• Tag Archives Atari 65XE
  • ANALOG Computing (November 1988)

    Source: ANALOG Computing – November 1988



    ANALOG Computing was perhaps the best known and one of the longest running magazines for Atari 8-bit Computers. The November 1988 issue includes:

    Features

    • Atari Streamers – A quickie machine-language routine that allows you to create vertically scrolling text displays.
    • Slave II: Nimral’s Grace – The sequel to last month’s Slave Cellars of Golgoloth adventure. Who is trying to kill Shala?
    • >

    • Master Memory Map, Part IV – The memory exploration continues. Jon us on a romp through your computer’s RAM and ROM.
    • Bits ‘n’ Pieces: POPS – This month ANALOG’s electronic wizard presents a hardware project that’ll add four-channel stereo sound to your Atari computer.
    • AUTORUN.SYS Secrets – This machine-language program will help you design AUTORUN.SYS files that’ll do just about anything you want.

    Reviews

    • 3-in-1 Football
    • Panak Strikes – This time around Steve takes a look at thinking games, plus gives us complete reviews of Solar Star and Drop Zone from Microsoft.
    • Battlezone

    Columns

    • Boot Camp
    • Database DELPHI
    • Game Design Workshop
    • End User

    Departments

    • Editorial
    • Reader Comment
    • 8-Bit News
    • BASIC Editor II
    • ST Notes

    …and more!


  • Run For It (Apple II, Atari)

    Source: enter – Issue Number 14 – January/February 1985 – – Run For It (Apple II, Atari)

    Run For It seems to be one of those rare games that was released for the Apple II and Atari 8-bit computers but not the Commodore 64. At least that seemed pretty rare by 1985 when this game was released. In this game you control a robot as he progresses upwards through a maze. This game is a fixed/flip screen game which was a popular genre before side-scrolling platformers took over the world. In this type of game, all game play takes place on a single screen at a time. You must overcome enemies and obstacles in order to reach the exit, wherever on the screen that may be. In the case of this game the exit would be near the top of each screen. Simply progressing through a maze isn’t challenging enough so you have a timer and enemies to destroy or avoid. Your robot has a gun to aid in that task. Time can be increased by collecting tokens or will be decreased when you contact enemies. Your goal is to reach the top of the building before time runs out.

    This is an okay game if you like this sort of thing but it’s nothing exceptional. Like the side-scrolling platformers that came later there were just so many games of this type that it is hard to stand-out. It won’t be terribly easy to find an original copy of this one either as this wasn’t exactly a game that took the world by storm. Fortunately, it’s easy enough to play via emulation.

    The ad above is from the January/February 1985 issue of Enter magazine. The screen shots are from the Atari 8-bit version of the game.


  • ANALOG Computing (April 1987)


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    Source: ANALOG Computing – Issue number 53 – April 1987

    ANALOG Computing was probably the most successful magazine dedicated to Atari 8-bit computers. If you watch closely, you can see at least one issue lying around in Ready Player One which I just watched the other day. By 1987 the last generation of Atari 8-bits (the XE series) had already been around a couple years and ANALOG was also giving some coverage to the Atari ST. The April 1987 issue of ANALOG Computing includes:

    Features

    • Music during the Musical Blank Interrupt – Part 3 in our series details what’s involved in accomplishing music during the VBI.
    • Background Printer -= A device handler which lets your printer do its thing while you are doing yours.
    • Floyd the Droid Goes Blastin’ – Wipe out the mutants just for kicks in this new machine-language game.
    • HardCopy and CheckWriter – Adding these two programs to MicroCheck (from issue 27) lets you prepare multiple copies and print checks.
    • Multicopy – A versatile utility for copying files, made even easier by keyboard or joystick use.
    • Bits & Pieces – The BSR home controller is just an article away from your Atari.
    • Modems and the Atari 8-bit – An introduction to the universe of telecommunications BBSs and networks.
    • The Baud Warrior – Advice for the experienced modem user.

    Reviews

    • Lightspeed C – A detailed look at this structured language.
    • Soundwave 1 and Soundwave 8 – Two sequencers for the ST – do they live up to their claims?
    • The Learning Phone – Check out the Atari Plato cartridge.
    • Screens – Tricky screen formats are yours with this inexpensive, useful utility.
    • The New Technology Coloring Book – Hi-tech coloring for children.
    • Nite Lite – A close examination of one of the popular BBSs for the 8-bit and the Atari ST, too.
    • The Atari ST User’s Guide – How worthy is the new ST Logo guide?
    • Blazing Paddles – Is this recently introduced art program an 8-bit DEGAS?
    • Carina BBS – Our BBS expert checks out this feature-packed program.
    • Panak strikes! – Flight Simulator II Scenery Disks, Mail Order Monsters, Moonmist, and Rommel Battles for Tobruk are examined.
    • Video Vegas – Slots, Keno, Blackjack and Draw Poker in one package…how do they stack up?

    Columns

    • Editorial
    • Reader comment
    • M/L Editor
    • Scheduled Atari Fairs
    • ST notes
    • Atari Users’ Groups
    • The End User
    • Database Delphi
    • Index to Advertisers

    …and more!