• Tag Archives Commodore 64
  • VideoGames & Computer Entertainment (June 1990)

    VideoGames & Computer Entertainment was my favorite video game magazine of the late 1980s and early 1990s. Some of the key people responsible for the original Electronic Games magazine were involved with VG&CE. It eventually evolved into Tips & Tricks which wasn’t really my cup of tea. The June 1990 issue of VG&CE includes:

    Features

    • Total Recall: Acclaim Brings Arnold Schwarzenegger’s Film Role to Video-Game Screens – A detailed look at this NES game based on the movie of the same name. Like most licensed games, this one wasn’t great though I suppose it was better than some. It definitely has the nostalgia factor going for it.
    • Behind the Scenes at the Nintendo World Championships in Dallas – The Nintendo World Championship had to be just about the height of the NES era. It was sort of a case of life imitating art as The Wizard had just been released in theaters the year before.
    • Batman Strategy Guide, Part I – The first part of a detailed strategy guide for Batman: The Video Game for the NES. While licensed games are pretty poor the vast majority of the time, this one bucks the trend and was actually a solid game. The game and the movie are probably still my Batman favorites.
    • In Search of the Evil Place: A Player’s Guide to Faxanadu, Part 2 – The second part of a detailed strategy guide for this classic NES adventure game.
    • Computer Country Club – An overview of available golf and tennis games. Some of the golf games looked at here include Accolade’s Mean 18, Hole-In-One (miniature golf), Mini-Putt, World Tour Golf, World Class Leaderboard, Jack Nicklaus’ Greatest 18 Holes of Major Championship Golf, Table Tennis Simulation, Serve & Volley, and others.
    • Computer-Game Strategies – Brief strategy guides for Double Dragon II (Amiga, Atari ST, Commodore 64, IBM PC), Populous (Amiga, IBM PC), and Space Harrier (Amiga, Atari ST, Commodore 64, IBM PC).

    Reviews

    • Video-Game Reviews – Reviews of Heroes of the Lance (NES) – (while I loved the Gold Box series of D&D games, I thought this action oriented game was pretty terrible), Astyanax (NES) – (I actually didn’t care for this one much though it got good reviews), Ninja Gaiden II (NES), Starship Hector (NES), Super C (NES), Pat Riley’s Slammin’ Jammin’ Basketball (Sega Genesis), Neutopia (TurboGrafx-16), Slap Shot (Sega Master System), and Ghostbusters (Sega Genesis).
    • Computer-Game Reviews – Reviews of Tank (Spectrum Holobyte for the IBM PC), Hoyle’s Book of Games (Sierra On-Line for the IBM PC), License to Kill (Domark/Broderbund for the Amiga, Atari ST, IBM PC, and Commodore 64), Sword of the Samurai (Microprose for the IBM PC), The Third Courier (Accolade for the IBM PC), Space Rogue (by Origin for the Apple II, Commodore 64, and IBM PC – I always wanted this one), It Came From the Desert (by Cinemaware for the Amiga, Atari ST, IBM PC), Sands of Fire (by Three-sixty Software for the IBM PC and Macintosh), and Trivial Pursuit (by Parker Brothers for the IBM PC).

