• Tag Archives Atari 65XE
  • ANALOG Computing (January 1987)

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    Source: ANALOG Computing – Issue Number 50 – January 1987

    ANALOG was probably the most popular and longest lasting magazine dedicated to Atari 8-bit computers (though it also covered the 16-bit Atari ST to some degree). The January 1987 issue includes:

    Features

    • Hot Poker – A fast and convenient machine language subroutine that helps you eliminate PLEASE WAIT INITIALIZING.
    • Screen Scroller – Add scrolling text to your home movies and video tapes – or add intros to your BASIC programs.
    • Do you need 16 bits? – For some of us, bigger may not mean better.
    • Krazy Katerpillars – Destroy the hordes of advancing bugs before you’re trampled, in this fast-action arcade-type game.
    • Picture Storage Techniques – Makes compatible picture files from Micro Painter, Fun with Art and MicroIllustrator.
    • Textually Graphic – We’ll explore some simple methods for using and displaying graphics, both attractively and logically.
    • Bits & Pieces – Here’s a little sleight-of-hand for you: this month’s column shows you how to turn your joystick into a mouse.
    • Trails in Action! – A graphic demo showing colors, designs and a few Action! routines that can be useful with your own programs.
    • Index to ANALOG Computing – A listing of every article, program and review published in issues 37 through 49.
    • Scroll-It – Where Screen Scroller (page 19) moves ext vertically, Scroll-It will display your messages horizontally. Now you have both options.
    • Picture Show – A simple, self-contained subroutine which lets you load Neo-Chrome and DEGAS pictures from BASIC.

    Reviews

    • Panak strikes! – Fight Night (Accolade), World Championship Karate (Epyx), the 500 XJ Joystick (Epyx), and Mercenary (DataSoft) are give the once-over by Steve.
    • The Print Shop Companion (Broderbund Software) – The original gets a helper with editing features, calendar generation capability, and more.
    • QMI and Supra Modems – A look at the modem software packages from Quantum Microsystems and Supra Corporation.
    • Time Link (Batteries Included) – An electronic diary program for business or home use.
    • Music Studio (Activision, Inc.) – One of the first commercially available sound-and-song editing programs with MIDI features.
    • DOS Shell (MichTron) – A command-line interpreter that lets you type in commands rather than using GEM icons.
    • Little Computer People (Activision Inc.)O – Now you can see the little person who lives inside your Atari.
    • Meg-A-RAM (CAL COM, Inc.) – A do-it-yourself 1-meg memory upgrade for the Atari 520ST.

    Columns

    • Editorial
    • Reader comment
    • M/L Editor
    • Database Delphi
    • Boot Camp
    • The End User
    • ST notes
    • Index to advertisers

    …and more!




  • Analog Computing (April 1989)

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    Source: Analog Computing – Issue Number 71 – April 1989

    Analog computing was one of the two major Atari 8-bit magazines in North America. It was a great magazine for owners of those systems and it had a long life. The April 1989 issue includes:

    Features

    • Krazy Mazes – An exciting two-player game of mazes and chases written entirely in machine langauge.
    • Master Memory Map, Part IX – ANALOG’s official memory map continues
    • Univert – How many decimeters are ther in a cubit? How many leagues in a light year? With Univert you can easily convert from any unit of measurement to another.
    • Pixel Averaging on the Atari – This graphics technique will allow you to hide those jagged edges in your computer art masterpieces.

    Reviews

    • Panak Strikes – This month Steve looks at Gauntlet (Atari) and Richard Petty’s Talladega (Cosmi).
    • The Converter (No Frills Software)
    • Cheat! (Alpha Systems)

    Columns

    • Database DELPHI
    • Game Design Workshop
    • ST Notes
    • The End User

    Departments

    • Editorial
    • Reader Comment
    • 8-bit News
    • M/L Editor
    • BASIC Editor II

    …and more!





  • MicroLeague Baseball

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    Source: Compute!’s PC Magazine – Issue 2 – Volume 1, Number 2 – November 1987

    MicroLeague Baseball was an early classic baseball game for computers. This particular ad mentions the Commodore 64, DOS, Apple II and Atari 8-bit line though it was also later released for the Amiga and Atari ST. Like most other MicroLeague sports games, this one was strategic in nature instead of a more typical arcade style game.

    In MicroLeague Baseball, you take the roll of a manager. MicroLeague used real teams in addition to real stats from real players licensed from the Major League Players Association. You could choose to manage any team from any year and match them up any way you wanted. As the manager, you got to choose the line-up, when to steal, when to send in relief pitchers, pinch hitters, etc. You could play vs. another human player or against a manager controlled by the computer. There were various expansions for this game including a Box Score/Stats Compiler Disk that allowed you to save the results of every game played and compile statistics for every player as well as a General Manager/Owners disk that you to make trades and create your own players and teams. Various data disks were released as well. While maybe not for everyone, MicroLeague Baseball was a statisticians dream.

    As far as I know, this game has never been re-released which is a shame as the MicroLeague line is rather unique in the baseball video game world. There were several sequels culminating with MicroLeague Baseball IV in 1993. I tend to like turn-based strategy games and if there were more sports games like this today I would probably play them more.

    The above ad is from the November 1987 issue of Compute!’s PC Magazine and the screen shots are from the Commodore 64 version of the game.