which would them be shown with full motion, high quality video. It was like watching a cartoon with the animation done by the legendary Don Bluth. Some people loved it and some hated it but the Super Nintendo version is nothing like it in any case.

    The Super Nintendo version by Data East is a pretty standard 2D platform action/adventure game. The storyline remains much the same as the arcade (rescue the princess from the dragon) but it obviously plays much different. As a platform game it is pretty average though the graphics and sound are very well done. They managed to make the graphics quite reminiscent of the arcade despite being a completely different style of game. Control is a little awkward but it’s something you can get used to.

    If you are a fan of the Dragon’s Lair games then this one is probably worth playing. Just don’t expect the same type of game as the arcade. Though there have been many home conversions of Dragon’s Lair, this particular iteration is unique to the Super Nintendo and to the best of my knowledge hasn’t been re-released on any more modern platform. Original cartridges can be found reasonably priced as long as you don’t care about it being new/sealed in the box or there is always the emulation route.





  • Commando (Commodore 64)

    Commando, Commodore 64.

    http://darth-azrael.tumblr.com/post/166578574038/vgjunk-commando-commodore-64

    Commando was an overhead 2D vertically scrolling run and gun arcade game developed by Capcom and released in 1985. For a time, this style of game was as popular as the 2D platform genre. The arcade game was ported to a large variety of home systems including the Atari 2600, Atari 7800, NES, Intellivision and various home computers including the Commodore 64. Interestingly, an Atari XE version was planned and completed but never released but the prototype was eventually discovered.

    The Commodore 64 version is the one I am most familiar with. It is a very good example of the genre and quite good on the Commodore 64 though I always thought it was overly difficult. The music is unique on the Commodore 64 and the best of any version.

    Nowadays, the arcade version is available in various collections and also appeared on the Wii Virtual Console and on Capcom Arcade Cabinet for the PS3 and Xbox 360. Still, the Commodore 64 version is worth a try even if just for the music. Tracking down an original disk and working system and disk drive is probably too much of a pain for anyone that doesn’t already have one but emulation is always an option.

    There were a number of sequels of sorts over the years. Mercs was the first true sequel and it was released in 1989. Commando 3 was also released as a downloadable game via Xbox Live Arcade and the PlayStation Network in 2008. Bionic Commando was also marketed as a sequel outside of Japan but it wasn’t really intended as such. Also, the game Duet by Elite Systems, developer of the home computer ports of Commando, was first called Commando ’86 and then Commando ’87 though it isn’t an official sequel.

    All images above refer to the Commodore 64 version.





  • Commando (Commodore 64)

    Commando, Commodore 64.

    http://darth-azrael.tumblr.com/post/160836120445/vgjunk-commando-commodore-64