Source: The Australian Commodore and Amiga Review – November 1987
This Commodore specific magazine was published in Australia. It covered both the Commodore 8-bit line as well as the Amiga depending on what time frame we are talking about. This issue from November 1987 includes:
Hardware
- Action Replay Mk III – The latest iteration of a cartridge designed to back up copy protected software. It worked by taking a snaphot of memory so it didn’t really work with games that required disk access after loading (e.g. to load additional levels).
- Comodem – A 1200 baud modem designed to plug straight into the user port of the Commodore 64 (i.e. it didn’t require a separate interface).
Software
- Blitz 64 Compiler – A BASIC compiler for the Commodore 64.
- Book Review – A review of the “How to Get the Most out of GEOS”, a guide to the GEOS operating system which was a GUI for the Commodore 64.
- Pirates – Review of this classic MicroProse game for the Commodore 64.
- Boulderdash II: Rockford’s Revenge – Sequel to the classic arcade style game from First Star Software.
- Bubble Bobble – An excellent arcade game for the C64 in which you must guide a bubble through a maze of various obstacles.
- Arena – A sports game from Psygnosis for the Amiga that features a variety of sports like pole vault, high jump, long jump, shot put, 100 meter run, etc.
- Pi R Squared – An arcade/puzzle style game featuring lots of wheels which I guess is where the name comes from.
- Pro Golf – Yet another golf game…
Amiga Review
- Amiga 2000: Top of the Range – A review of the Amiga 2000. This was perhaps the time when the Amiga was furthest ahead of any other home computer on the market, especially for the price.
- GIZMOS – A set of desktop tools for the Amiga including a calendar, memopad, rollodex, printing utility, calculators, and more.
- Hints & Tips – Tips for using Pagesetter, customizing your keyboard settings, using Workbench, and much more.
- Terrorpods – Review of this sci-fi action/adventure game from Psygnosis.
Programming
- Sprites in the Border – A technique for getting sprites to display in the border areas on the Commodore 64 with coding examples.
- C128 function keys for your C64 – A type-in program that allows you to use the Commodore 128 function keys when in C64 mode.
- Little Invoicer – A type-in program for the Commodore 64 designed to generate simple invoices.
- Machine Code Tutorial Pt III – The third part in a tutorial on machine language programming. This part implements some examples of instructions discussed in previous parts.
Regular Appearances
- Editorial – An overview of what is in this issue and a look ahead to what is to come.
- Ram Rumblings – News and a look at new products including Midi Master (a package that turns the C64 into a music synthesizer), new titles from Activision including Supersprint, Guadalcanal, Xis, and Wonderboy; Gunship from MicroProse; Avtec Mega Modem, and more.
- Letters – Letters from readers regarding adventure game help, reset switches, and more.
- Adventurer’s Realm – Various adventure game news (including info on Beyond Zork), tips, questions and other adventure game discussion. Some games included this month are Dragonworld, ZZZzzz, Holy Grail, Nine Princes of Amber, Knights Orc, and more.
- Arcade Action – A look at new and upcoming games including Centurions, Deathwish III, T.A.N.K., Space Port, Typhoon, and Garrison.
- High Scores – High scores submitted by readers for over 50 different games.
…and more!