• Tag Archives ColecoVision
  • BLiP (March 1983)

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    Source: CBLiP – Issue Number 2 – March 1983

    BLiP was a video game magazine published by Marvel in comic book format. While perhaps not the greatest format for such a magazine, it did provide the opportunity to get a video game magazine with a decent amount of content for quite a bit less than the cost of a traditional magazine. A probable victim of the video game crash, it didn’t last long though. The March 1983 issue includes:

    • Spider-Man – Spidey joins his creator and a group of fans to try out his new video game.
    • End Game – Green with envy, the Goblin tries to upstage the star of the new video game.
    • News Blips – 3-D video games, electronic phone books, news about arcades.
    • Blip Tips I – A look at the basketball catridges from the Big Three in home video systems.
    • Blip Tips II – How to improve your score at Donkey Kong.
    • Tron – Why the movie bombed, while the game took off like a rocket.
    • Design Wizard – Blip talks with Rob Fulop, designer of Demon Attack.
    • Blip Confidential – Quick tips on improving your score in 10 popular arcade games.
    • Hall of Fame – An update on top scorers around the country.
    • Socks and Parcheesi – A not-so-serious story about the perils of video games.
    • Video Word Search – Test your eye-hand coordination with a pencil instead of a joystick.

    …and more!


  • Rocky Super Action Boxing (ColecoVision)

    Rocky Super Action Boxing (Coleco, 1983)

    http://darth-azrael.tumblr.com/post/171630803446/theactioneer-rocky-super-action-boxing-coleco

    If the ColecoVision had a fatal flaw, it was that many of the games released by Coleco looked beautiful (for the time) but played awful. Rocky Super Action Boxing is one such game. The graphics were very well done for the time period (1983) but the game play left something to be desired.

    Rocky Super Action Boxing was the first game based on a Rocky license and it was based on Rocky III. It was released exclusively for the ColecoVision in 1983 and was also compatible with the Coleco Adam. An Intellivision version was apparently planned but never released. The game lets you select either Rocky Balboa or Clubber Lang and you can play against the computer or another player. There are four difficulty levels that each correspond to a number of one-minute rounds (from two to fifteen). There is a point system in which you are rewarded points on where you hit your opponent (guard, head, body) so you can win based on points or via knockout. Moves consist of head shots, body shots, defensive moves for each, and ducking. Then of course you can also move around the ring to a limited degree.


    So what’s wrong with the game? While the graphics look great, movement is slow and the control is relatively unresponsive. This makes it very hard to plan out attacks and defenses in any kind of remotely strategic manner so, like many poor fighting games, it devolves into a button mashing contest. Only die-hard ColecoVision or Rocky collector’s should seek this one out.


    If you do want to play this one the only way you can is on a ColecoVision system or via emulation. It hasn’t been re-released in any form that I am aware of. While there is no direct sequel, there was another game based on the Rocky movies released in 1987 for the Sega Master System that was simply titled Rocky. It was also a very flawed game but better than this one.





  • JoyStik (November 1982)

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    Source: JoyStik – November 1982

    JoyStik was an early video games magazine that didn’t last very long. It was heavy on arcade coverage but also covered home systems and games. The November 1982 issue includes:

    Neo

    • Tutankham: A Video Treasure – Doug Mahugh helps you unearth the treasures in this fascinating exercise in exploration.

    The Winning Edge

    • Free Space Defender – Designed to turn your good game into a great game. Strategic guides through the perils of Free Space.

    Innerview

    • Tim Skelly – The hired gun that Gottlieb brought to Chicago. Insights into the making of a video game.

    Features

    • Reactor – Beginning strategies for 1982’s most unusual game.
    • Donkey Kong – An authoritative approach to top-notch Donkey Kong Play. Patterns.
    • Tron Contest – A fragmentary glimpse at Bally’s Tron contest. Gary Zanke reports from Madison Square Garden.
    • Vectrex – A hands-on look at one of the most impressive new home systems.
    • Isaac Asimov: Video Games To Come – The legendary futurist turns his attention to video games. A masterpiece in speculation.
    • Arcade Art – Vectors, rasters, and colors.
    • Kaboom – All you’ll need to know to master one of the most popular home game cartridges.
    • Dig Dug – A game to respect. Strategies by Doug Mahugh.
    • Qix – A classic. Several tried-and-true strategies for this most abstract of video games.

    Departments

    • Future Waves – Information on ColecoVision and Arcade Pepper.
    • Home Video – Danny Goodman rates the home hardware.
    • Computer ’82 – Preppie! The newest rage in computer games.
    • Counterpoint – JoyStik gives voice to the other side. Enjoy.
    • Cartoons – Introducing two brand-new comic strips.
    • Technocracy – Inside information on chips and difficulty settings.
    • JoyStik Charts – Arcade machine designers rate Atari home games.