    Departments

    • Editor’s Letter – Andy Eddy discusses games based on movies and celebrities in video games.
    • Reader Mail – The letters from readers this month are mostly about Nintendo’s business practices and then current anti-trust issues.
    • Tip Sheet – The inaugural edition of this column includes tips and basic strategies for Kung-Fu Heroes by Culture Brain for the NES.
    • News Bits – Joe Montana signs deal with Sega, new add-on for A-10 Tank Killer, Defender of the Crown creator developing Centurion: Defender of Rome, Atari opens up direct phone line for orders of Atari Lynx and Portfolio products, new newsletter for Amiga gamers, Commodore to market games machine based on Amiga 500, and much more.
    • Easter Egg Hunt – Hidden features and secrets in Double Dragon II (NES), Golden Axe (Genesis), Revenge of Shinobi (Genesis), and Fighting Street (TurboGrafx-16).
    • Destination Arcadia – A look at new games shown at the 1990 Acme Show in Chicago including DJ Boy from American Sammy, WWF Superstars from Technos, Klax from Atari, AmeriDarts from Ameri Corporation, Four Trax from Atari, Badlands from Atari, Metal Hawk from R. H. Belam, Capcom Bowling from Capcom, Buster Bros. from Capcom, Mercs from Capcom, Final Fight from Capcom, Vapor Trail from Data East, Too Crude – Double Dragon from Data East, Rai Den from Irem, Dragon Breed from Irem, R-Type II from Irem, Toki from Irem, Aliens from Konami, Teenage Mutant Ninja Turtles from Konami, Off Road from Leland, Trog from Bally/Midway, PlayChoice from Nintendo, Fire Shark from Romstar, Beast Busters from SNK, Neo-Geo System from SNK, Line of Fire from Sega, M.V.P. from Sega, Cadash from Taito, and lots more.
    • Inside Gaming – A look at who might win the upcoming video game battle between Nintendo, Sega, and NEC.
    • Game Doctor – Questions answered about music on the SMS, the NES expansion port, the TurboGrafx-16 CD-ROM add-on, transferring files between an Apple II and IBM PC, and more.

    …and more!


  • Zzap! 64 (November 1987)

    Here in the U.S., we never had a gaming magazine dedicated to the Commodore 64. I would have loved such a thing, especially as this one, published in the U.K. was published well into the 1990s and I was still using my Commodore 64 as my primary computer up through most of 1993. The November 1987 issue of Zzap! 64 includes:

    Redoubtable Regulars

    • Editorial – Info on a new editor at the magazine.
    • The Rrap – Letters from readers about arcade conversions, the cost of Zzap! in Ireland, competition questions, Microprose, and more.
    • Enter The Harlequin – A solution to Kayleth, an adventure game from US Gold. Plus, news about an upcoming adventures games, including Jack the Ripper.
    • Compunet – A look at the latest demos available via Compunet.
    • What’s New – SSI to work with TSR and US Gold to develop Dungeons & Dragons computer games (these would become the gold box series), a promotion for Bangkok Knights, and more.
    • Manoeuvres – Reviews of strategy games Armageddon Man and High Frontier.
    • Postmark – Games played via the postal service.
    • Cheap and Cheerful – Reviews of budget games Joe Blade, Anarchy, On Cue, Tunnel Vision, Special Agent, Pyramid of Time, Defcom, and Land of Neverwhere.
    • The Chart Show – A list of the top 30 games for the month. At the top of the list is World Games. Some others on this list I have played include Gauntlet (number 5), Paperboy (number 14), California Games (number 16), Kikstart II (number 17), Arkanoid (number 22), and Green Beret (number 24).

    November Novelties

    • International Karate + – A review of this fighting game from System 3. I never played it but it reminds me a bit of Yie ar King-Fu.
    • Solomon’s Key – A review of this arcade conversion by US Gold.
    • Morpheus – A review of this scrolling shooter from Hewson.
    • Starfox – Not to be confused with the famous series that got its start on the Super NES, this game is a space combat sim.
    • Quedex – A review of this game which is sort of like Marble Madness without the isometric viewpoint.
    • Enlightenment – Druid II – I don’t think I ever played this sequel but the original Druid was a fun Gauntlet-like game.

    Features

    • Hit Me With Your Best Shot – A history of Shoot ‘Em Up games. Some game mentioned here include Pastfinder from Activision (I loved this one), Spy Hunter (another great game), Paradroid, Hypercircuit, Dropzone, and many others.
    • Accolade’s Comics – An adventure game in comic book format.
    • The Tips Supplement – Tips for Impossible Mission, Quartet, Joustie, Master of Magic, The Evil Dead, Hercules, Gods and Heroes, Nodes of Yesod, 1942, and lots more.
    • RPG’s Scrutinised – A look at new RPGs including Moebius (Microprose/Origin), Alternate Reality: The Dungeon (Datasoft), and Legacy of the Ancients (Electronic Arts).
    • Combat Zone – A real-life capture the flag paintball game.
    • Minson Meets Microprose – A sneak peek at the latest from Microprose including Project Stealth Fighter and Airborne Ranger.

    …and more!


