• Tag Archives Computer Gaming World
  • Computer Gaming World (July 1989)

    cgw_061_1989-07_01

    Source: Computer Gaming World – Issue Number 61 – July 1989

    Computer Gaming World was the best computer gaming magazine out there for most of its life, at least if you had a PC. While it did cover other computers, at least in its earlier days, it always seemed to emphasize DOS and Windows coverage particularly in regards to multi-platform games. It was an excellent magazine and had a very long life but a disappointing end. It was bought by Microsoft in 2006 and retitled ‘Games for Windows’. It only lasted another two years after that. This wasn’t really Microsoft’s fault as they pretty much kept up the same quality, but gaming and computer magazines in general had been dying in droves for years already by 2006.

    The July 1989 issue included the following:

    Features

    • Special Report: Trends in Computer Games – Covering the Summer 1989 C.E.S with an emphasis on multiplayer and online gaming via modem and online services such as Compuserve.
    • Air Traffic Control, Can You Handle It? – A review of TRACON for the PC (DOS). This was essentially an air traffic control simulator. While quite accurate and stressful, it’s probably only fun for a select few.
    • The Gamers Guide to Joysticks – A detailed analysis of joysticks from Gravis, Mindscape, Epyx, SunCom, and Kraft on various computers including the Apple IIgs, IBM PC, and Commodore 64.
    • Indiana Jones and the Last Crusade – A preview of the then upcoming Indiana Jones game. This was a graphical adventure game available on multiple platforms using a similar interface to Zak McCracken and Maniac Mansion.
    • MacArthur’s War – Review of a strategy war game by SSG using their ‘Battlefront’ system which had been used on many previous games. This game covers the Korean War.
    • Sniper! World War II Telegaming – This was a two player game available via Compuserve. While the graphics were simply the game play could be addictive and there weren’t many things like it at the time. However, playing on Compuserve would cost you $6 to $12.50 per hour depending on the speed of your modem.
    • SSI’s Overrun! – Review of this strategy war game by SSI. This one is a “modern” warfare simulation using a similar system as Panzer Strike and Typhoon of Steel.
    • Getting ‘The Scoop’ On The Competition – Game hints for The Scoop, a murder mystery in graphical adventure form.
    • Is VGA Worth It? – VGA was the latest graphical standard for computers (PCs anyway). It offered up to 256 colors at 320×200 resolution or 16 colors (out of 256) at 640×480. This article gives an overview of video cards and monitor that supported this standard.
    • Marbles From Hell – A review of Ballistix by Psygnosis for the Amiga and Atari ST.
    • Cinemaware’s Lords of the Rising Sun – Set in 12th century Japan, this game combines action and strategy reminiscent of Defender of the Crown but with different action scenes and more strategic elements.
    Table of Contents for the July 1989 issue of Computer Gaming World

    Departments

    • Taking a Peek – Short previews of recent releases and upcoming games including:
      • Speedball by Cinemaware for DOS, Amiga and Atari ST
      • Navy Seal by Cosmi for the Commodore 64 and DOS
      • Axe of Rage by Epyx for the Commodore 64
      • Devon Aire by Epyx for the Atari ST and Commodore 64
      • Omnicron Conspiracy by Epxy for DOS
      • Cosmos by Ishi Press for DOS
      • Slots & Cards by Microdeal for the Amiga and Atari ST
      • Fire King by SSG for the Commodore 64
      • Slipheed by Sierra On-Line for DOS
      • Space Quest III by Sierra On-Line for DOS
      • Sky Shark by Taito for DOS and the Commodore 64
    • Conversions Received – I’m not sure what this list of games is meant to convey. Perhaps games that have been previously released but have recently been converted to other platforms.
    • CGW Hall of Fame – CGW’s top 100 games along with their rating and other info.
    • Reader Input Device – A survey for readers.

    …and more!


  • Computer Gaming World – December 1992

    Computer Gaming World, Issue Number 101, December 1992

    cgw_101-001

    Source: Computer Gaming World – Issue Number 101 – December 1992

    Computer Gaming World was the best computer games magazine there was, at least for PC games though it covered other computers as well. In the early 1990s it was just hitting its stride. The December 1992 issue includes:

    Features

    • The Buzz over Buzz – Interplay’s Race for Space Rockets Forward
    • The Holiday Helper for Software Shoppers – The Annual CGW Holiday Buying Guide
    • A Matter of Course (Design) – Part II in a Series on Course Design for Jack Nicklaus Signature Edition
    • EA’s John Madden II vs. Konami’s NFL – Jason Brooks Referees a Gridiron Showdown
    • “Hello Poetry Lovers…” – A Fireside Reading of CGW’s Readers-Turned-Poets
    • Moving Heaven & Earth – Proving That Disney Really Owns the Rights to Everything
    • The Politics of SPA – Washington D.C. Serves as the Site of Sights
    • All That Glitters is Not Boxed – Chuck Miller Launches a New Shareware Column
    • Cruise for a Corpse has the Cast Adrift – U.S. Gold Spotlights a Dead Man’s Float
    • Setting Tables in the Darklands – Survival Guide Information for Calculating Adventures
    • Gaming the Night Fantastic on The Sierra Network – The Live, Real Time, On-Line Gaming Network Expands its Frontiers
    • Seeing Mantis Means It’s Time to Prey – MicroPlay’s Space Combat Game: Threat or Mantis?
    • Kicking ‘Bots and Taking Frames – Maxis’ Robosport Meets a Well Oiled Reviewer in Jimbo Cooper
    • The Worm Turns in Dune II – Virgin’s Latest Resembles SimCity Wargaming in a Sandbox
    • Getting Off on Floor 13 May Prove Unlucky – A cloaked Charles Ardai Levels His Dagger at Virgin’s Latest

