• Tag Archives Atari XEGS
  • Necromancer (Atari XEGS)

    atarian_issue1_18

    Source: Atarian – Issue Number 1 – May/June 1989

    Atari really new how to beat a dead horse. Here we have a strategy guide being published in 1989 by an official Atari publication for a game that was released in 1987 that had also previously been released in 1982. Necromancer was originally published for Atari 8-bit computers in 1982 and then the Commodore 64 in 1983. It was re-released for Atari’s XEGS in 1987. Given that an XEGS was just an Atari 8-bit computer in game console form factor, the game was exactly the same. Not that there is anything wrong with the game. It is a very good game in fact. It’s just that Atari had this tendency to re-release the same games over and over vs. publishing new stuff. Re-releasing old games is great but that isn’t what is going to sell systems in the long run and it is why so many more people had an NES vs. an Atari 7800 or an Atari XEGS. By the late 1980s, Atari just wasn’t developing enough new quality first party titles and could no longer attract significant third party support.


    Necromancer was originally released on disk by Synapse for the Atari 400/800 in 1982. It was ported to the Commodore 64 the following year. Four years later, it was released unchanged on the Atari XEGS in cartridge format. I suppose that by this time the other versions were probably relatively hard to find so if you wanted to buy it, the XEGS was probably your best bet. Of course, by this time the original Atari and Commodore disk versions had probably been pirated to a significant degree.


    The game itself is very well regarded. You control a Druid who is battling with a Necromancer. The game takes part in three stages. In the first, you build up an army of trees while defending them from ogres and spiders. In the second, you take your army of trees to destroy the spiders in their lair. In the final stage, you battle the Necromancer himself as he uses fire and his remaining spiders to try to destroy you. The game is fast paced and gets faster in each stage and there is a lot to juggle with controlling the trees and the Druid. The unique and tense atmosphere makes for an addictive game. But maybe they should have published a sequel that included the original game instead of just shoveling the original out again…


  • Rescue on Fractalus! (Atari XE) – Strategy

    Strategy guide for Rescue on Fractalus! for Atari XE based systems (Atari 130XE, Atari 65XE and Atari XEGS) from the October 1989 issue of Atarian.

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    Source: Atarian – Issue Number 3 – September October 1989

    This is a strategy guide for Rescue on Fractalus for Atari XE based systems, including the Atari 65XE, Atari 130XE and Atari XEGS from the October 1989 issue of Atarian.

    The first thing you may notice is that they spelled the name of the game wrong. It is supposed to be “Fractalus” not “Fractulus”. It is spelled fine in the body of the article, just not in the title. This does not bode well for the rest of it…

    But actually, the rest of it does give a good overview of the game. I remember trying to figure this game out on my Commodore 64 without instructions and I never could. While it doesn’t tell you what buttons to press, this article does tell you what actions you need to take and gives you a couple of strategies to be reasonably successful at it.

    There are a number of interesting things about this game. It was first released in 1984 for a number of systems, including the Apple II, Atari 5200, Atari 8-bit computers, Commodore 64, Tandy Color Computer 3, and others. At first this would seem like a pretty late guide for the game but the Atari XE version was an enhanced version that came out in 1987 on cartridge that was specific to only Atari XE based computers and the XEGS video game system. It had thirty levels to choose from instead of the sixteen of the original release. Even at that, this was a pretty late guide.

    The graphics were generated using fractals, hence the name of the game. An Atari 7800 version was under development but never released that would have used the more advanced capabilities of that system for smoother game play. An unreleased prototype was discovered in 2004.

    Finally, George Lucas had some personal input into this game, suggesting that some of the pilots to be rescued should really be the enemy in disguise. This actually added a pretty significant element and a scare factor to the game.





  • Sid Meier’s Pirates!

    ‘Sid Meier’s Pirates!’

    [VARIOUS] [USA] [MAGAZINE] [1987]

    • Compute! Gazette, June 1987 (#48)


    Sid Meier’s Pirates! was released by MicroProse in 1987 for the Commodore 64. Before this game, MicroProse and Sid Meier were best known for their combat simulation games. Pirates! is a simulation too, but not of the typical kind. It simulates the life of a pirate.

    Pirates! is an open world game. You can roam from the coast of South America to the Gulf of Mexico, Bahamas, and all the way to Bermuda. You can be a privateer for the Spanish Empire, Dutch Republic, the Kingdom of England. or the French colonial empire. Or you can just be a pirate. You aren’t stuck with a particular loyalty throughout the game. There are a variety of things you can do from attacking enemy ships, to hunting pirates, to seeking buried treasure and more. You can even choose a peaceful route and simply engage in trade. There’s no way to “win” the game per say. It continues indefinitely but as your character ages, it gets harder to recruit and fight. The game ends when you choose to retire.

    Pirates! was truly a groundbreaking game. It was unique for its time and hugely influential for many games that came after. Games like Civilization, Railroad Tycoon, Sword of the Samurai and countless others would never have been made if not for the success of Pirates! Reviews were glowing and this was about as successful as a game could be at the time.

    Success on the Commodore 64 led to countless other ports. First to the Apple II in 1987, a little later to the IBM PC also in 1987, then to the Apple IIgs, Macintosh, and Amstrad CPC in 1988. The Atari ST version came along in 1989 followed by the Amiga version in 1990. Even the NES received a port in 1991. Then came the enhanced Pirates! Gold remake for Windows 3.1, DOS, Macintosh and the Sega Genesis in 1993 and even the Amiga CD32 in 1994. Another remake came along in 2004 for Windows, Xbox, Xbox 360, Mac OS X, Wii and the PlayStation Portable. And it still hasn’t ended. A portable version was released in 2008, for the BlackBerry in 2010, the iPad in 2011, and versions for the iPhone and iPod touch in 2012.

    The easiest way to play Pirates! today is probably to get it on gog.com (or Steam if you prefer). However, I believe this is the newer 2004 release. There’s nothing wrong with it and it does have better graphics but I definitely recommend that Commodore 64 fans check out that version if they have never played it. Otherwise, pick the version for your favorite system because they are all pretty great.

    Images above are from the Commodore 64 version of the game.