  • Compute!’s Gazette (March 1987)

    Compute!’s Gazette was a spin-off of Compute! magazine that exclusively covered Commodore 8-bit computers (mostly the Commodore 64). It was probably one of the two most popular Commodore 64 magazines with RUN being the other one. The March 1987 issue includes:

    Features

    • The Commodore Graphics Connection – The Commodore 64 had perhaps the most advanced graphics of any 8-bit home computer. In fact, the VIC-II graphics chip (along with the SID sound chip) were originally conceived as the basis for a new video game machine.
    • A Buyer’s Guide to Commodore Graphics Progams – A brief overview of some of the many graphics applications available for the Commodore 64. Some of the titles mentioned here include Blazing Paddles (drawing and painting program), Cadpak-64 and Cadpak-128 (computer-aided design package), Certificate Maker (design and printing program), Chartpak-64 and Chartpak-128 (for creating pie, bar and line charts), ColorMe: The Computer Coloring Kit (introductory drawing package for kids), Desk Pack I (includes Graphics Grabber which converts clip-art from Print Shop, Print Master, and Newsroom to GEOS), Doodle (high res drawing program), Flexidraw Light Pen Graphics, Version 5 (advanced graphics and light-pen package), and many more.
    • The Fundamentals of Commodore Graphics – An introduction to the Commodore 64’s array of graphics modes and features.

    Reviews

    • The Commodore 1670 Modem – While the Commodore 64 could use most standard external modems with an adapter, Commodore’s 1670 Modem (1200bps) was an inexpensive modem that could connect directly to the user port.
    • Alter Ego and Mind Mirror – Alter Ego is ‘what if’ fantasy role playing game from Activision while Mind Mirror was designed in part with Timothy Leary (published by Electronic Arts) and is a little harder to classify.
    • Trinity – The latest in interactive fiction from Infocom. In this text adventure you must, in part, survive a nuclear holocaust.

    Games

    • Tile Trader – A type-in puzzle game in which you must slide the tiles around to get them in the correct order.
    • Ringside Boxing – A type-in two player arcade style boxing game.

    Education/Home Applications

    • Color Craft – A type-in art program for the Commodore 64.
    • Computing for Families: Beyond the Desktop – Soap Bubbles, Forests, and Hot-Air Balloons – Metaphors, other than the Desktop, to make computers easier to use.

    Programming

    • RAM Expansion for the Commodore 128 – A guide to using the new 1700 (128K) and 1750 (512K) ram expansions on the Commodore 128.
    • Using RAM Expansion With CP/M – A guide to using RAM expansion when using the Commodore 128’s CP/M mode.
    • Text Sequencer – A type-in machine language program that can be used from within your own BASIC programs to print sequential files to the screen 15 times faster than with BASIC alone.
    • Sprite Manager – A type-in sprite designer, editor, and animator for the Commodore 64.
    • RAM Plus – A type-in machine language routine that can free up an additional 4K of RAM for BASIC programs.
    • CP/M PIP on the Commodore 128 – A detailed look at using CP/M’s PIP command on the Commodore 128. This command can be used for file copying among other things.
    • Custom Keys – A couple of type-in utility programs that let you redefine the Commodore 64’s keyboard.
    • ROM Enhancer – A short machine language program that offers improvements to BASIC 2.0.
    • Power BASIC: 128 Partitioner – A type-in program that allows you to load up to four independent programs in to BASIC at once on the Commodore 128.
    • BASIC for Beginners: More on IF-THEN – Part two of a guide on using IF statements.
    • Machine Language for Beginners: ML Mailbag – Questions answered from readers about learning machine language, using flags, and more.
    • Hints & Tips: Useful WAITS – A guide to effectively using Commodore BASIC’s WAIT statement.

    Departments

    • The Editor’s Note – Reprinted from the February issue of Compute!.
    • Gazette Feedback – Letters from readers about printing biorhythms, disk problems, using exponents in BASIC, and more.
    • Simple Answers to Common Questions – Questions answered about using an Apple disk drive with a Commodore 64, fixing disk drive alignment issues, and more.
    • Horizons: What Is Memory? – A look at how memory works on the Commodore 64.
    • News & Products – Accountant, Inc. for the Commodore 128, 128K ROMDISK with Hyperboot for the Commodore 64 and 128, Killed Until Dead from Accolade, and more.

    …and more!