• Tag Archives Atari Jaguar
  • Rayman (Atari Jaguar)


    EDGE #13, October 1994 – A preview of the original Rayman on the Atari Jaguar

    https://darth-azrael.tumblr.com/post/182050465443/oldgamemags-edge-13-october-1994-a-preview-of

    Rayman was the Atari Jaguar’s answer to games like the Super Mario Bros. franchise and the Sonic the Hedgehog franchise. It was also probably the most successful franchise to start life on the Atari Jaguar, ultimately spawning 44 games across multiple systems. The Atari Jaguar had a short life and the original Rayman was ported to other systems, including the PlayStation, where it was no doubt more successful commercially. However, it all began on the Atari Jaguar.

    Rayman is a side-scrolling platform game designed with kids in mind much like the Mario and Sonic series. Rayman, the title character, starts the game with only the ability to walk, crawl and make faces. He is able to collect various other powers and abilities throughout the course of the game. Ultimately, the player must guide Rayman through six worlds to free all of the imprisoned Electoons and battle Mr. Dark.

    The Jaguar version of Rayman was an excellent game and one of the better games on that system. However, the subsequent PlayStation version was better. The primary differences are that the PlayStation version has better sound and more responsive controls. However, if you are a Jaguar owner, this should be on your list of must have games. While oriented towards kids on the surface, the game play is challenging enough for die hard gamers too.

    Interestingly, development for Rayman initially started on the Atari ST. Later, it was planned for the SNES CD-ROM which ended up never materializing. An incomplete SNES prototype exists and was released a couple of years ago.

    There are quite a few ways to play this game. The original was released on the Jaguar, PlayStation, Saturn, DOS and various portable systems. Rayman also showed up later on the PlayStation Network and on the PlayStation Classic. If you want to play the original Jaguar version then you will need an original system and cartridge or be willing to settle for emulation.

    The preview above comes from the October 1994 issue of EDGE magazine.




  • Kasumi Ninja (Atari Jaguar)


    “Kasumi Ninja”

    • Video Games , November 1994 (#11)

    https://darth-azrael.tumblr.com/post/182057551080/vgprintads-kasumi-ninja-video-games

    Kasumi Ninja was a fighting game released exclusively for the Atari Jaguar in 1994. This is essentially the Jaguar’s version of Mortal Kombat in the sense that it was an ultra violent fighting game with many other similar ideas. To call it a rip-off would probably not be going too far. Unfortunately, the execution was nowhere near Mortal Kombat level.

    While Kasumi Ninja had excellent graphics, the sound was poor, the game play was slow and the controls were…less than stellar. Atari’s less than mediocre controller did not help. Most of the reviews for this game make it sound pretty awful but there were reviewers who had some positive things to say as well. A few of them anyway. Originally intended to have 20 characters, this was later cut down to 8. The publisher claims that this was because of meddling by Atari. Atari tried the same failed tactics with the Jaguar that they did with the Atari 7800. They tried to publish games as cheaply as possible by limiting cartridge memory and development time. It really shows in this game.

    Kasumi Ninja is not all bad but there are just so many better fighting games out there that the only reason you would really probably want to play this one is for the novelty of it. Or perhaps that move in the last screenshot… A sequel was in the works for the Jaguar CD but it was unsurprisingly cancelled. The only way you’ll be able to play the original currently is with an Atari Jaguar and original cartridge or via emulation. This game was exclusive to the Jaguar and there have been no re-releases and probably won’t be unless they decide to publish this for the upcoming Atari VCS.

    The ad above is from the November 1994 issue of Video Games magazine.



  • EGM 2 (June 1996)


    egm2-issue-024-june-1996-page-001

    Source: EGM 2 – Issue Number 24 – June 1996

    Unlike the world of today where physical video game magazines are extinct for all practical purposes, the mid 1990s were overflowing with such publications. So much so that Electronic Gaming Monthly couldn’t get enough into their main multi-hundred page publication and they published a second monthly magazine, EGM^2. The June 1996 issue includes:

    Departments

    • Insert Coin
    • Interface: Letters to the Editor
    • Press Start
    • Previews
    • Tricks of the Trade
    • Strategies
    • Advertising Index

    Tricks

    • Alien Trilogy – Finally, the long-awaited Cheat Menu has now been found…great cheats available!
    • Night Warriors – Double your turbo speed and get a non-shaded pause screen with this code!
    • Game Shark Codes – The Shark can be your friend if you enter the passwords correctly for the SS and PS.
    • SFA 2 – Uncover Chun-Li’s old uniforms and two hidden fighting stages by entering this code.

    Cover Story

    • Play with the Power of a God in this Latest Fighter – The latest entry into the fighting genre is another great title by the gurus at Williams but not by the same MK team. This new 3-D fighter was designed by a completely different group, however, they do the Williams name proud. It is an exceptional example of true 3-D perspective fighting, with all the moves, combos and fatalaties to keep fighting fans happy. Check out the first of many articles on War Gods, covering the initial stages and moves that will get you up and playing.

    Strategies

    • Fight or Die for your Party in Guardian Heroes – Guardian Heroes, Treasure’s first action/adventure title for the Saturn, pits you against a number of worthy (and just plain tough) foes. In this EGM^2, there is a six-page jam-packed guide to help players with moves, opponents, levels and more. It also details characters’ backgrounds and strategy. As well, there are several detailed maps pointing out important information gamers should know. There is also a quick reference guide that gives players some very useful tips.
    • Skeleton Warriors Has More Than Meets the Eye – Deceptively complicated with gameplay and skill level gradually increasing, Skeleton Warriors might be too much for a non-observant player. With huge numbers of enemies on screen at one time, many can become overwhelmed during any point in this action game. However, in this issue there is a detailed guide that takes the reader by the hand and helps him/her through the more difficult levels of gameplay. With much-needed hints on Bosses and levels, this guide won’t leave anyone stranded.
    • They Don’t have a Backbone, But They Sure Are Tough – Who said playing with worms couldn’t be fun? They are if you send in a unit to destroy an opponent with mines, missiles and sheep (yes, sheep!). In this mud-free strategy guide, players will be victorious because everything to know about this game has been packed into this issue. Find out which strategy works best and what weapons to use during certain situations. For example, the Prod works well if an enemy is close to a cliff. However, if you want to knock the opponent forward, the Dragonball works best!

    …and more!