    Computer Wargaming World

    • A Fleet Inspection of SSG’s Carriers at War
    • Getting Down to the Politics – Three-Sixty’s Operation Skymaster
    • Evan Brooks Draws A Line in the Sand
    • Flight Simulator Hardware Update
    • New World for Empire Deluxe – A Sneak Preview of the Hall of Fame Classic Revisited
    • More Hordes for Warlords – And Strategies for Dealing with Them
    • A Look at Forging Cyber Empires – SSI’s Strategic Level Sci-Fi Action Game Has the Right Elements
    • Joining Team Yankee – Readysoft Gets Up Close and Personal, Even on Pacific Islands
    • Giving Static to an Air Force Commander – Impressions Scrambles Its Birds in the Middle East
    • Now Harpoon is Really Whaling! – A Reconnaissance of Updated Versions and New Releases for Harpoon

    Departments

    • Scorpion’s View (Darklands) with Counterpoint
    • Over There (European Software Report)
    • The Rumor Bag (Gossipius Maximus)
    • Inside the Industry
    • Scorpion’s Mail
    • Letters from Paradise
    • From the Cockpit (Flights of Fancy)
    • Computer Wargaming World Editorial
    • Opponents Wanted
    • Company Profile: Sir Tech Software
    • Taking a Peek
    • CGW Poll: Top 100 Games
    • What’s Hot!
    • CGW Hall of Fame
    • Editorial – A CGW Glossary

    …and more!





  • Computer Gaming World (October 1988)

    Computer Gaming World, October 1988

    Computer Gaming World was always among the best PC gaming magazines. While it also covered other machines when they were still viable (Amiga, Atari ST and even the Commodore 64 and others as well) you were usually better off with a magazine dedicated to those machines. But for DOS and early Windows games, I don’t think anything was better than Computer Gaming World.

    The October 1988 issue includes the following:

    Features

    • Big Zak Attack – Review of this classic point and click adventure game for the IBM PC (DOS) and Commodore 64. Along with Maniac Madness, both by LucasFilm, this was one of the best adventure games ever made.
    • Pete Rose Pennant Fever – Preview of this baseball game (obviously well before Pete Rose got in trouble for gambling on baseball) for the IBM PC (DOS). Could be played in CGA, EGA, or Tandy graphics modes.
    • Rose Hustles the Press – An Interview with Pete Rose, mostly about the new baseball game featuring his name. Ironically enough, he alludes to betting (on horses) at the very beginning.
    • Red Storm Rising – A preview of Red Storm Rising by Microprose for the Commodore 64. This is based on Tom Clancy’s book of the same name and features submarine combat simulation during World War III with the option of selecting different time periods (1984, 1988 (same as the book), 1992 or 1996). One of the better games of its type.
    • Star Trek: First Contact – A review of Star Trek: First Contact for the Apple II and PC (DOS). This is an adventure game for which the biggest criticism seems to be that it is too easy.
    • The Fool’s Errand – Review of this game for the Macintosh which is part adventure game but mostly puzzle game.
    • Scorpion’s Mail – Game hints for Wasteland, Ultima IV, Ultima V, Questron II, Bard’s Tale I, and Bard’s Tale III.
    • Carrier Command – Review of Carrier Command for the Atari ST. This futuristic game featuring aircraft carriers can be played as an action game or a strategy game.
    • Star Trek: Rebel Universe – A Star Trek themed graphic adventure game for the Atari ST and IBM (DOS) with CGA graphics.
    • Michael Jordan and CGW Go One on One – A preview of Larry Bird and Michael Jordan Go One on One plus an interview with Michael Jordan.
    • Educational Games – An overview of a number of educational software titles available for the PC (DOS), Apple II, Commodore 64, Apple IIgs, and Macintosh.
    • Working On Those Knight Moves – A review of Mastertronic’s Knight Games for the Commodore 64. It is given a pretty good review here despite being a budget title.
    • Fantastic Voyages – Part of a series of articles that cover various software publishers. This one covers a tour of Electronic Arts.
    • Rocket Ranger Saves The World – I thought the NES version of this game was pretty awful but the Amiga version gets a pretty good review here.
    • CGW Game of the Year Awards – The big winners this year were Pirates, Panzer Strike, Wasteland, Dungeon Master, and Empire.

    Departments

    • Taking A Peek – A brief look at new an upcoming games, including screen shots. Games mentioned include Ocean Ranger, Championship Poker, Strategic Craps, Daily Double Horse Racing, Grail Quest, Lock-On, Platoon, Victory Road, Joe Blade, Final Assault, Sporting News Baseball, The Games: Summer Edition, Tower Toppler, Clubhouse Sports, The Colony, Paladin, Bass Champ, Falcon A.T., Sargon 4, Demon’s Winter, Heroes of the Lance, Battle Stations, and Fire & Forget.
    • Letters – Topics from readers this month include Stellar Crusade, Deathlord, and both complaints and praise regarding past reviews.
    • Inside the Industry – News from the gaming world including Sierra On-Line going public; Broderbund joining forces with Japanese publishers; Electronic Arts selling $50 million in software in 1987; board games making their way to computers including Harpoon, Twilight 2000, Traveler, Tunnels & Trolls, Nukewar, and Battletech; and more.
    • Video Gaming World (Katz, Kunkel, Worley) – News and new releases in the video game world. The big news seems to be a chip shortage limiting the available NES carts. Also, Konami forms Ultra Games, Activision to release Ghostbusters for the NES, Double Dragon sells out, Super Skateboardin’ to be released by Absolute for the Atari 7800, Kung-Fu Kid and The Ninja coming for the Master System, Metal Gear to be released for the NES, and more.

    …and more!